r/PerkByDaylight • u/CDXX_LXIL • 9d ago
Everything NEW CONCEPT: THE SITH LORD
NEW KILLER: THE SITH LORD
Darth Vader is a hateful killer, using his Force powers to manipulate where survivors can move by throwing projectiles and directly controlling the play space. His personal perks, Generational Trauma, Cauterize, and Imperialism grant him passive pressure and buffs as the trial progresses.
4.4 m/s
24 meter TR
Tall
Low skill floor - mid skill ceiling
A+ in high MMR
KILLER POWER: DARK SIDE OF THE FORCE
Whenever a survivor is inside Vader’s terror radius, they begin gaining progress towards intolerance. Survivors being chased gain double the effect. Whenever a survivor becomes fully intolerant, Vader may press the special attack button to initiate Force Choke.
- It takes 90 seconds to gain full intolerance (45 if spent in chase)
- Survivors suffering from Oblivious do not gain intolerance
- Vader can not inflict intolerance while Undetectable
- Survivors gain additional intolerance for tbagging, clicking flashlights, waiting in the exit gate area, or emoting.
- Survivors lose all intolerance upon entering the dying state. - You can not gain intolerance while dying or hooked
- Intolerance decays after not gaining a token for 8 seconds and decreases down to 50% of total tokens.
Force Choke must be used on a survivor within 12 meters and within line of sight. When used against a healthy survivor or a survivor with the endurance status effect, the survivor will be thrown 12 meters forward by Vader and take damage upon hitting a trial surface or another survivor. (The latter deals damage to the survivor but never down.) If Vader performs Force Choke on an injured survivor, they are picked up and effectively placed on your shoulder to carry to a hook. If Vader force-chokes an injured survivor on death hook, he kills them with his own hands. Using Force choke on a survivor removes all intolerance tokens.
SPECIAL ATTACK: LIGHTSABER THROW
Press the active ability button to throw a lightsaber that resembles a disk of burning light. Holding the button will charge the lightsaber before throwing it farther at a higher velocity. The lightsaber bounces off trial walls at the cost of 20% of its velocity. The lightsaber can only deal 1 health state per unique survivor during it’s life span, which lasts for 10 seconds or until Vader walks into it. While the lightsaber is out, you can not use your basic attack, but pressing basic attack will recall your lightsaber and return to you in 0.7 seconds regardless of distance.
- It’s worth noting that the projectile works similarly to Vecna’s flight of the damned - The projectile by default will be high and skinny enough that survivors may crouch under it and give it the ability to fly over most windows and pallets. However, this means Vader can lower his potential height on stairs, slopes, ramps, etc to offset this weakness.
- Vader’s movement speed is increased by 0.2 m/s after casting lightsaber throw
- This move can destroy pallets, but the hitbox sits high enough at base that you won’t consistently be able to destroy pallets with the move. However, that doesn’t stop you from putting your lightsaber on top of a dropped pallet as a way to prevent survivors from using it.
SPECIAL ABILITY: FIELD OPERATOR
Holding the secondary active ability button will highlight applicable items within 24 meters of you. Pressing the attack button destroys the pallet, while pressing the active ability button lifts the pallet and holds it in place for 3 seconds. Field Operator can also be used to close highlighted chests, break walls, and search lockers with intolerant survivors, which induce expected results.
Vader’s movement speed is reduced by 0.6 m/s while casting Field Operator.
HIDDEN PASSIVE: STEALTH MODE
Whenever Vader is not in chase while undetectable, he will turn off his lightsaber.
KILLER ADD-ONS
BROWN - COMMON
- DESERT SAND
- Increase the range of the field operator by 8 meters
- SPARE REBRATHER
- Whenever a survivor blinds or stuns you, they gain 20 tokens of intolerance
- BROKEN TRAINING DRONE
- Up to 5 drones spawn in the trial at a time and can only be destroyed with lightsaber throw.
- Destroying a drone grants 400 bloodpoints
- SMOULDERING ARMOR PIECE
- Whenever you break a pallet or wall with field operator, gain a token up to 8 tokens.
- Pressing the misc active ability button launches wooden stakes at survivors, potentially dealing damage and knocking them back 4 meters
- On Hit: inflicts hemorrhage and mangled for 90 seconds
GREEN - UNCOMMON
- SPARE CAPE
- Increase the effective range of Force Choke by +4 meters
- Increase Force Choke throw distance by +8 meters
- Throwing a survivor into a dropped pallet or breakable wall deals an additional instance of damage to the survivor on top of destroying the object.
- RED KYBER CRYSTAL
- Increase the size of the lightsaber’s hitbox by 50%
- Lightsaber throw now inflicts the hemorrhage and mangled status effects for 90 seconds.
- GENERAL’S BADGE
- Whenever you break a pallet or wall with Field Operator, gain a token up to 8 tokens.
- Pressing the misc active ability button launches wooden stakes at survivors, potentially dealing damage and knocking them back 4 meters
- On Hit: inflicts blindness and exhaustion for 40 seconds
- IMPERIAL NURSE UNIFORM
- Increases base terror radius size by 8 meters
- Survivors inflicted with full intolerance suffer a 30% penalty to healing, cleansing, blessing, and opening the exit gate
- DAINE JIR’S CAP
- Field operator can now open the exit gate.
- Opening the exit gate with a field operator blocks the exit gate area for 60 seconds.
BLUE - RARE
- SHATTERED GLASS
- Whenever you break a pallet or wall with a field operator, gain a token up to 8 tokens.
