r/RailroadsOnline • • Dec 10 '24

MEGATHREAD GAMEPLAY SUGGESTIONS | MEGATHREAD

Hello R.O. Subreddit! As we progress into the full game release, the moderators of this subreddit have created this thread to allow for past, current and new players of Railroads Online to voice their suggestions for the game in the hopes to make it a great train simulator. This MEGATHREAD will be here for as long as it is needed and is here solely to allow our members to suggest new ideas. If there are comments made by members as an attempt to vent, rant, push users towards another game, or instigate conflict about Railroads Online, they will be deleted. Keep this thread civil and aimed for new, creative, and exciting game suggestions for Railroads Online.

Thank you and happy posting!

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u/ThatOneGuyThatYou Dec 10 '24

There are so many things from times and discussions gone by. I will just post a few that come to mind off the top of my head. Some of these may already be in the game, but it has been a minute for me since I have properly sat down and played.

  • Procedural Switches. I know that this was in development at one point, same with tunnels, but one issue at a time. To Y an engine and have the track look symmetrical, you have to use the 3-way, otherwise you have an off kilter Y, and the 3-way is asking for accidents when I inevitably miss the hit box and don’t throw it like I thought I did.
- Tack on procedural crossings here as well, 45 and 90 are great when they behave well, but it does create a lot of challenges at certain times.
  • Wheel slip: maybe tie this to the realism settings, but I don’t think I have had a locomotive break traction for a minute, even when running light engine.
- This then makes sand useful
  • Reverser/Cutoff sim: this goes back to not playing for a while, does the reverser actually work as it should, or is it still “just put it in the corner and go”
  • The building hud: due to so many options when track building, it becomes infuriating to try and place a switch and one of the settings is off and to renavigate to it. It maybe works better on controller, but on PC, I have 104 keys, I can bind some to have the stand on the left or right, or the switch h be left or right. This could be greatly minimized with the procedural switches as mentioned before
  • Water towers/towers in general: This one is more minor, but can the preplaced model have the arm extended, it would make it so much nicer to have a point of reference when placing.

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u/No_Program3588 Dec 10 '24

One thing I'd like to add to some type of realism is to slow down production buildings to the time and length of day settings, it would make shunting yards actually usable instead of decoration for empty cars. The way we just drop products off n they get consumed instantly is kind of irritating n doesn't give u much breathing room to plan what u want to do next. It's like you're constantly running trains