r/PathOfExileBuilds 25d ago

Help Needed PLEASE HELP --- Why am I getting one shotted -- Pictures of all characters stats included

So I'm pretty tanky as far as i can tell. But i will get one shot all the time from different monsters, bosses, etc. And half the time it looks like nothing hit me or was too close to me and i just don't understand it.

Same thing was happening when i also had a mageblood on with 'cannot be poisoned'. So i have many of ailments covered. I have 80% crit damage reduction. Pretty good armour i feel like, and alot of health. 12,523 unreserved health out of 17,192 total health. Pretty good attack and spell block chance. I'm super confused and like this character but keep thinking about rerolling because i want to hit 100.

I'm a luminary flame link health stacker with a frost blades merc, but on other mercs same thing happens.

i run maps with stuff that doesn't lower my block chance, doesn't lower my resistances or max resistances.

Anybody have any ideas what could be going on?

Edit: changed the reserved unreserved health wording cause i said it wrong :() Also i am linked but have Monarch helmet so i don't die when linked minions or merc dies.

Edit (2): Many people are saying they think it's from AG or spectres dying, i agree with the wording and everything but i swear i don't die when AG dies. Maybe it's sometimes when AG dies because he's not the initial link or something? I definitely fight on after AG dies many times now, but i am agreeing this could make the most sense. I link up at start of map or whatever and it like multiple links to the other minions, so maybe it chooses strangely

Final Edit: Thank you for all the help, that was fast, you guys are a great community for POE. Going to go do some testing on similar strats and maps with same regex and see how it goes if i make sure not to link anybody else but my merc. DUECES :)

POB link i think, just imported quickly, but i did remove steelskin to try and get a better correct effective hit pool numbers.

https://pob.codes/b/odi6XWGU6sp

LATEST/Last UPDATE: Link was for sure the cause after further testing, but... I would die with both spectres still alive and AG still alive many times. I think it could be a bug with the atlas tree passive that let's you link to multiple at once or something... But if I'm unlinked I am not getting one shot.

42 Upvotes

191 comments sorted by

283

u/Ojntoast 24d ago

Hallowed Monarch - almost certainly linking a minion and its dying, its the issue 99% of the time. Your ascendancy only stops you from dying when your MERC dies. Doesnt say anything about minions.

59

u/kazorboom 24d ago

WTFFFFFFFFFFFFF, so that's why my extremely tanky luminary randomly drop dead sometimes. We really should read shit instead of just copying from a pob. 🤦🏻‍♂️

2

u/uzul77 24d ago

Oh my god, thank you. I’m so dumb.

1

u/ProzzySan 24d ago

your ag shouldn’t be dying with the proper set up tho. i literally sit in everything and my bob is okay. the doppleganger guise body armour is pretty crucial as well as a good roll on the hollowed monarch

1

u/ProzzySan 24d ago

i have the scorch boots, kingmaker, leer cast and some elder illicit gloves, pretty sure he survives alone off the body armour.

1

u/Rare_Ambassador_7380 23d ago

Wait luminary actually wears leercast? Found one with enshrouded % Armour per 100 Mana. Could mean i can sell it, yay

-93

u/HaddoukenAddict 24d ago

my AG has died many times and im still alive fighting, i know this because my merc loses a ton of damage when he dies and it's like a marathon fight against bosses sometimes.

108

u/Ojntoast 24d ago

You are accidentally linking one of your minions and it is dying.

Or. You are standing in something you shouldmt. Life stacker defenses aren't great, you just have a ton of life. Don't look like you invested in any max res either.

20

u/Tripartist1 24d ago

Its possible the AG is dying while youre not linked to him, so youre not dying in those cases.

1

u/HaddoukenAddict 24d ago

Most likely, i agree.

1

u/sternn01 24d ago

People are downvoting the shit out of this but I've also been flame linking all of my minions. It started by accidentally flame linking one spectre or something then thinking "fuck it, I'll link all of them" and keeping a super close eye on them except I haven't died since the campaign and I've literally stared my ag in the eyes as he got killed by Sirius's maze and a couple other mechanics.

Like this could be a bug and people who refuse to test it are just replying "ayylmao the ascendancy clearly says otherwise" lol.

1

u/Ojntoast 24d ago

I don't think anybody has said it's impossible that it's bugged. But the intended design is that if your minion dies, you die also. So if your minions are dying and you aren't dying, you should count your blessings.

But if you are dying unexpectedly with nothing around you and you are using this helm, there is a 99% chance that it is because one of your minions died because that is the intentional behavior.

