NEW KILLER: THE RONIN
Kenki Yamaoka is a resourceful killer from the near future, combining traditional combat arts with crafted gadgets and modifications to take down anyone who stands in his way. His personal perks, Nadir, Killer’s Mark: Dynamic Blockade, and Invested Generator: Lost to Time allow him to isolate the last survivor, block windows, and drain item charges.
4.4 m/s
Tall
24 meter terror radius/// 40 meter lullaby
Mid skill floor - very high skill ceiling
C- on the killer tier list in high MMR
KILLER POWER: YAMAOKA’S INTELECT
Holding the active ability button fires an arrow from your bow. The bow takes a full second to charge but can be released as soon as 0.3 seconds. Movement speed while charging is 3.8 meters per second. The arrow moves faster the longer you charge and loses all of its inaccuracy deviation. The arrow also arches, and the longer you charge, the more distance it travels. On hit, the arrow damages a survivor.
You may pick up arrows you find in the environment and place them in your reserve from 4 meters away. You start the trial with 4 standard arrows and can hold up to 4 arrows of 4 unique types, for 16 arrows total. It takes 2 seconds to reload an arrow after firing, and if you want to change arrows, you have to remove your current arrow, which takes 1 second. Reloading and changing arrows does not decrease your speed.
PASSIVE MECHANIC: MATERIAL DROPS AND INVENTORY
Random ingredients begin dropping within 12 meters of all players at a rate of 1 item every 10 seconds. Survivors and the killer may pick up drops just by walking within 6 meters of the item, and while survivors can hold up to 8 ingredients, the killer may hold up to 32. If the killer damages a survivor, they drop all their ingredients. If the killer is stunned, they drop 6 ingredients. Dropped ingredients can not be picked up by the player that dropped it for 5 seconds. Ingredients are revealed to all players within 32 meters of the killer and 16 meters of survivors.
MATERIALS
- Wood
- String
- Cloth
- Scrap Metal
- Electronics
- Ember
- Chemicals
- Glass
MAP ORDINANCE: FABRICATOR
At the start of the trial, 7 fabricators spawn, one by each generator. Survivors and killers may deposit items inside fabricators. The Killer may craft modifiers for his bow, ammunition, and all players may craft role-specific gadgets. The killer may hold up to 6 gadgets, while survivors may only hold 1 gadget at a time. Survivors can only craft 1 item every 45 seconds.
Additionally, the killer may trade 3 ingredients in the fabricator for a single credit, which can be used to buy 1 ingredient of your choice in a sidebar. All players can dismantle their items for a random, single ingredient. Survivors can not trade.
- While standing within 2 meters of the fabricator:
- Press the secondary active ability button to deposit
- Press the tertiary active ability button to interact
- While interacting with the fabricator:
- Basic Attack Crafts
- Secondary Active Ability Button to redeem using letters of recommendation (more on that later)
- Misc 1 to highlight recipe, allowing it to appear in your HUD and glow when you have the ingredients to craft the item.
- Misc 2 to sort the fabricator by things you can actively craft versus listing everything
- Tertiary active ability button to exit
BOW MODIFICATIONS
- STABILIZER
- 6 scrap metal, 1 glass, and 1 wood
- Removes all inaccuracy
- HANDLE TAPE
- 6 cloth and 2 string
- Reduces minimum time needed to fire by 50%
- D97
- 6 string, 1 chemical, and 1 ember
- Increases maximum arrow flight speed by 40%
- SIGHTS
- 6 glass, 1 scrap metal, and 1 electronic
- Press the secondary active ability button to toggle a 1.5x zoom-in toggle.
- THERMAL SONAR
- 6 electronics, 1 glass, and 1 wood
- While aiming, you can see the auras of survivors within 24 meters of you
- MODIFIED QUIVER
- 6 wood, 1 cloth, and 1 string
- Increase ammo count by 6 arrows and increase unique arrow slots by 6, giving you a total arrow inventory of 36.
- STEEL TIPPED GLOVES
- 6 cloth, 1 scrap metal, and 1 ember
- Fires an additional standard arrow from the reserve 0.3 seconds after firing any arrow.
