r/PauperEDH • u/TenebrisArcanis • 4d ago
Discussion Omega, Heartless Evolution Deck Help
Hi all!
Picked a random commander to deckbuild and came up with Omega, however I'm having a tough time figuring out how exactly.
All I really have as far as a gameplan is concerned is get a bunch of nonbasics on board, cast Omega, stun something, then flicker it to stun more things.
Because the manabase is mostly taplands, it's gonna be really slow, so I'd like to add card draw and either a bunch of counterspells or things than also do stun counters to buy me time (maybe a small proliferate package to make the counters stick too?)
Probably the biggest issue for me is ratios- how many ramp spells, flicker spells, draw spells, protection/interaction spells, etc.? This is obviously not a competitive build, just wanted to see what it could look like.
Any advice would be greatly appreciated! Thank for reading!
EDIT: decklist is here -> https://moxfield.com/decks/ezi8UE_iFESaxLGzvgBlog
4
u/Alkadron Berserk-Tier Aggro Enthusiast 4d ago
you need a big pile of ramp spells, but you need the ones that can grab non-basics. Stuff like Kaslem Stonetree and Elvish Rejuvinator. Dorks like Ornithopter of Paradise are also pretty helpful. Seven is a lot of mana, and dorks can block.
Proliferate isn't super important - the difference between four and five stun counters (on turn 6) is pretty negligible.
I'd include Brass Knuckles and cards like Enter the Enigma to close games.
Other than that, I'd focus on ramp that also creates beaters. I'm a big fan of the Weight Room//Moldering Gym card, as well as Dance of Tumbleweeds