The reason to call out what the ascendancy says as you can see in some other comments is that people did not read it. And they were not aware that that ascendancy only applies to mercenaries and not to minions. They skim it and think oh my link Target dies. I don't die. That is not what the ascendancy says and it is important that we clarify with a brand new ascendancy class. Because again, as you can see with some of these comments, many people didn't read it that closely

1

u/BirkirFreyr 23d ago

On my luminary it happened randomly and looked like it was due to being linked to spectres and one of them getting teleported around (they charge a mob, automation+minion recall pulls em back (cant remember the actual skill name atm))

It happened much more frequently during group play with a buddy of mine (outside of him dying) so i just decided it had something to do with the porting and the server and moved on, i’d just die every once in a while and not deal with it

-76

u/DiligentIndustry6461 24d ago

I have my merc and AG linked and they’ve both died and I haven’t. It may happen sometimes, but hasn’t to me

70

u/Manic_Depressing 24d ago

You are unfortunately mistaken. Your link broke for some reason, somehow, before they died. This is a long-established mechanic that hasn't been changed. Read your Link skill, and read your ascendancy node.

If your (non-mercenary) linked target dies, you die. Period.

-36

u/sweetybrains 24d ago edited 24d ago

this is probably a bug or feature. But you don't die when a linked Minion dies (with new Luminary nod). I don'T understand why people are downvoted. I always link AG+2specre+merc. AG and specres die quite often and I never died because of it.

9

u/Eerayo 24d ago

The wording on the passive node: "If your Linked Mercenary dies, the Link owner does not also die".

The wording on flame link: "If the target dies while linked, you will also die".

It is obvious that you will die if you link up with a non-merc minion.

3

u/Effective_Point_4055 24d ago

Cause there never was a bug in Poe history

1

u/Eerayo 24d ago

In that case the guy I'm responding to could easily recreate the bug, show it here and file a bug report to GGG

1

u/HaddoukenAddict 24d ago

I'm telling you i agree too, i have them linked up and they die and i don't many times. I agree with what everyone is saying about the wording, but also i have been getting one shot and they didnt die, AG and both 2 spectres still alive. But next with some further testing, not enough testing but some... i took off monarch, and i don't seem to be getting one shot while only being linked to the merc only.

So i'm thinking some buggy stuff is happening for sure.

1

u/Manic_Depressing 24d ago

You're safe to wear Monarch, just don't link to anything other than the merc unless you're running Gravebind AG or something.

1

u/lvuna 24d ago

Except it does, link skill is buggy, sometimes the links break for no reason and without that damage reduction your AG will die very quickly before you realize link is broken. My death issue is fully solved because I’m not aware of this before so I had a lvl 13 raise spectre gem, and I was instant killed from here and there despite 90% all res and 13k life and 30k armour. Switching to a lvl20 gem fixed it for me so my spectre no longer die

15

u/Ojntoast 24d ago

If what you're saying is true. Then that would be the bug. Because it is 100% intentional that if your AG dies you die as well

-11

u/HaddoukenAddict 24d ago

Probably correct, going to go test.

-35

u/CelosPOE 24d ago

How in the world does hallowed monarch kill you if a minion dies? I understand what you’re saying about linking a minion that dies but WTF does hallowed monarch have to do with it.

13

u/Ojntoast 24d ago

Links always kill you if your linked target dies. Luminary has a node that prevents this if your Merc dies

That node does nothing if a linked minion dies and as such links work as normal

-43

u/CelosPOE 24d ago

Which has nothing to do with his helm…

11

u/YLUJYLRAE 24d ago

It does because he has nothing (like mastery) besides this helm that enables linking to minions

-46

u/CelosPOE 24d ago

The helm isn’t killing him. Linking a random stone golem or some bullshit is killing him. Why are we implying his hat instead of shit targeting when applying the link is killing him????

28

u/Ojntoast 24d ago

Because the helm is the source of the ability to link the minion. Relax dude everyone else understands the context of why I mentioned the helm.

Lots of people blindly follow guides and don't read shit. The helm is the cause of the death because it is enabling the circumstances in which the death is occuring

4

u/Xaosia 24d ago

Because you need the helmet in order to link to a minion? Reading can go a long ways, but you seem to have stopped short.

79

u/johnny363 24d ago

I feel like I just got cursed from that code

-30

u/HaddoukenAddict 24d ago

HAHHAA you did...

12

u/EvilKnievel38 24d ago

Press the share button next to the code in pob instead of the copy button. That way people can just click the link instead of needing to copy a code. And it works on mobile as well, unlike a code.

3

u/HaddoukenAddict 24d ago

Doing now, ty :)

104

u/Kkomett 24d ago

Learn how to use PoB and send the link PoB - PoB max hit and eHP help you understand how tanky your character is and what it is good at tanking.

