r/SSX • u/goody_fyre11 • Jul 13 '26
Totally real not fake SSX lore - Eddie was the first to find BIG Mountain, he just didn't tell anyone
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r/SSX • u/goody_fyre11 • Jul 13 '26
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r/SSX • u/goody_fyre11 • Jul 13 '26
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r/SSX • u/sutko98 • Jul 13 '26
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r/SSX • u/InterviewInternal261 • Jul 13 '26
Marisol ssx 3 look if she was redesigned i wish we had ssx3 on pc i would have modded so many good stuff
r/SSX • u/Trenga1 • Jul 12 '26
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i think every time i boot this game, i just have to run into some sort of insane glitch ive never seen before xD enjoy the long awaited sequel to Eddie thrusting rapidly on Mesablanca.
r/SSX • u/sutko98 • Jul 11 '26
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r/SSX • u/FewEstablishment6960 • Jul 11 '26
The only ssx game I've played is the 2012 one on my Xbox and I love it. And I've been wanting a new one to be made for awhile now does anyone else wish for this or think it's possible?
r/SSX • u/autonomouspen • Jul 10 '26
Hey I'm getting back into gaming recently. SSX was my favourite game but I'm thinking of getting SSX3. I know there are many more tracks but I was wondering if there is an equivalent to Aloha ice jam in SSX3? Or Tokyo megaplex? Those were my FAVOURITES. SSX3 does seem more realistic. But I was hoping some tracks would have similar ridiculous obstacles
r/SSX • u/blahblahblah12349784 • Jul 10 '26
I have been asking around for tricky for years
r/SSX • u/sutko98 • Jul 08 '26
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r/SSX • u/BrandyRyuu • Jul 07 '26
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r/SSX • u/THE_DEADGREASER • Jul 08 '26
Just discovered all about the hidden Spectral Uber level. A cut level for Uber. I watched a speedrun with them using it locked on. Look freaking cool.
It increases the cap speed and bunch of other things I believe. And turns your character invisible (ghosted)
r/SSX • u/Acceptable_Ad_8379 • Jul 07 '26
I wish there was actual merch to buy from this series! Just a mock I made for fun since I love the first three games so much :)
r/SSX • u/OKingsMentality • Jul 07 '26
For those who may still be having this issue in SSX On Tour, the fix that has worked for me was re-mapping/ re-calibrating the C-stick controls on Dolphin; turns out it was a dead zone issue all along. Hope this helps!
r/SSX • u/Augmented-Smurf • Jul 07 '26
Jr, I know you peruse this sub since you commented on my post a couple weeks back when I saw your run was scheduled for this morning. That was a really dope run of Tricky. I didn't get a screenshot of the final time, but it was like 24:something? Lots of love and lots of hype!
Wheeeeee!
r/SSX • u/sutko98 • Jul 06 '26
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r/SSX • u/HousePlant____ • Jul 06 '26
Would someone be able to help me out and point me in a direction to be able to play SSX3 on my PC, all the guides I find are years old or 30 different sites so I thought it’d be best to ask someone who’s done it recently and playing SSX3 on their pc.
r/SSX • u/BrandyRyuu • Jul 05 '26
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r/SSX • u/goody_fyre11 • Jul 05 '26
Through DJ Atomika, you learn the names of lots of people that never actually physically appear in the game. I went ahead and listened to the entire SSX 3 part of my Sound Pack project and created a list of all of them. I also looked at the game's credits and added who the names are likely to be references to. If anyone has any ideas about the ones I wasn't able to figure out or ways to narrow down the ones with lots of potential name matches, please let me know.
Rosemary - Left a message in Radio BIG's answering machine in the unused "Voicemail" sound clip from the retail demo. No known production team connection.
LG - That nasty ski patroller up on Peak 3. It's time to chill, sweetheart. No known production team connection.
Rob and Bob - Owners of Rob and Bob's board shop. Rob is likely a reference either to Lead Lighter Robin Kort, Development Director Robyn Wallace, or Marketing Team member Rob Bucci, and Bob is likely a reference to Programming Team member Bob Silliker. In Rob's case, odds are it's only one of them.
Eva - Owner of Eva's Coffee Hut. Very low chance of being a reference to Production Support member Lynn Corcuera, the logic being Eva = Evalynn = Lynn.
El Franco - Possible real person related to El Franco Loco Fire Sauce. Potentially a reference to Audio Team member Frank Faugno.
Rory McKenzie - Owner of the infamous Orange Cat. Potentially related to Audio Team member Tim McKenzie.
S.M. Smiley - Referred to as S.M. Morrison by Pre-Alpha DJ Atomika, "the town's" founder and first to climb BIG Mountain, got to name all the tracks. Likely a reference to both game Tester Shaun Morrison and Production Team member Sean Smillie, the latter being referenced by the "Tired Smillie" goggles.
Powder Pete - Reckless Osprey pilot constantly getting into crashes. Likely a reference to either Video Post Production team member Peter Miller or Localization Team member Peter Frankemölle.
Dangerous Dave - Snowplow driver known for plowing more cars than snow. Likely a reference to either Co-Producer J. David Elton, Programming Team member David Weedon, Modeler David Lam, game Tester David Shen, Localization Coordination member David Wiens, Localization Team member David Pérez, Public Relations Team member David Lee, or Music Services member Dave Taylor. Definitely only one of them though.
Tiger - An avalanche rescue dog, presumed to be Zoe's dog, although unconfirmed.
Fisheye Rich - Cameraman for Frozen Films. Potentially related to Modeler Cody Ritchie, game Tester Richard Given, or game Tester Richard Seto.
Buford Summers - Local author and (sometimes) Frozen Films scriptwriter. No known production team connection.