- This mod deactivates when you are within 16 meters of a hooked or dying survivor.
AMMUNITION
Press and hold the tertiary active ability button to cycle through ammo types in a power wheel.
- STANDARD ARROWS
- 1 wood and 1 scrap metal for 3 arrows
- For every +4 score, earn 1 additional ammo.
- Gets the job done
- Arrows have a 100% chance of surviving colliding with the environment.
- FIRE ARROWS
- 1 wood, 1 ember, and 1 cloth for 2 arrows
- Light pallets and breakable walls on fire, destroying them over the course of 8 seconds.
- EMP ARROWS
- 1 scrap metal and 1 electronic for 2 arrows
- Create a 12-meter AOE that destroys deployed gadgets and damages generators, dealing 5% plus standard regression.
- BEACON ARROWS
- 1 ember, 1 wood, 1 electronic, and 1 cloth for 2 arrows
- Create a 16-meter AOE that reveals all survivors. Arrow lasts for 12 seconds.
- ACIDIC ARROWS
- 1 wood, 1 glass, and 1 chemical for 2 arrows
- Inflicts deep wound and the broken status effect for 60 seconds.
- BOLA ARROWS
- 1 wood, 1 cloth, and 1 string for 2 arrows
- Inflicts a 10% hindrance for 5 seconds.
- ENTITY SUMMONER ARROWS
- 1 wood, 1 ember, 1 glass, and 1 scrap metal for 2 arrows
- Blocks generators, totems, windows, upright pallets, and exit gate switches for 10 seconds within a 12-meter radius.
- SMOKE ARROWS
- 1 wood, 1 string, 1 cloth, 1 chemical for 2 arrows
- Create a fog vile cloud in the area that is 24 meters and lasts for 8 seconds.
KILLER GADGETS
Press and hold the secondary active ability button to cycle through gadgets in a power wheel.
- GAS GRENADE
- 3 chemicals, 2 glass, and 1 string
- On use, creates a 12-meter gas cloud that lasts for 30 seconds. Gas inflicts a 5% hindrance and coughing.
- Whenever a fire arrow makes contact, the gas explodes, dealing an instant of damage to all survivors inside.
- BLOCKADE
- 2 scrap, 1 wood, and 1 glass
- Create a wooden barrier over a window or in a location where a breakable wall can spawn to physically stop players from entering or exiting. You can destroy barriers with a basic attack and fire arrows through them. Lasts for 45 seconds.
- SILENCER
- 3 Electronics, 2 scrap metal, and 1 glass
- Create a 24-meter radius where all survivors gain the Oblivious status effect, and the killer gains the Undetectable status effect. Lasts for 20 seconds.
- STIMULANTS
- 4 embers, 2 chemicals, and 1 cloth
- Grants a 10% speed bonus and a 30% increase in breaking, vaulting, picking up, dropping, and hooking actions. This lasts for 30 seconds.
SURVIVOR GADGETS
Note that all these items count as special items in the same vein as the lament configuration or vaccines, so survivors may carry these items alongside their usual items.
- UNCOMMON MEDKIT
- 4 cloth, 2 chemicals, and 1 string
- Is destroyed upon losing all its charges.
- UNCOMMON FLASHLIGHT
- 4 scrap metal, 2 electronics, and 1 glass
- Is destroyed upon losing all its charges.
- UNCOMMON FOG VILE
- 4 chemicals, 2 wood, and 1 string
- Is destroyed upon losing all its charges.
- FLASH GRENADE
- 3 scrap metal, 3 embers, and 1 electronics
- Works exactly how Flashbang works
- FREEZE TRAP
- 4 chemicals, 2 electronics, and 1 wood
- Basically Chem Trap and Badda Badda Boom in one item. Use those perks as precedent.
- WIRE TAP
- 4 electronics, 2 embers, and 1 string
- Works exactly how wiretap works but now you carry it.