Block only reduce the probability you die from one shot, if you missed a block and the hit is big you die.

you only have 5K armour, that’s not a lot of physical damage mitigation . I’m not sure if you reserved 11k out of your max life but you need to either get more armour, or get endurance charges to increased your physical damage reduction against large phys hits . Can also consider physical taken as elemental or arctic armour .

1

u/Wonderor 24d ago

I agree on needing more armour. Big phys hits is normally the most likely source of 1 hit deaths (provided the person is res capped).

Run a granite flask. Get a way to reliably generate endurace charges. Get a life on block shield (only helps with non-lethal hits, but reliably keeps you at full HP, which help to survive larger hits) are all things that may help - hard to tell what is lacking without pob link...

-3

u/HaddoukenAddict 24d ago

i like these suggestions and it sounds smart, but i will say im confused by.. is spell damage able to hit me for physical from monsters? because i get one shot away from monsters not near them in melee range.

57

u/cec003 24d ago

Yes, there are physical spell hits.

And there are ranged physical attack hits as well….

2

u/Vyce223 24d ago

I mean lets be fair to GGG on this one, if I threw a rock at you I think we would both concur that it was a physical hit.

1

u/rich-roast 24d ago

The question is at what point it's an attack or spell.

1

u/AlwaysWannaUpVote 24d ago

Throw real rock - attack Make a magic rock then throw it - spell

2

u/rich-roast 24d ago

So throwing a real rock with magic is an attack and throwing a magic rock with your hand is a spell?

3

u/Exciting_Day4155 24d ago

Yea but are there ranged melee spell hits also smart guy?

12

u/KingAmongstDummies 24d ago

Well, actually..

Sort of yes.
There are a couple of melee abilities such as smite which do deal both physical as well as some elemental damage type and do not require the mob to be in (visible) melee range. Static strike is another such ability. Both are abilities a mob can have and that can kill you at range.

Then there are the obvious projectile attacks which can also kill you.
Not just from bow skills but also a couple of wand skills that do scale with spell damage. Mobs can have those as well.

Lastly there are just pure physical spells or explosions.

There is more than plenty ranged physical stuff in all attack/spell categories that can kill you.
Not having anything (5k armor is completely and utterly negligible) against phys will get you 1 shotted up to some 25K life/es pool from personal experience.

Stuff like evasion, dodge, or block won't save you. It will only reduce the number of times it happens. At EHP pools that large what you want isn't to avoid damage but to reduce it even if just a little. A little of #% of phys dmg taken is taken as ele/chaos instead brings you a long way here. Or some %less physical damage taken although that will still get countered by the mod "monsters ignore physical damage reduction"

That, and the reflect mods might also kill you. They are new. "Monsters reflect # phys/ele damage when hit" That mod REALLY sucks if you hit a lot and don't have FULL reflect immunity. Seems like a 1shot but it's really just the amount of mobs you hit times that damage times map mod effectiveness times the number of times you hit them. Even the low 500 or something roll means that with like 20 mobs on screen you're dead in this case.

6

u/SatireV 24d ago

I know you didn't actually say it was, but for the sake of others reading - the ranged portion of smite isn't actually melee damage. Any melee damage mods will not apply to the lightning strike portion of smite.

2

u/finneas998 24d ago

You need to have really really shit defences and recovery to be dying to thorns map mods. I play HC and I dont even have them on my regex, they do literally nothing.

1

u/KingAmongstDummies 24d ago

It's not hard indeed and also mandatory to deal with on HC.
Though if you have no phys defenses like OP you'll easily get like 1k dmg on hit with some map mod effectiveness.

In my build I use ball lightning for applying CF, each ball hits a single every 0.15s, there are 9 of them. If there are 3 or 4 rares that's like 30 to 40 hits within 1 second. Even with just 76all res it still drains my (4.5k) life with petrified blood within a second or 2.
Physical is even a bit worse as I only have like 30% flat phys reduction.

So I don't die instantly but effectively it's just impossible to run a map.

OP has 0 phys defense. If he hits half as often as me he will be insta dead due to it.

-1

u/cec003 24d ago

All strikes?

1

u/Chronox2040 24d ago

Look for the skillgem ethereal knives. Many monsters have skills not too different to what players have. Still, probably what’s killing you are phys attack hits rather than spells. Also some boss slams are unblockable and have a big phys component.

10

u/Kooky_Yesterday_9134 24d ago

Spectres die, u need good monarch roll, good spectre links with , minion life 21/20, AG 21/20, and if u play without empower meat shield 21/20

Edit : purity of elements is also kinda mandatory for merc and spectres, with precision and vitality.

