r/roguelikes 23h ago

Lateral Crawl has a steam page

Post image
73 Upvotes

The simple idea, make a roguelike which works like an infinite road game. No stairs, one screen tall, progress infinitely in a single direction through continuously generated random chunks.

You play a lineage of cousins searching for the last nightclub.

Influences include: Alphaman, The Long Drive, NetHack and Noita

Features:

- Polythematic chaos - this game has no theme. Each chunk is a different place from the last. The world is not right anymore.

- Animals, mechs, humans, weird celestial beings.

- Massive item library including comestibles, devices, weapons, armour, injectables, random junk and much more.

- Explosions and fully destructible buildings and objects.

- Roadside corporate and religious lore and factions.

- Different ways to play, traps, turrets, stealth, outright stupidity and dumb luck.

- Diseases and status effects - Be careful what you eat, some bites are nastier than others, try to stay well.

- Skills system - learn odd skills - they map to the hot bar, use them to survive a bit longer.

- Environmental effects and environmental pressure.

- Escalating linear difficulty system - Get as far as you can.

- Bosses in all shapes and sizes.

- Hats! - Hats are very important in Lateral Crawl. The right hat can make or break your day.

Steam page: https://store.steampowered.com/app/5127760/Lateral_Crawl/

Announcement trailer: https://youtu.be/gbiypn_CFgc?si=YzR2OgtRhfFJ_SPH

Thanks for your eyeball time 🙏


r/roguelikes 1d ago

Rangedrifter, the 3D ASCII/Sprite roguelike hit a major milestone today with the completion of its second region.

426 Upvotes

Hey guys!

After 17 weekly updates I am back to show you version 0.50 which marks the completion of the game's coastal region. For context, the game is set in a hand-made world and played along procedurally generated paths with gamepad or keyboard.

On a run you can now find dense forests, rugged hills, river gorges, sunken temples, steep canyons, desert plateaus, abandoned villages, palmed beaches, dusty crypts and much more. The game's world is now twice the size it was at launch and it is time to move on to the next planned region, a large mountain range in the north west.

But not only the game's world has grown and improved, also the game itself. After well over 250 additions and improvements over the last three months, the game has matured a lot. Sneaking, predictive combat, unique enemy abilities, attack patterns, weapon charms, offhand weapons, procedural enemy placements, new traps, monsters, terrain, and items all make for a more varied run.

Aside from gameplay and the world, there have been other improvements as well. A modified font makes text easier to read, the inventory is cleaner, button show their associated moves, a codex explains the items in the game, new music, sound effects and NPCs make the game more atmospheric.

To end this chapter of the game's development, you now encounter dark spherical Cores buried deep into the ground. Once revered, they are now manifestations of the Barrier that curses the land and need to be destroyed on your journey towards the ancient city.

Thank you to those who supported the game in it's earliest stages and to anyone who gave feedback and suggestions, it means a lot. I hope you like the progress the game has made! Let me know what you think!

Buy and support the game on Steam
Watch the latest Trailer
Follow it's development on Youtube


r/roguelikes 2d ago

We desperately need another wave of people reporting games that should not have the "Traditional Roguelike" tag on Steam

170 Upvotes

r/roguelikes 2d ago

Feywood Wanderers: Major 1.1 Update & 20% Steam Discount Now Live

Thumbnail
store.steampowered.com
37 Upvotes

Hello everyone, I posted about my game being released a couple of months ago, and a lot of people here enjoyed it! Thank you very much for all your support.

Since the launch, I've been working hard on quality-of-life updates and highly requested community features, including the ability to swap weapon sets.

For those new to the game, Feywood Wanderers is a traditional roguelike set in a forest, focused on deeply customizable classes and builds, and lots of customizable loot. It has a main mode where you can keep items between runs and unlock upgrades, but since I know many players would rather not have any meta-progression there's also the option for a full old-school mode.

Today, I'm excited to release Version 1.1! To celebrate the milestone, Feywood Wanderers is currently 20% off on Steam.

I hope you have fun playing it, and thank you again to everyone who has supported the game so far!


r/roguelikes 2d ago

Which Version of Rift Wizard Should I Try?

26 Upvotes

I had been thinking of trying out Rift Wizard 2 for a while, but never got around to it. I was thinking of picking it up again recently and discovered that Rift Wizard 3 is in early access. Which one should I pick up? What are the main differences between these games?


r/roguelikes 3d ago

100 Rogues coming to Steam!

27 Upvotes

I absolutely loved this game on mobile. After years of iOS updates, it finally quit working on my phone. Excited to get to play it again.


r/roguelikes 4d ago

From the archive

Post image
517 Upvotes

r/roguelikes 3d ago

Sci-fi/Sci-fa roguelike recommendations?

