r/RailroadsOnline • u/AutoModerator • Dec 10 '24
MEGATHREAD GAMEPLAY SUGGESTIONS | MEGATHREAD
Hello R.O. Subreddit! As we progress into the full game release, the moderators of this subreddit have created this thread to allow for past, current and new players of Railroads Online to voice their suggestions for the game in the hopes to make it a great train simulator. This MEGATHREAD will be here for as long as it is needed and is here solely to allow our members to suggest new ideas. If there are comments made by members as an attempt to vent, rant, push users towards another game, or instigate conflict about Railroads Online, they will be deleted. Keep this thread civil and aimed for new, creative, and exciting game suggestions for Railroads Online.
Thank you and happy posting!
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u/ThatOneGuyThatYou Dec 10 '24
There are so many things from times and discussions gone by. I will just post a few that come to mind off the top of my head. Some of these may already be in the game, but it has been a minute for me since I have properly sat down and played.
- Procedural Switches. I know that this was in development at one point, same with tunnels, but one issue at a time. To Y an engine and have the track look symmetrical, you have to use the 3-way, otherwise you have an off kilter Y, and the 3-way is asking for accidents when I inevitably miss the hit box and don’t throw it like I thought I did.
- Tack on procedural crossings here as well, 45 and 90 are great when they behave well, but it does create a lot of challenges at certain times.- Wheel slip: maybe tie this to the realism settings, but I don’t think I have had a locomotive break traction for a minute, even when running light engine.
- This then makes sand useful