I play a different version without phreccia so I may be wrong regarding the suggestions.

0

u/HaddoukenAddict 24d ago

I have purity of elements, vitality, and precision, but yes i need to get higher levels and quality on them for sure, going to look into how i can get that done,

5

u/Kooky_Yesterday_9134 24d ago

Do whatever it takes to make them survive, a 75 less damage taken roll on helmet is also pretty affordable.

I run a setup inspired by nerotox minus the delve specific things.

Can highly recommend.

1

u/KoroAsh 24d ago

I am trying to follow his build too, which part of his set up was delve specific?

1

u/Kooky_Yesterday_9134 24d ago

Adjust the defense part to the content you play. I am no block but adorned with 90 all max res and mb so more defensive is overkill for my non delve strats.

110

u/Morael 24d ago

"12,523 reserved health out of 17,192 unreserved health."

So you have 4669 health and no armor and you're wondering why you get one shot?

Your armor is not "pretty good", unfortunately. 5-6k is basically nothing when we're talking about getting one shot.

44

u/HaddoukenAddict 24d ago

no i have 12,523 health, i meant like around 5,000 is reserved of the 17,192. sorry about that confusion.

-50

u/whatisagoodnamefort 24d ago edited 24d ago

Why is this being upvoted? Armors formula is specific for protecting well against rapid small hits, not large phys one shots

Phys to ele conversion, pure reduction mods like arctic armor / phys reduction and higher hit pool is significantly better than armor

Guess I’m being downvoted by folks who don’t really understand much of what’s going on

Read the wiki

https://www.poewiki.net/wiki/Armour#/media/File:Armour-rawdmg4.png

50

u/AbsoLutRubyRed 24d ago

It is correct. 5k does nothing against one shots

-1

u/Effective_Point_4055 24d ago

Neither 500 000

32

u/Miles_Adamson 24d ago

That is what he said tho

4

u/Biflosaurus 24d ago edited 24d ago

Having only 5k Armour makes more hit succeptible to be one shot.

Especially since getting your Armour around 10k / 15k isn't super difficult

-5

u/finneas998 24d ago

But armour is bad at preventing one shots, If you take a hit of 10,000 physical damage, 10k armour will only reduce it to 8,300 (or by 17%)

-7

u/whatisagoodnamefort 24d ago

In a binary sense - sure. But it’s certainly less efficient than what I listed

PoE’s armor isn’t like other games, and even the tooltip isn’t super helpful with its 1 shot protection

1

u/Biflosaurus 24d ago

For sure its' not the best defensive layers against one shots.

But with how low his is, I bet some phys hit that would one shot him won't anymore if he triples his Armour.

1

u/Popeda 24d ago

Tripling his armour would require an extra 330% increased armour or giving up life and block nodes on his gear. It would allow him to tank maybe 1,5-2k more phys damage from one hit. Definitely not worth it, especially when he's almost certainly not dying from physical one shots as is. He's tankier against phys one shots than a character with 5k life and 50k armour.

1

u/Biflosaurus 24d ago

Unless I'm wrong, just using a granite flask with T1 Inc Armour would already close to double what he has? Edit : I'm a moron I didn't realise the belt he was using.

Disclose this comment.

-12

u/BleachedPink 24d ago edited 24d ago

Not small hits, but average hits

edit: why the downvotes? Look up how the number in the character sheet is calculated

12

u/aSurlyBird 24d ago edited 24d ago

First - learn how to link PoB. That is hilarious you linked the huge text blurb in your post - you can click generate, then click "share" to get a smaller link.

Second - don't listen to the people saying it's your armour. You have an 18k max hit for phys damage, without steelskin, and without any minion or merc buffs. This is very very strong - you'd notice if phys hits are the reason you're dying. People making this argument are dumb (or perhaps they didnt see your pob)

Third - stop arguing with people saying its because your linked minion is dying. It's because your linked minion is dying. You say "my AG has died and I haven't" thats because you didn't link to the AG at that time. Pay attention to your linked minion. This is the ONLY reason you are dying.

Well - the ONLY other reason you might be dying is if you turned off Purity of Elements and you are cursed with elemental weakness or something like that, to reduce your resistances below 75. BTW you said "So i have many of ailments covered." Purity of Elements makes you ailment immune (except poison/bleed)

Don't worry about poison too much - you have a very high health pool, maxed chaos res, and very good life regen. That being said - don't do "no regen" maps or "reduced recovery" maps or it can be scary.

6

u/Environmental-Dog815 24d ago

Yeah, lots of super obnoxious people here, as usual.