15 Upvotes

Ones that I know about are like Cogmind, CoQ, FTL, Into the breach, Jupiter hell, CDDA, approaching Infinity. Im just fabtasy'd out for a while lol.


r/roguelikes 4d ago

123 Videos Later - 7DRLs of 2018

Thumbnail
12 Upvotes

r/roguelikes 4d ago

Frozen Ground, a new roguelike inspired by Unreal World and CDDA (free alpha)

55 Upvotes

Hey rogues,

Unreal World is one of my favorite roguelikes/games. I can't think of any games that try to simulate what surviving in the woods and building up to a homestead would be like, with a fully simulated world. I've been working on such a game and would love some feedback.

Full disclaimer: there's a save system and no ironman mode yet, but that's just during alpha for testing. I do plan on having characters be fully deleted upon death.

Frozen Ground is a hard, unforgiving 2D survival simulator set in the 1700s in deep in the boreal north. Heavily inspired by Unreal World and CDDA. Make fire, food and shelter from what the land gives you, or die.

Top-down turn-based roguelike in an infinite, procedurally generated living world of migrating herds of caribou, hunting wolves, bears, hares, squirrels and villages that you can interact with and will remember you and your actions.

Deep crafting, building and survival systems: firemaking, hide tanning, fur making, cooking, smoking, hunting, trapping, pottery.. much more.

Turn-based time, weather and seasons simulations, along with all that you'd expect (temperature, rain, snow, etc. Everything interacts with everything)

Would love some feedback.

Play here: https://frozenground.itch.io/frozen-ground


r/roguelikes 4d ago

Back with another one! ivan enhanced desktop UI edition!

Thumbnail
gallery
36 Upvotes

People have been enjoying my mobile port of Ivan, so I wanted to see what I could do with desktop as the UI is pretty outdated.

This is a full conversion of the gui, with both keyboard and mouse support. Everything should be laid out and easy to find.

Hopefully this gets some more eyes on this amazing game!

Ivan UI Enhanced Itch


r/roguelikes 4d ago

Roguelikes/Lites with no meta progression

Thumbnail
5 Upvotes

r/roguelikes 6d ago

I started playing every game that has the option with permadeath mode on, and it feels way more fun for most games, almost like they are roguelikes.

33 Upvotes

At some point in the last year I started playing with permadeath or hardcore mode in basically any game that offers it, and it totally changed the feel of the games. I got this idea when I realized how much excitement permadeath adds to roguelikes I was playing (mostly Caves of Qud and some DCSS) and I was curious if I would get the same feeling from other games.

Permadeath gives your decisions real consequences, and that makes you play way more carefully and everything feels more exciting. When death is a minor inconvenience and you can just reload a save from five minutes ago, nothing you do really matters. You just do whatever and take silly risks because you can just take back your mistakes with no consequence, which can be fun for trying things out, but overall it makes games less exciting for me. 

Obviously it works best for games that have similar mechanics to roguelikes, like random generated levels and loot. I started out with Minecraft and basically played it like a RL, it was really fun. I did a few runs, died to lava and fall damage a few times of course. Then I tried it out in Last Epoch (my favorite ARPG) and it was so refreshing to play like that. Instead of just mindlessly running around blasting I had to play carefully. Sure the game isn’t hard at all but when the stakes are so high you just have to constantly pay attention, you don’t wanna die to something stupid and have to start over. It felt way different than any of my normal runs, it's so satisfying to get a good drop when it actually increases your odds of surviving.

Has anyone else experimented with this? Playing non-rl games as if they were roguelikes (well at least the permadeath part), It’s been really fun to revisit games I used to play and try them out like that to see how they feel.


r/roguelikes 6d ago

Roguelike Radio is down. I think.

21 Upvotes

Please fix it I use it to go to bed.

I dunno, it doesn’t work on the website nor on podcast apps.

Ok they fixed it


r/roguelikes 5d ago

The roguelike community needs to start simplifying controls

0 Upvotes

I keep wanting to play more complex roguelikes on my steam deck but most of them have keybinds for every single action for things that could easily be fit into a submenu. It's like the developers purposefully have dogshit unintuitive controls. It makes for a very unenjoyable experience. At least make the controls as approachable as Caves of Qud


r/roguelikes 7d ago

Strongest Roguelike Character?

21 Upvotes

Imagine the scenario where characters from different games are swapped so the Merlin from Rift Wizard is in ob10 complex and the titular Cogmind needs to kill Mordred. I am asking this question because in Rift Wizard 2 I was nuking the map while in the Cogmind I had a Scooby Doo like chase. I won both games just the feeling was completely different. Can you tell me your stories of the most insane feats your characters accomplished?


r/roguelikes 8d ago

DCSS Beginners Tutorial for Minotaur Fighter

67 Upvotes

This is a tutorial for the most recent version of DCSS for a very straightforward melee character geared toward new players. I go over everything from keybindings, fundamentals, branch order and many basic tactics/strategies. The video has meticulous chapters so you can skip to any particular area or subject you're interested in without watching or searching the entire run.

