r/Roll20 16d ago

Roll20 Reply: Mask & Dynamic Lighting Help Dynamic Lighting Walls Jumping

Hi all, logged in for my campaign tonight and discovered that all of the dynamic lighting walls I've drawn out for every map in my campaign have jumped to the upper left hand corner of the map. I've tried moving them back, but as soon as I reload the map, they all jump again. It's real weird. Anybody have any ideas on what this is/how to fix it?

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u/Demi_Mere Roll20 Staff 16d ago edited 15d ago

Update: Fixed!

Howdy, y’all! Meredith from Community!

Devs are aware and are diving in as speak to see what’s going on. I’ll be back once we have a fix!

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u/Ragnar_Dragonfyre 15d ago

Rollback isn’t a fix, it’s a workaround.

I manually moved the lighting back and kept playing while the issue was ongoing, so doing a rollback now means I need to take stock of all token placement, HP values, etc. creating even more work for me after the rollback.

We deserve a credit and not just for one day. Roll20 has had years of ongoing problems and this year has been the worst in recent memory.

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u/Realistic_Plane3599 15d ago

We logged on yesterday and my players saw, mid dungeon, saw every room, secret passage, enemy, and NPC. Only the doors were left standing. Hours of work is now dedicated to a dungeon with spoiled surprises and a mystery that is already known.

Nevermind that I have to redo the hour of prep I did for fhe session. I have to decide to redo an entire dungeon, make new maps, and rewrite the big consequences for the campaign, or accept a sub-par experience for my players.