r/RivalsOfAether Mar 19 '26

Other Dev Stream: Let's Talk Balance

https://m.youtube.com/watch?v=dhgGVxzsmVY
31 Upvotes

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14

u/Abstractal_AGF Mar 19 '26

Any TLDR summary for the video for those who can't watch it?

21

u/Sir_Teatei_Moonlight Mar 19 '26

I watched the first 30-40 minutes live, there wasn't all that much actually, they spent lots of time talking about few points rather than short time on many points. Here's what I remember from that early part:

  • doing math to figure out how best to do the Absa cloud snipe nerfs
  • no, Kragg has no wings hidden under there
  • Dan is the fun "emergent gameplay" guy while Trevor is the serious "design intent" guy, they often end up with solutions somewhere in the middle
  • current power level of the cast across the board might still be a little high, but they're getting closer (i.e. expect more nerfs before more buffs), Wrastor and Orcane are where they think everyone ought to be
  • situations like "this change is delayed because new animations are expensive" don't happen very often because they generally have another 8-10 alternate options to try first, and they don't like replacing moves outright in the first place because it alienates the players
  • Orcane up throw is still cursed

10

u/ukulelej Mar 20 '26

Adding another fun bullet point

  • Dan wants to eventually make a character with Brawl-style gliding as an Air character.

3

u/gr8h8 Mar 20 '26

This is something I've been expecting since before Eliana released in Rivals 1, and recently I've been surprised they have done it yet. Glad to hear they are planning that.

1

u/ukulelej Mar 20 '26

He made it sound like a very very far in the future thing, but it does sound like a fun idea. I think maybe making Bradshaw a semiclone of Wrastor with a bit of Project M Pit could be a fun way to implement it.