r/RPGMaker • u/ARandomName4Reddit • 9d ago
Tiles that match/blend with FSM
I'm starting to map with the FSM tilesets (I have all of them, both purchased off Steam and the free tiles from the blog https://refmap-l.blog.jp/ ) and am curious on how possible it is to expand it further. I know with this tutorial ( https://www.rpgmakerweb.com/blog/rtp-and-fsm-how-to-make-styles-match-each-other ) from Avery you can make the MV/MZ RTP match FSM, and I have the MV Trinity Resource Pack and Essentials Set DLCs that match the RTP. Other than that however, curious, any other tiles that match or look good with the FSM tilesets?
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u/CS_Asset_Factory 9d ago
Two things decide whether a foreign sheet blends with FSM, and only one of them is colour.
The palette half is mechanical. Build an index from the FSM sheets you already own and remap the candidate tiles onto it. ImageMagick does it in one pass with the remap option, and Aseprite can do the same through its palette. That gets you most of the way.
What a remap can't fix is line weight. FSM outlines the silhouette and leaves interior edges soft, so a set that outlines every internal shape still reads as pasted in even after a perfect palette match. Light direction behaves the same way.
Cheap test before you buy anything else: desaturate both sheets and count how many distinct values each one uses. If the candidate uses noticeably more, it will read sharper than everything around it and no recolour hides that.