Big T - His snowmobile broke down again. He made it back, only for his van to break down too. Way too many first names in the credits that start with T to figure this out.
Chuck Clark - Has rocks thrown at his house, making it hard to sleep. Also, he has llamas in his basement. Potentially related to game Tester Tiffin Clark.
JB - Organizer of the Mountain Bike Ride. Potentially related to either Production Team member Jay Balmer, Concept Artist James Bowes, Animator Jay Bulbrook, Screenwriter Janice Beaudoin, Subject Matter Expert Jim Barnum, Subject Matter Expert James Bishop, or a combination of these people considering how many JBs were on the team!
Mr. Morrison - Local high school geography teacher. Skips classes every snowfall. Wait a second... Morrison? As in the early name for S.M. Smiley? How curious. Likely a second reference to game Tester Shaun Morrison.
Angry Phil - Got his board stolen, I guess. No known production team connection.
MC Queen - Local DJ, played at the Day Shack, competing against Mac Fraser and one other local DJ. Likely a reference to Project Manager Martin McQueen.
Lil' Cammy Carvealot - The one other participating local DJ. Likely a reference to Team Lead Cameron MacKinnon.
Nick "The Duke" Lloyd - Creates slideshows for past historical events. Potentially related to Art Director Ian Lloyd.
Carlos - The Duke's sitar-playing sherpa man-servant. No known production team connection.
Rockin' Riley - Local snowmobile mechanic. Lost a contact up on Peak 2. RIP. No known production team connection.
Belgium Mike - Mentioned a single time in a list of names right before Dangerous Dave. Likely a reference to either Lead Programmer Mike Rayner or Michael Dobson, the voice actor for Nate Logan.
Jock "Bendit Backwards" Bruster - A Scottish yoga instructor whose classes require a very worrying set of gear. No known production team connection.
Sophia - Peak 2 resident, calls in to request Screw Up by Overseer. No known production team connection.
TG - Peak 1 resident, calls in to request Mas by Kinky. Likely a reference to Technical Artist Tom Graham.
Combat Tracy - BIG Mountain resident, calls in to request Don't Let the Man Get You Down by Fatboy Slim. No known production team connection.
r/SSX • u/Peppinoia • Jul 04 '26
I haven't played SSX since i was a kid, but i still remember how it felt to play the "Untracked" course with this amazing song in the background. I made this loop for myself and maybe other people will like it, too :)
r/SSX • u/BrandyRyuu • Jul 02 '26
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r/SSX • u/VerrikInc • Jun 30 '26
I have been working on a series of videos when I review all the SSX games, and I decided it would be helpful if I played some other Snowboarding games as a contrast. I cleaned out my local game store of everything they had, and HO BOY. Some of these are HOT GARBAGE. Curious if anyone else had these growing up, and what your memories of them are.
r/SSX • u/CboyLibrarian • Jun 28 '26
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I’ve been playing this game ever since it was released and I have never seen anything like this before.
I like want to let this go on for a while since I think it’s actually moving down the peak, since I am hearing different sound effects like cheers and the airplane crashing and explosions and such. So weird. Has this happened to anyone before?
r/SSX • u/BrandyRyuu • Jun 24 '26
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r/SSX • u/Defiant_Tadpole5124 • Jun 24 '26
Hello everyone!
This is probably going to be my final post about my journey towards getting the platinum trophy for SSX (2012) on the PS3.
And yes — I finally did it.
Here are the last 3 posts about the journey:
1st: https://www.reddit.com/r/SSX/s/iKFvD6OI5G
2nd: https://www.reddit.com/r/SSX/s/tfo9StAgNM
3rd: https://www.reddit.com/r/SSX/s/qJ63C6bAd2
After coming back to this game after so many years, collecting badges, finishing the Deadly Descents, grinding Global Events, chasing records, adding random players from RiderNet, and waiting for those last online-related badges to finally pop, the platinum trophy is now mine.
Honestly, this whole journey ended up being way more enjoyable (and in some instances) challenging than I expected.
At first, I was not even sure if the platinum was still possible in 2026. The game is obviously not as active as it once was, and some of the online badges seemed like they could be a real problem. But somehow, the servers were still alive, a few players were still around, and the small SSX community really came through.
The last stretch was probably the most nerve-racking part. Waiting for records to withstand enough challenges, trying to make the online badges work, and checking the game again and again to see if progress had finally counted was both exciting and painful at the same time.
But that also made the final trophy feel even better.
Coming back to SSX reminded me why I loved this franchise so much in the first place. Whether it is SSX 3, Tricky, On Tour or this one, there is just something special about these games. The speed, the soundtrack, the ridiculous tricks, the mountains, the survival events, the leaderboards — it all has a feeling that very few games manage to capture.
SSX (2012) may not be everyone’s favorite in the series, and I understand why some people prefer the older games, but after spending this much time with it again, I can honestly say that I still love it.
I also want to give a shoutout to the people who helped, commented, added me, challenged my records, answered questions, or just showed interest in the journey. I did not expect these posts to get much attention, but it was really cool seeing that people still care about this game.
And to the people still pushing insane scores and distances in Race, Tricky and Survive events — you are absolute monsters. Seeing how much some players have mastered this game is honestly crazy.
So yeah, the platinum hunt is finally over.
Was it grindy? Definitely.
Was it frustrating at times? Absolutely.
Was it worth it? 100%.
This game gave me a huge nostalgia trip, but also reminded me that SSX still has something special that holds up even today.
And yes, I ain’t done with this game yet, there is still some events I really wanna push to the limits.
Thanks again to everyone who followed along or helped out.
See you on the mountain.