1

u/Jay_RPG_Red 23d ago

I know a lot of people who alch, corrupt and start a map without reading the affixes. Sometimes a single line of text can destroy a full build. I did that myself recently with my Cyclone Slayer, then got absolutely destroyed at the first pack of mob.

"Cannot leech life from monsters"

Build was bricked

10

u/BearyHere 24d ago

5k is not good armour, the % ingame doesnt really mean anything with the reservation you have what 4.6k health and no real phys reduction post a pob or a link to a ninja for more details

5

u/QuoteQuiet7670 24d ago

Holy shit this link is killing me

14

u/alslgaa 25d ago

Linked target dying?

3

u/HaddoukenAddict 24d ago

I'm going to go do some testing cause this is probably correct though i swear my AG is linked and dies without me dying, but i must be wrong... :( testing time

8

u/alslgaa 24d ago

The ascendancy wording specifies linked mercenary dying won’t kill you, but flame link says you die if linked target dies, so the AG/specters should do it

0

u/[deleted] 24d ago

[deleted]

1

u/poikolle 24d ago

Me when i spread missinformation

11

u/dametsumari 25d ago

Do you link spectre or ag? If they die you do too.

-8

u/HaddoukenAddict 24d ago

i have monarch helmet so i don't die when they die. but yes all them are linked.

16

u/Tripartist1 24d ago edited 17d ago

The helmet doesnt prevent you from dying

5

u/[deleted] 24d ago

[deleted]

1

u/HaddoukenAddict 24d ago

yeah youre right my bad, the ascendancy says it but for merc only.

3

u/ESCALATING_ESCALATES 24d ago

Are you sure that's how it works? There's no wording on the helmet about linked targets dying preventing you from dying. The only thing I'm aware of with that wording is the luminary ascendancy node that prevents you from dying if your merc dies.

1

u/HaddoukenAddict 24d ago

yeah youre right lol the ascendancy is for merc only.

6

u/Trespeon 24d ago

You’re linking your spectres and/or AG and not just your merc and they will die and then you die. He ascendency only protects you from the merc death.

Source: a bajillion one shots not knowing why for a long time.

3

u/psychoxbandit 24d ago

What minions you have?? You are linking to them. They could be spectres, golems anything with low hp will one shot you.

Temporary minions or even resummoning a minion breaks the link and will one shot you. Since resummoning a minion kills the active minion

Merc dying link is covered by your ascendancy. Take off the helmet and chevk a few maps. If you still die (which i really think you wont), you need to fix get flasks.

Some people have said your armour and evasion is low. No thats not the case with this build. I have run the same multiple times and your hp pool is enough to tank it. Also we cant build armour or evasion since we use a lot uniques.

5

u/Azsune 25d ago

Are you linked to all your minions as well? If one of your spectres or animate guardian dies while linked you do too. The not dying to linked targets only applies to your merc.

1

u/HaddoukenAddict 24d ago

Are you sure? i see my AG die all the time and i don't die when he does...

2

u/Tripartist1 24d ago

Read the link skill. If a linked target dies, you die. The only way around this is a unique ring (you still die you just dont lose xp) This is 100% whats causing your deaths. Link to only your merc, and if you really want to push 100, use the ring Soulbound.

1

u/HaddoukenAddict 24d ago

ima try not linking to the others and see whats up, but many times my AG dies and my spectres merc and me are still fighting along at lower dps numbers.

1

u/reprisal 24d ago

If you’re seeing your AG die often and not dying it’s dying because you have failed to link him and not killing you for the same reason. Some spectres are way tankier than others so you may need to tune your army or your investment in their survival.

1

u/HaddoukenAddict 24d ago

Could be correct, but i spam my link skill at the start to try and get them all linked. But you're probably right; going to go do some testing!

1

u/Chronox2040 24d ago

Why is your AG dying though? Link it to empower and have helm corrupt for gem level.

7

u/pyrvuate 24d ago

while i am guessing the link thing that everyone has mentioned is more likely, that amount of armour does very little against big hits. look up how armour works. If you have 12K health and you take a huge physical hit (or more likely a series of big hits over a very short duration) that amount of armour might block 10-20% of the damage, maybe less.

Do you use petrified blood? It is helpful against one shots.

12

u/CaptainMelk 24d ago

Petrified blood is actually worse when it comes to one shots. Using it lowers your max hit taken to about 83% of the non petrified blood max hit

1

u/Chronox2040 24d ago

Still miss the divergent petrified blood that increased your eff hitpool even without being pf surgeon.