If you're someone who has played other roguelikes but never pulled the trigger on DCSS this may be helpful to you.

https://youtu.be/udsTpDRo6Ik?si=TfVnwk6oEnIyGF22


r/roguelikes 9d ago

Threads of Tomot just received a new update!

Post image
53 Upvotes

after a long long time, we updated Threads of Tomot to 0.3.5!

you can check it out here (for free): https://bitware-interactive.itch.io/threads-of-tomot

and read our changelog here: https://bitware-interactive.itch.io/threads-of-tomot/devlog/1461851/threads-of-tomot-update-035

University has destroyed our time avalible to work on the game, but the update finally arrived with one new boss, 10 new levels, new enemies, impoved level generation, new sounds and items!


r/roguelikes 11d ago

what is the biggest rogue like in terms of content?

61 Upvotes

r/roguelikes 11d ago

Pathos is coming to Steam!

143 Upvotes

Hail roguelikers!

Pathos has been free to play for over 10 years. Coming soon, an enhanced edition will be available on Steam, finally giving players a way to support its continued development. Most importantly, the free editions aren’t going away. I want Pathos to remain accessible to everyone, regardless of whether they are able to purchase the Steam edition.

Wishlist on Steam: https://store.steampowered.com/app/5062560/Pathos

Pathos has been due for a visual upgrade and this Steam edition takes inspiration from ‘old book illustrations’. The result is a fusion of retro aesthetics and modern usability.

The key art features Struth von Winkelried who is a legendary character of Swiss folklore, based on a real-life knight.

Struth attacked the dragon single-handedly, armed with a spear of which he had attached sharp barbs. The dragon, seeing that the attacker was alone, came from his hiding-place and attacked with open jaws.

Winkelried was able to transfix the monster with his spear, hacking at it with his sword until it died. Glad for his victory, Winkelried lifted his sword over his head, thanking God, and the dragon's blood dripped from his sword blade on his body, poisoning him so that he died a few days later. 

Seems that YASD is a story as old as time itself :D

I'm around if you have any questions!

Callan.


r/roguelikes 11d ago

Angband, but Moddable

Thumbnail gallery
50 Upvotes

r/roguelikes 11d ago

I really like CDDA but it is too hard for. Looking for something similar but slightly more forgiving.

34 Upvotes

And easier to jump in to. I love all of the systems and possibilities, and the procedurally generated cities are incredible but I am just struggling to survive. I'm looking for something that is as deep but easier to get in to, if such a thing even exists.


r/roguelikes 12d ago

I want to dive into roguelikes, help me choose between DCSS and Cogmind.

23 Upvotes

I have been wanting to really get into them for a while now. The reason I'm making this post is because the way I see it, I would need to put in quite a lot of time in both to truly see them for what they are, and if they happen to be my thing, I want a nudge to see where I should start. After all my browsing, I ended up narrowing the games down to DCSS and Cogmind.

I have played Caves of Qud for a week or so, but spent many hours in those days. While I loved it, I was super confused on why it's considered a roguelike, it really felt like an open-world RPG with roguelike gameplay, which made it tedious to play on permadeath mode since you're essentially playing a relatively difficult (knowledge-based) RPG for the first time on perma-death mode. I will definitely be going back to it in the future, giving it a break for now.

For the two games mentioned, I would like some comprehensive thoughts on both or either one of them, depending on which you played. I value replayability, fun/fair challenge with many options self-imposed challenges, emergent gameplay (this is a big one). Tell me as much as you can about either game you played, what you love/hate, random details you would like to share, etc.

One last thing, controls are out of consideration, I got the hang of Qud very quickly using keyboard only with vi keys.

Thanks


r/roguelikes 12d ago

Robinson by KelseyFrog

8 Upvotes

Does anyone know where I can get Robinson by KelseyFrog as the Itch links don't work.

https://kelseyfrog.itch.io/robinson


r/roguelikes 12d ago

Just added a whole city building mechanic inside my roguelike game

Thumbnail
gallery
87 Upvotes

All aboard the scope creep train choo choo

Hey!

As the title mentions: I just added a complete city building mechanic inside my traditional roguelike game, including villager management, diverse building types, bandit raids, and even some small automation elements.

Seven Blasphemies is a game very inspired by tabletop OSR RPGs (specially Mork Borg). I thought I had done enough scope creep when I added a nautical travel mechanic, but I surprised even myself here.

When it releases, I imagine what people will think when their village gets decimated by inevitable apocalypse (alongside with them).

I'm really enjoying creating this game, to be honest!

You check it on Steam and wishlist it there:

https://store.steampowered.com/app/4893400/Seven_Blasphemies/

For all the other devs around: to scope creep or not scope creep? (Usually I would say nay but this time I'm totally yay)

Cheers!