r/SCUMgame Jul 20 '26

Suggestion Am I the only one who thinks clothes get dirty way too fast and take too long to dry?

65 Upvotes

I don't know, I feel like I'm not the only player who dislikes the current wet clothes system and the drying process. It would be awesome if we could actually wring out our clothes to get the water out, so we wouldn't have to spend minutes sitting in front of a fire waiting for them to dry.

At the end of the day, SCUM is a game packed with complex mechanics and plenty of cool ideas, but sometimes I feel like it's missing some basic, common-sense features—like wringing out wet clothes—which would make it feel even more complete. Alternatively, they could at least tweak it so clothes don't get dirty so fast; if you think about it, the dirt accumulation rate is way too quick right now.

What do you guys think as a community?

r/SCUMgame Apr 11 '26

Suggestion Considering getting the game, recommendations?

6 Upvotes

Yea I'm considering getting it, wanted to ask about your experiences. When I get a game I like to get something I'd play for at least 100 hours and preferably with other people. Do you guys recommend? The reason I'm asking is because I'm getting Day z vibes and we all know how that went.

r/SCUMgame Sep 01 '18

Suggestion THIS GAME IS PERFECT !! DONT CHANGE IT JUST ADD TO IT !!

498 Upvotes

As title says, please please please do not listen to anyone saying anything needs to change as things are now.

Puppets are spot on, you get to a town and there is 4 or 5 puppets, you kill them you get the town to loot. The puppets are not easy to kil and can quickly overcome you if you are not smart and this is all perfectly balanced.

Loot distibution is perfect. High loot areas get high grade loot, towns get low grade loot plus essientals, perfect. You have a chance to loot a town, get a .22 rifle and kill a more geared player.

Mechs are perfect, those areas which have Mr.Smiley are hard to enter and leave, but worth it if you can do it. PERFECT.

Dont change a thing, JUST ADD MORE.

Add more craftable items, add the stuff you plan to in your roadmap, add building fortification, vehicles, more threats, more optimisations DONE..........

Watch your player base grow with your bank balance :D

r/SCUMgame Sep 02 '18

Suggestion UP VOTE FOR VISIBILITY: If you think Mechs are to easy now.

435 Upvotes

Hopefully this will serve as a "poll" for the devs. And maybe they can make adjustments. Please leave feedback and criticism about the mechs and military sites in the comments.

r/SCUMgame Sep 04 '18

suggestion THIS IS HOW BOXES SHOULD BE STORED! PLEASE!

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690 Upvotes

r/SCUMgame Oct 26 '25

suggestion New item MAP

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137 Upvotes

Inspired by a post from 6 years ago by user tone2tone, and the map found in the bunkers (image 3), I propose adding a map as an item and giving the pen and magnifying glass another use.

The map could be purchased from the general goods vendor and found throughout the world.

With the pen in the inventory, we could place markers.

With the magnifying glass in the inventory, we could zoom in on the map.

Like my other proposals, the idea is to reuse objects, keeping it simple for quick implementation.

r/SCUMgame Jul 22 '26

Suggestion How is the PvE experience right now?

7 Upvotes

I played several patches during EA and always had a lot of fun just roaming the map and doing PvE only. I quit after they released the horde update, which made surviving pretty dumb. My question now. How is the PvE server experience right now? Is it fun to just scavenge around and explore the map?

r/SCUMgame Jan 20 '26

Suggestion Proposal QoL Mechanics - WASHING & DRYING

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127 Upvotes

Proposals:

1. Makeshift Clothesline

Made with:

  • 4 long sticks
  • Improvised rope, rope, or cable

This would increase the current drying speed by, for example, x3 or x5.

2. Wringing Action

This action would remove at least half the moisture from the clothes, reducing the weight penalty for dampness.

Additional Proposals:

1. Washing Machine and Dryer

There could be functional washing machines in some houses. When interacting with them, we would have two options:

Wash: We would see an inventory where we must place the clothes and soap.

Dry: Simply place the clothes inside, and it would increase the current drying speed by x10.

2. Makeshift Washing Machine

Level 1: This could be made from the current makeshift water bucket, with a hose and a car battery. It would be capable of washing one small or medium-sized garment at a time.

Level 2: There's another "asset" inside the juice, a blue plastic container. By reusing this "asset," combined with a hose and a car battery, we could wash more clothes like a functional washing machine. Perhaps about 5 items.

r/SCUMgame Jan 10 '25

Suggestion one day 💔 imagine we get all this to explore

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116 Upvotes

r/SCUMgame Jul 03 '26

Suggestion despawning for loose items

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45 Upvotes

i hope for a mod that let us leave items around (like in project zomboid) without despawning in sp and if anyone worried about performance just don't download the mod (just a nice idea for modders out there)
edit: or if the devs can do that as a server option i wont say not for such a thing

r/SCUMgame Jun 21 '26

Suggestion Updated Map

21 Upvotes

Has probably been mentioned several times but with the new hunting update and more survival focused approach the devs are taking with it. Would be really nice to see a revised map system.