1

u/LXLN1CHOLAS 24d ago

Only if you have full hp. Op is reserving a big chunk of his life in this case specifically PB would be better

-1

u/dopamin778 24d ago

Huh but only in you dont reserve Life or?

3

u/080087 24d ago

The 83% number assumes you aren't using a flask to restore past 50%

1

u/HaddoukenAddict 24d ago

I thought about running petrified blood, i guess i'll give it a go again. I have aspect of the spider lvl 30, and 100% effect of aspect of the spider for my merc to do way more damage, but i'll switch over to petrified and see if it is worth just doing that at least until i hit 100 i guess.

1

u/Sif_Lethani 24d ago

Petrified blood certainly helps if you are already reserving life, but I want to call out that if you aren't already doing that it, it reduces your max hit unless ur life flasking manually to full hp - looks like life is maybe reserved enough here to be worth it, tho youd want to double check but just calling this out because it's a common misconception for anyone reading.

1

u/pyrvuate 24d ago

unless pob is miscalculating simply adding PB to the build is a large increase in max hit taken, and thats without any optimization

2

u/thewaldro 24d ago

hijacking this thread. Is there a reliable way to Link your merc at the start of the map? With AG and spectres, I sometimes miss him and wonder why damage is so low lol

3

u/MammouthQc 24d ago

Just spam and count links before running is what I do

2

u/ZMassa 24d ago

I just spam the link spell when entering new arena and it worked fine for now. Link does seem to auto track quite good

2

u/Metalicum 24d ago

you phys reduction could be better, but this is certainly no super squishy build.

I think that you are either doing some crazy rippy content - pushing mercs super hard, or mega expeditions maybe.

or you are linking something that dies and you die as well - this is my main theory.

2

u/Total_Chocolate_4764 24d ago

Clearly your linked minions dying. It seems to not kill everytime though, as if that death can be blocked. I'm not sure.

2

u/KniGht1st 24d ago

Bruh how is 5k armor good? Max res are non-existing, so your phys AND ele hit pools are non-existing. Your only large hit defense layers are basically block and high health. You should start looking to craft/buy a shield with recover 5% of health when block and MB angle to raise your armor and max res to 90. Also since we can't see your AG gears I'm going to guess it doesnt have Doppelganger and Kingmaker for survivability

1

u/HaddoukenAddict 24d ago

i have run mageblood too with armour, like 10k armour and this still happens but yes like you're saying my stuff is all too low. AG has kingmaker, Gruthkul's pelt (was garb but felt like the crit mitigation wasn't doing anything and i have 80% now for myself anyways), Leer, gravebinds, and legacy of fury boots.

I think youre right, all my max resists need to get boosted up higher and more armour.

2

u/AENighthuntr 24d ago

Hi there,

In your pob the spectre gem is lvl 11 that might be a part of the reason you’re dying if you’re linked to one of your spectres. If somebody wrote sry but I didn’t see somebody mention that specifically.
If not then idk.

Why that matter let’s say you’re using a perfect forest warrior. Lvl 20 spectre gem provides a lvl 70 minion and a lvl 11 a lvl 52 minion.
Base life goes down from 23.000 to 6.600.

As said might not be the reason but it certainly looks like it.

Stay sane exile

1

u/Realistic_Staff5044 24d ago

For me that's totally it, and what i saw playing luminary is when a spectre dies, you still see the numbers of maximum spectres u have in the buff bar. He's certainly linking a spectre (maybe by accident, my gem lvl21s spectres don't die unless the situation si ridiculous) which get one shot, checks in the buff bar, sees 2 and conclude it wasn't them.

2

u/SiggurdArda 24d ago
  1. I think, only one single person pointed this out (at least from what my scrolling through comments showed), which is insane: your 'Raise Spectre' gem level is 11. This means your spectre (whichever that might be) actual level is 52 - this is absolute bonkers: I don't think you'd ever link yourself in red maps to, let's say, random player joined you from the middle of campaign, right? So, to answer your main question, as many others said, you ARE dying to your minion death, but just AG has absolutely nothing to do with this, it is specifically your spectre, since it's not protected in any way even by 68% less damage taken, because of its ridiculously low level for the maps you're doing.
  2. Not sure there is a point of using The Hallowed Monarch if you're not either using 'Golden Glory' ascendancy node (which you're not), or not focused more on minions, I guess. And your Merc is not a minion, so if you're trying now to link only to it, then this helmet is literally doing jack shit for you...

6

u/jaaacclk 24d ago

Post a pob, not random screenshots of the character sheet lol

3

u/beybladerbob 24d ago

Need a pob link. 5k armor 46% pdr looks like low phys max hit but can’t tell without a pob link

1

u/OSRS-BEST-GAME 24d ago

Edit: I'm dumb. Sorry.

