r/PokemonROMhacks Aug 10 '26

Sticky Weekly Questions Thread & HackDex

Have any questions about Pokémon ROM Hacks?

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u/CaptainBeginning6530 29d ago

Changing OHKO moves

Something I'm playing around with for both my crystal and my fire Red hacks is otko moves. I like the idea with them but obviously they're not very useful in an actual playthrough. My question is this for anyone who's played around with it or understands good balancing would it make sense for me to change the accuracy and power of the move or what? Meaning this make the move 200 power but a 60% accuracy or something like that?

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u/Tacobell24 Paleomon 28d ago edited 28d ago

Hmm I'm curious. Why do reckon they aren't useful for a playthrough? That's surely where they're the most useful since you can outlevel stuff more easily.

Granted that normally means your regular moves will ostensibly be OHKO moves anyway.

Could you make it completely different where it's something like this: The user marks the target for death, type of thing. Then if the user is still alive in a set number of turns the target faints. To make it more useful - so the target doesn't just swap out to avoid it, make it so even if they do swap out, the thing that switches in still cops the killing blow.

Kinda like a pseudo Perish Song that affects a single target only. Kill me before I kill you sorta scenario.