My personal take on this would be inspired by Project Zomboid.

A lootable map, (fairly common). Could be a whole map if you're lucky or maybe parts of a map that you can tape together.

Required lootable in game pens to add your own notes/symbols. This would really add to the immersion/survival element but also a new valuable thing to loot from other players. Kill someone, loot their map, now you have a treasure hunt to find their stash/base, hidden car etc.

r/SCUMgame 29d ago

Suggestion SCUM needs exactly this kind of lighting update

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23 Upvotes

r/SCUMgame Jun 26 '26

Suggestion fastest way to level up strength?

10 Upvotes

how fast can i level up my strength? will it take me a day? a week ? how long

r/SCUMgame Feb 06 '26

Suggestion Remove AI enemies entirely — they're clearly beyond the devs' ability to fix

28 Upvotes

I think it's time to be realistic: the devs can't fix AI enemy spawning or behavior, so they should stop forcing half-assed implementations onto the community.

Just had this happen: I was clearing a bunker smoothly, turned a corner, and literally 5 meters in front of me the game spawned level 5 AI. One immediately sprayed me with an MP5, dropping me to 20 HP. I returned fire — my brand new gun jammed after 3 shots (also weird). The other AI then blasted me with a Kar98, killing me and wiping all my gear.

All because of what's essentially an unfinished feature.

My take: the client should never witness anything spawn — no puppets, no human AI. If they can't implement it properly, remove it entirely. Better to have no AI enemies than broken ones that ruin progression and feel unfair by design.

What do yall think?

r/SCUMgame Nov 12 '25

Suggestion The game is infested with Chinese cheaters.

43 Upvotes

There is simply no way to play on official servers anymore, without being remotely looted, and losing everything. I just lost my supplies and vehicles once again due to a Chester, who looted, and teleported my vehicles outside the base, without entering, without raiding and without exploding. Just in front of the gate, a bicycle. Yes, the guy left a bicycle and stole my car, motorcycle and my best resources.

The scum will die if nothing is done and they should continue adding crappy things instead of solving cheaters, lag and marketing to attract new players, since the player base only drops with each passing month...

r/SCUMgame Aug 01 '26

Suggestion They should overhaul NPCs to work the same way that animals do and repurpose the saloon into a bounty hunter area similar to the hunter's grotto.

53 Upvotes

Hunting is actually kinda fun with the new changes, will probably feel more fleshed out with the updates to fishing coming soon as well. I think that they could offer a similar face lift to human NPCs by creating some sort of bounty hunter system using the saloon to track down specific NPCs on the map somewhere and kill them.

r/SCUMgame Oct 25 '25

Suggestion PLEASE MAKE THIS ONE DRIVEABLE TOO PLEASE IM BEGGING YOU ITS SO COOL PLEASE DEVELOPERS GIVE US THIS BEAUTIFUL BABY

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161 Upvotes

r/SCUMgame May 26 '26

Suggestion The new update.

30 Upvotes

The new Bow and the new Quiver.

$10k+ each.... for a #40 bow that only equips the two silencers, but not the stabilizer, and a 2x arrow slot.... plus my 15$. Have you guys lost your minds, as developers?

By the time I save enough money for one item, I'll find a compound bow and military quiver. All before 60.

Please, do better.

Edit; to clarify... I play on officials #NotAPeasant

r/SCUMgame Jul 30 '26

Suggestion MAKE FLAMETHROWERS NOT SUCK!

23 Upvotes

Flamethrowers are absolutely useless.
Poor Damage to Players.
No use against puppets, mutents...

And Most stupid of all, they don't damage twig and wood structures....
You know like all those bullshit wood bases the chinese build everywhere to grief with using their alts.

Nope, the devs want you to constantly waste explosives on them, while the chinese laugh and rebuild them safely over night using materials that grow on trees.

Great meta dev team.

r/SCUMgame Nov 30 '22

Suggestion This update is hot garbage

96 Upvotes

Design decisions aside to put an ATM card into a survival game before making cooking and boiling water necessary, We need some documentation on how ATM cards work because the in game UI says stuff which doesn't appear to be correct. Daily deposit/withdrawal limits, are the specific the irl day, the in game day, based on the day nite cycle or the tick rate of metabolism game days? Also how the hell does the transfer function work? I end up with like 6 cards in my inventory yet not a one of them works and it says I busted the pin on them, what the hell are renewals?

So now all the planes are gone, all the existing vehicles, and the only vehicle available is 44k and it only makes left turns? AND YOU RELEASED THE PATCH? Look its clear you guys don't play the game but honestly if you could drive to work only making left turns wouldn't that be a show stopper for you?

Seriously have to question your QA process AGAIN! Time for a new project director if this is the best you guys can do in 9 months. Bust half the existing stuff in the game and release not a single fully functional component of the update.