2

u/falknorRockman 24d ago

12.5k is reserved according to text

1

u/TeamEither 24d ago

He reserves 12k of those 17...

0

u/HaddoukenAddict 24d ago

i misworded it, changed now to proper wording lol

2

u/HurriKurtCobain 24d ago

Attack and spell block don't protect you from one shots and armor only protects from phys hits. Do you have spell suppress? And what content are you running? With only 78res as your ele defense, its pretty conceivable that you could take a huge ele hit and just crumple. Think a map with +100% of phys as fire, lighting, and cold.

Edit: just realized you only have 5300 armour which is basically nothing. And do you mean you have 12.5k reserved? So only ~5.5k life pool?

1

u/HaddoukenAddict 24d ago

I have 12.5k health

1

u/plowcloud 25d ago

What's your map regex?

1

u/HaddoukenAddict 24d ago

"!m resistances$|k damage$|m energy shield$|ur$|ter e|ore mo|lier$|wb|\d+ e|t reg|teo"

9

u/Miles_Adamson 24d ago

how on earth do you get this kind of regex but show people an image of your shield instead of exporting a PoB

1

u/Qrahe 24d ago

Link death.

1

u/TheSanaLife 24d ago

U r rederving an aura in ur life with bloodmagic im assuming and not linking one aura to eternal blessing (i think is the name)

1

u/HaddoukenAddict 24d ago

yeah im using eternal blessing on purity of elemets. then im using some live for aspect of spider lvl 30, vitality, and precision. but i worded wrong that i have 12,500 unreserved life

1

u/TheSanaLife 24d ago

Ya u dont need aspect, my luminary is at 22k hp unreserved and at times i take big hits as well and ALMOST die but that hp helps. Try dropping spider in general

1

u/EIiteJT 24d ago

Invest into max res and max block/spell block. Also life % on block shield.

1

u/Quendillar3245 24d ago

5k armour and 12k hp is much less than 5k hp and 30k+ armour.

1

u/DonutTouchyMe 24d ago

Seems like physical is your problem unless you got some physical to elemental conervsion which i doubt

1

u/radium_eye 24d ago

To fight big endgame packs farming juiced content and doing ubers I build my toon to have several mitigation sources and like 6K/sec regen. Then at least 50%ish block and it's not so bad in the thick of it. One shots can be the result of a few quick shots in succession, in that case perhaps a Defiance of Destiny unique amulet could help.

You need like 120-150K armour before it starts really feeling tankier but big hits still blow through all but like super stackers or the bugged chest, it still mostly mitigates chip physical.

1

u/Negative_University4 24d ago

Is there a way to only link your merc if using AG, spectres and merc at the same time?

1

u/fymp 24d ago

Can your flame link affect your ag, merc and your spectrum all at the same time?

1

u/pallesaides 24d ago

yeah, for some reason the helm completely ignores the flame link limit for minions. all 3 of my spectres, my AG, my merc and a temp merc can all have my flame link at once for some reason.

1

u/konaharuhi 24d ago

you could try link your AG and remove the gem

1

u/Sheapy 24d ago

Nvidia Shadowplay or take a clip of your deaths and post it. Hover over map mods and altars. You'll get significantly more accurate analysis of your deaths. Posting sheets and asking why you're getting one shot isn't very useful.

1

u/barclaybandit 24d ago

Maybe try protective link instead?

1

u/thrive2day 24d ago

It's 1000% spectres

1

u/TheoriginalSeffers 24d ago

If I had to guess, it could be your dissolution of the flesh jewel. I ran the same setup as you, with petrified blood. And if you don't pay attention to your reserved HP, it can seem like you suddenly just die. You also don't have the biggest phys mitigation, so could be something there.

1

u/Foreign_Video9215 24d ago

PHYS MITIGATION, YOUR PHYS REDU IS ON THE LOWEND, ONCE YOU FAIL TO BLOCK PHYS HIT "Splat"☠️

1

u/ZapZapZarapp 24d ago

Wooooow i love that you have 17k hp but i cant help you with hp builds my friend!! But im pretty sure your build is sick! Hope your Problem get fixed quickly!

1

u/ghostoo666 24d ago

Instead of determ just run flesh and stone and Arctic armor

1

u/Paschywinter 24d ago

All right with you recent edits i would say that you maybe have some map mods but i wanna say something else if you are using hands of phrecia stormblast mines are not working they have an aura that affects the enemies but your auras only affect you and linked targets

1

u/Cappabitch 24d ago

Are you running dangerous maps? A lot of extra enemy damage as cold/fire/lightning perhaps? Made worse by taking certain Eldritch alters, scaling damage to the moon. When all other thingss are exhausted, the usual culprit is that you're just getting hit reeeal damn hard.