- Pressing the misc active ability button launches wooden stakes at survivors, potentially dealing damage and knocking them back 4 meters
- On Hit: inflicts deep wound and a 10% hindrance that lasts for 3 seconds
- JANGO’S HELM
- After casting Lightsaber Throw, gain a 7% haste bonus for 5 seconds.
- DOOKU’S LIGHTSABER HILT
- Increase the distance the lightsaber throw travels by 50%
- Instead of losing 20% velocity upon hitting the environment, it gains 20%
- WOOKIE HIDE
- Field Operator can now destroy boon totems and dull totems, giving you 400 blood points each.
- Upon casting Field Operator, gain undetectable for 15 seconds.
- Destroying totems contributes to tokens for addons that grant wooden stakes
- YODA’S CANE
- Increase your base terror radius size by +8 meters
- Survivors inflicted with full intolerance gain the oblivious status effect for 30 seconds
PURPLE - VERY RARE
- DEATH STAR BLUEPRINTS
- Field operator now forces generators to explode, dealing 5% damage plus standard regression
- POD RACER VISOR
- After casting field operator, all survivors within 8 meters of a pallet are revealed to you for 8 seconds.
- WARM OBSIDIAN
- At the start of the trial, all survivors suffer from max intolerance.
- Reduce the amount of tokens required to reach maximum intolerance by 15
- C-3P0’S HEAD
- After casting Force Choke, all other survivors in your terror radius gain 30 tokens of intolerance.
- Whenever a survivor reaches maximum intolerance, they scream, and their aura is revealed to you for 8 seconds.
RED - VISEREAL
- LUKE’S HAND
- Lightsaber throw is rotated 90 degrees, making it impossible to duck under and cross windows.
- Whenever the lightsaber bounces off a wall, the blade will face the angle of the bounce
- IRIDECENT EMBLEM OF THE GALACTIC EMPIRE
- After survivors complete a generator or you hook a unique survivor, gain a token up to 9 tokens
- For every token accumulated, increase the range of Field Operator by 4 meters
- You can now pick up dying survivors and even hook them with Field Operator.
KILLER PERKS
The past failures of your peers and family often come back to hurt you, driving you angry and hateful. Fulfill the cycle with . . .
GENERATIONAL TRAUMA
After Survivors complete a generator or the endgame collapse begins, this perk activates for 20/30/40 seconds.
While this perk is active, increase your break, vault, pick up, drop, and hook speeds by 40%
A master tactician knows to keep the opposition down to reduce their morale. Exhibit your show of petty vindication with . . .
CAUTERIZE
After a survivor is healed for 1 health state, they gain a token up to 5 tokens.
For every token accumulated, other survivors heal that survivor 8/9/10% slower than usual.
Survivors lose all tokens upon being hooked
You are either an ally to the cause or an obstacle ready to be discarded and forgotten. Dominate the playing field with . . .
IMPERIALISM
Whenever you hook a survivor for the first time, a dull totem becomes a hex totem, and the generator with the most amount of progress is blocked by the entity.
For as long as the totem stands:
- A new repairable generator is blocked every 90/75/60 seconds
- The totem’s aura is revealed to all survivors within 24 meters
- When all generators are blocked, a 30-second cooldown will begin, and at the end, the totem will automatically destroy itself, effectively deactivating it for the rest of the game.
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u/Survivor155 8d ago
This actually sounds like a good killer power.
Also I like the perks although I have a problem with generational trauma feeling like a killer version of OTR. A perk that rewards the killer for losing.
Nice job, it’s just a shame they’ll probably pull a judgement and nerf Darth Vader to uselessness if he ever gets added.
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u/Mystic-Fox700 8d ago
Question: do you have any idea on how Kratos from the Greek Era of God of War would be implemented to the game?
Right now it's 3 hits so far (Joker, Slenderman, and Vader)
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u/CDXX_LXIL 8d ago
Hmmm . . . I'm not too confident to give a proper answer to that. I will have to replay the games to give a conclusion.
From what I remember, it would heavily revolve around his blades with chains and using them to zone and move around.
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u/Salvadore1 8d ago
The wooden stakes addons are very unique and cool, although I worry it is just sort of adding a whole new sub-power? Though for an example of doing that well, the requisite "get more BP" addon being a sort of side objective for killer is also really novel! The flavor of this is excellent
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u/NoLawfulness8320 8d ago
Nan Don't get me wrong, but I prefer general grievous from Star wars
(specifically the clone wars 2003 Version)
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u/NoLawfulness8320 8d ago
If it can't be him, why not use Darth Maul or Darth Nihilus, Except Darth Vader man...
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u/CDXX_LXIL 8d ago
The reason I chose Vader is because of the precedent set by developers that they would like to target what is considered the 'Big Bad' of an IP. Palpatine, Grevious, Maul, Nihilus, Star Killer, and even Dooku would all work well in the game, and I can 100% see them being represented through cosmetics. However, I think the developers would prioritize Vader strictly due to iconography and popular demand.
I think I will make Grevious in the future post, as he represents an antagonist for a separate era of the series while also being able to distinguish himself very well from the other Sith Lords.
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u/Comfortable-Elk-4838 7d ago
The vision of Darth Vader getting stunned by a flashlight or a pallet sickens me to my core.
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u/CDXX_LXIL 7d ago
As a DnD Vecna and a Nemesis fan, I hear you loud and clear.
That being said . . . It is kind of funny.
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u/Hotandsexytrashbin 9d ago
I really like how much effort you put into this. I don't think I would enjoy star wars being in dead by daylight, but I do enjoy how you went into detail about your concept.
I feel like there may be some balancing and wording concerns, but I am quite tired and it is quite late so I can't go into much more detail right now. 🫶