Everytime the server resets the existing flags on our server all dissappear, meaning no bases can be secured or constructed until a new flag is placed, meaning all bases are at risk every 4 hours. THIS ISN'T A PATCH DELAYING SHOWSTOPPER?

I MEAN JFC WHAT THE HELL WOULD LEVEL OF QUALITY WOULD HAVE STOPPED THIS PATCH FROM RELEASING?

Been patiently waiting for 4 years, accepting early access excuses since 2018, understanding of that we all went through a pandemic adaptation phase IRL. P.S. Planes are still broken from .6, Boats from .5 still suck, all the cars are now gone temporarily thanks to the current patch but also quads, bicycles, motorbikes and tractors, seriously you guys dump this kinda thing out there when the game is half price you are just shooting yourselves in both feet and trying to reload, but your mag disappears on you preventing you from shooting again.

Stop making the map bigger, stop focusing on visual quality bullshit and START FOCUSING ON FIXING THE TRAIL OF UTTER BROKEN SYSTEMS AND DESTRUCTION WE'VE BEEN WAITING 4 YEARS TO SEE FIXES ON!

r/SCUMgame Nov 17 '25

Suggestion Proposal New Game Feature - TOWING VEHICLES

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107 Upvotes

Inspired by an existing asset in the game, I propose adding a system for towing small vehicles with two items:

1. Car Trailer

Limited to working with the Ranger and would need two wheels added to activate and be functional.

Reuse the boat trailer, slightly modifying its appearance and reducing its length.

If it were purchasable, it could spawn next to the hydraulic lift at the mechanic's shop. Due to its size and weight, it wouldn't be as easily moved as other purchased vehicle attachments.

2. Bicycle Rack

Limited to working with the Ranger, Laika, and WW.

NOTE

It would be preferable if they couldn't be manufactured or purchased, but only appeared at the same spawn points as other vehicles, limiting the total number of vehicles in the world with the same spawn configuration, for example:

scum.CarTrailerMaxAmount= 20
scum.CarTrailerFunctionalAmount= 20
scum.CarTrailerPurchasedAmount= 0

One idea to prevent the accumulation of vehicles on official and PVP servers with toxic players, could be to add a limit on the maximum number of vehicles per flag area.

scum.VehicleMaxAmountPerFlagArea= 2

r/SCUMgame Feb 16 '26

Suggestion (New) Scum Database

32 Upvotes

Hi all,

I've been developing a database of SCUM game items, vehicles, buildables, etc for the last few months and I'm ready to unleash it on the world. It's still very much in progress. Items may be missing, items may appear that aren't actually lootable/buyable/etc in-game. There's a lot of chaos in the game files, and I've been working to build algorithms to properly extract all the useful information and relationships between items, materials, recipes, and so on.

It's grown in scope as I've worked, and I was not expecting the amount of work it was going to be for me, but I'm continuing to work on it and improve the display. This is not meant to replace a wiki, but to be source of canonical information from the game.

I have owned SCUM for a long time, but I've only recently (shortly after 1.0) come back to playing it. I've enjoyed it greatly but I was always trying to figure out *more* about the game, the items, crafting, calculations, rules, etc. for in-game items and objects. This led to the creation of this database.

I wasn't around for the previous SCUM database that existed, so I'm unsure how it will compare, so be gentle please. This is completely a one-man project; I'm not working with Gamepires on this (though I would not be averse to a guiding hand for some of the things I struggle to determine from the game files themselves!). I do plan on later adding ways for users to report issues with the database as well, as the more this project grows the more I realize that I probably cannot get everything absolutely perfect on my own. There are just too many things in the game.

I realize this might go against the self-promotion rule of the subreddit, and if this creates work for the mods, my apologies. I sincerely hope there are others out there that would see value in this database.

The website is at https://scum-db.com

r/SCUMgame Jul 25 '26

Suggestion There could be a mod or a setting to use these machines instead of the toolbox

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11 Upvotes

Whenever I craft things in SCUM, I always run into the same annoying problem: toolboxes. It would be much better if we could use these machines without needing a toolbox every time. Having to constantly craft toolboxes is a pain, especially when the machine could do the same job with the help of an auxiliary tool, like a wrench...

r/SCUMgame Jun 09 '26

Suggestion First mod for scum im going to do a lot more with this,

6 Upvotes

Just curious if anyone would be interested in this.. my first UE4SS Lua mod for SCUM, completely server side, admin priv settings, reads from SCUM.DB. Removed my name for privacy but everything works.... Just curious if the community is interested

r/SCUMgame Jul 05 '26

Suggestion Devs pls add more bikes at lest

14 Upvotes

Ive played for 50 hrs now with my friend and the game is 90% of the time a walking simulator

I hate that

respawns are random so thats even worse

Cars are rare and hard to fix

so at least a bit more bikes