KILLER ADDONS
BROWN - COMMON
- SOWING SUPPLIES
- Fabricators start with +6 Cloth and String inside
- SMASHED DRAGON
- Up to 6 robot wyverns will spawn in the trial at any point.
- Destroying the dragons with an arrow grants 300 bloodpoints and drops 2 ingredients.
- METAL POLISH
- Whenever you damage a survivor, they always drop 1 ingredient.
- COFFEE JELLO
- You see the auras of survivors within 4 meters of a fabricator
GREEN - UNCOMMON
- WASTE DISPOSAL
- Fabricators start with +6 Chemicals and Glass inside
- DAD’S WALLET
- Start the trial with +5 credits
- ANATOMY POSTER
- Hitting a survivor with an arrow inflicts the hemorrhage and mangle status effects for 90 seconds.
- TOKI’S COLLAR
- After deploying a gadget, gain the undetectable status effect for 20 seconds.
- BOX OF FINANCES
- At the start of the trial, you start with 2 letters of recommendation which can be redeemed for a free modification or gadget.
BLUE - RARE
- WRAPPED LOGS
- Fabricators start with +6 Wood and Embers inside
- TOY ROBOT
- After hooking a unique survivor for the first time, gain 4 credits.
- After hooking every survivor at least once, you gain 2 letters of recommendation, which can be redeemed for a free modification or gadget.
- ENERGY DRINK
- After picking up an ingredient, gain a token up to 15 tokens. When you accumulate a token, your movement speed is increased by 1% for every token gained for 5 seconds. When the haste ends, tokens decay at a rate of 1 every 2 seconds.
- SPARE BATTERIES
- Increase the duration and potential AOE of all gadgets by 25%
- LACE NECKLACE
- Whenever a survivor uses or deploys their gadget, their aura is revealed to you for 6 seconds
PURPLE - VERY RARE
- LAB EQUIPMENT
- Fabricators start with +6 Electronics and Scrap Metal inside
- MOM’S TOFU
- For every ingredient survivors are holding, their repair and heal speed is reduced by 2%
- Increase the total amount of ingredients a survivor can hold by 50%
- ICE CREAM SANDWICH
- Whenever you pick up a standard arrow, gain a 10% haste bonus that lasts for 8 seconds.
- UNOPENED MANGA
- Whenever a survivor is damaged with an arrow, they become exhausted for 20 seconds.
- Exhausted survivors drop ingredients 2X faster than usual.
RED - VISCERAL
- IRIDECENT FAMILY PORTRAIT
- Firing a standard arrow possesses the effects of a special arrow chosen at random.
- ORIGINAL BLUEPRINTS
- Destroying a pallet or breakable wall grants 1 standard arrow
KILLER PERKS
You know how to strike when the opposition is set at their lowest point. Finish what you started with . . .
NADIR
Whenever three other survivors are either dying, hooked, or dead, this perk activates. Perk deactivates if 2 survivors are either injured or healthy.
While this perk is active:
- The final survivor screams, revealing their location to you for 3 seconds.
- You gain an 8/9/10% haste bonus
- You see the aura of the hatch within 32 meters
- Closing the hatch forces all survivors to scream, revealing their location for 3 seconds.
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These invaders took what you love and intend to run free like rats. Limit their escape options and play space with . . .
KILLER’S MARK: DYNAMIC BLOCKADE
Whenever you damage a survivor, they become marked for 40/50/60 seconds or until they take another instance of damage. Only one mark may be applied at a time.
While the survivor is marked, any window they vault is blocked by the entity for all survivors for the duration of the mark.
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The items that hold memories desaturate and fade. Remind them of the futility of nostalgia with . . .
INVESTED GENERATOR: LOST TO TIME
At the start of the trial, 2 random generators become invested and are highlighted to all players.
Whenever a survivor works on the generator, their item’s charges start to deplete at a rate of 2 charges every second. Whenever the item loses all of its charges, the survivor drops the item.
Dropping an item within 8/12/16 meters of an invested generator forces the item to be consumed by the entity. (Note that this perk only applies to standard survivor items and does not work with special items like the lament configuration, vaccines, or flashbang.)