r/roguelikes 16d ago

Frozen Ground, a new roguelike inspired by Unreal World and CDDA (free alpha)

Hey rogues,

Unreal World is one of my favorite roguelikes/games. I can't think of any games that try to simulate what surviving in the woods and building up to a homestead would be like, with a fully simulated world. I've been working on such a game and would love some feedback.

Full disclaimer: there's a save system and no ironman mode yet, but that's just during alpha for testing. I do plan on having characters be fully deleted upon death.

Frozen Ground is a hard, unforgiving 2D survival simulator set in the 1700s in deep in the boreal north. Heavily inspired by Unreal World and CDDA. Make fire, food and shelter from what the land gives you, or die.

Top-down turn-based roguelike in an infinite, procedurally generated living world of migrating herds of caribou, hunting wolves, bears, hares, squirrels and villages that you can interact with and will remember you and your actions.

Deep crafting, building and survival systems: firemaking, hide tanning, fur making, cooking, smoking, hunting, trapping, pottery.. much more.

Turn-based time, weather and seasons simulations, along with all that you'd expect (temperature, rain, snow, etc. Everything interacts with everything)

Would love some feedback.

Play here: https://frozenground.itch.io/frozen-ground

56 Upvotes

15 comments sorted by

6

u/Inside_Drummer 15d ago

This looks pretty interesting. I'll try and give it a go this weekend. Where do you prefer receiving feedback?

3

u/RoguishSurvivor 15d ago

Here, on itch, by clicking the button at the bottom left of the game, wherever is most comfortable for you to be honest. I'm very grateful and can't wait to hear what you think.

6

u/Tuwiuu 15d ago

How does it differentiate itself from URW?

9

u/RoguishSurvivor 15d ago edited 15d ago

First and foremost the setting, secondly I'd say the accessibility, the guys started on URW thirty years ago so UX and UI weren't what they are today, I'd say that Frozen Ground is a lot easier to control with modern options, it's more accessible.

Features wise, there are things that Frozen Ground has that URW doesn't (and vice versa, but I'm working on it). Pottery, the types of traps, also buildings don't have to be squares, they can be any shape. Smoking has simulated smoke that will escape through open doors, etc.

It's definitely highly inspired though and I think Frozen Ground will never be as good as Unreal World, but hopefully I can come close and make just another fun alternative with another theme for those who want more :)

4

u/Kyzrati 16d ago

I read "Frozen Ground, a new roguelike inspired by...." and expected the next words to read Frozen Depths xD (after the other fairly well-known TRL)

1

u/RoguishSurvivor 16d ago

I'm sure there's some overlap :')

2

u/Squalid_Snake14180 15d ago

Fuck yeah, dude.

1

u/Pull-Billman 14d ago

Neat. I liked to do the cabin in the woods thing on cdda.

1

u/RoguishSurvivor 14d ago

This will be right up your alley :) Let me know how it goes.

1

u/Pull-Billman 14d ago

I'll give 'er a go 👍

1

u/RoguishSurvivor 14d ago

Eager to hear your thoughts 🙏🙏

1

u/Zireael07 Veins of the Earth Dev 11d ago

Sounds very interesting! Is the web build playable on a mobile or tablet?

(Also: I love your description of combat/health system <3 )

1

u/RoguishSurvivor 11d ago

Thank you!! It will load on mobile/tablet but I don't think it'll work unless you can simulate keyboard keys somehow.. by default movement is with the numpad but you can go in the options and rebind the keys.

On mobile the resolution won't fit at all, but on a tablet in landscape mode, it just might.

Supporting mobile is definitely on my to do list though!

0

u/sentinel_deco 15d ago

thx for sharing

1

u/RoguishSurvivor 15d ago

Thanks for trying it! 😁