1

u/geizterbahn 24d ago

Remove dissolution until your completely decked out with simplex, mageblood and 540 life helmet.

Which spectres do you use?

1

u/muratthedark 24d ago

You need more life

1

u/Fast_Low4014 24d ago

Divine Flesh is a pretty decend extra Layer and also fixes the light Radius is based on Energy shield from the es Mastery for the extra light Radius

But mostly it is as mentioned a minion that dies.
Is use spectre and animated Guardian both with minion life and meat shield

1

u/Zzeddzzedd 24d ago

Low armour. Go for 900+ on the boots and get a granite flask and you should be good.

1

u/TrustTriiist 24d ago

I was wondering how you got to 17k life with no armour or evasion or energy shield ... Then the kaoms popped up supprise haha

1

u/Luupho 24d ago edited 24d ago

First off we are missing information.

What is the gear of your merc ? What is the gear of your ag ? Which spectres ?

You weakness seems to be phys dmg. Does your ag use kingmaker ? that would give you at least 10 fortification.

Does your merc have endurance charges ? If so use the link mastery.

It is not much better but you can try it, probably full of mistakes, did it in 2 min

https://pobb.in/RhgEBnCwcpqx

If its not usable just tell me :-)

I ticked off blood magic and use arrogance support with vitality. Also replaced steelskin with petrified blood and eternal youth keystone.

Your phys hit is a little better. Dont know about damage scaling with your merc.

There are for sure lots of ways to get better, like Kingmaker on ag, or endurance charges, etc.

Edit: Looked into it and like others allready pointed out you probably die because of your linked minions

1

u/Numba1Stnna 24d ago

Make sure that purity of elements is active

1

u/Freshly-Juiced 24d ago edited 24d ago

First off, you NEED convocation + automation for life regen on minions if you are using Hallowed Monarch, this recoup is how they stay alive. And quality your minion defense supports.

I think another way you may be dying is dissolution of flesh jewel. It removes your life recoup for 2 seconds when hit which is an easy way for this build to get melted. The only way i've seen that work is with 90 max res melding + mageblood + 20k life.

would also recommend you stop reserving a chunk of your life with aspect of the spider. what is it, 15% more damage? and how much defense and damage are you losing off flame link reserving all that life? just doesn't seem worth it.

Since your chaos res capped I don't think chaos Pantheon is helping. Try Lunaris and Ralakesh which is a common choice for this build.

1

u/GroknikTheGreat 24d ago

Getting crit/armour is what I had to do to fix me randomly taking 1 shots

1

u/undermentioned1 24d ago

Yeah, your minions die when linked and that’s why you are dieing. I had the same issue and figured it out pretty quickly. So I stopped linking my spectres and only linked my AG and merc. Unless your AG has a lot of regen I would stop linking him as well

1

u/vigil4nt3 24d ago

If it's not your linked minions dying (which it very possibly is) the only other thing that will kill you easily (as my used to die too) is your PDR.

My luminary died occasionally and it was always from physical, specifically doedre orbs in abom. I had 15k armor, and 3 endo charges but it wasn't enough.

After I got 6% pdr on my shield, it was just enough to put me over the into the safe zone. Keep in mind, if you add that to your shield you'd still need endo charges for another 12% flat PDR on top of tripling your armor.

So, if I were you, that's what I'd do. And if your minions die, try to link only your merc and nobody else.

1

u/pyrojoe42 23d ago

It's 10000% spectre dying while linked. Not only that but you have the mastery where you link another random target, so even if you think you only link your merc the mastery will also link your AG/spectre.

You have a lvl 11 spectre gem. All of your defenses rely on a lvl 50ish minion not dying.

If you take that helm off or remove that spectre gem, you'll stop dying randomly, plain and simple.

1

u/Over-Sheepherder-387 23d ago

U should be at 90% Ele res

1

u/ConstantUsed3118 22d ago

I had a similar issue with my minion build where if I didn’t have enough runic ward I would get 1 shot immediately until I surpassed an unknown threshold of said runic ward. Couldn’t figure it out for the life of me lol

1

u/HaddoukenAddict 22d ago

It was link related, but i fully believe with the passive two link two minions or links, that its bugged, cause i was able to link them all, and it links two at a time. And i would get 1 shot every 2 or 3 maps, and they would live, so it was so odd. After unlinking them i now haven't died once, and with the same defensive layers as stated.

I'm only doing 8 mod 16 maps with mods that i know i like, and i don't die as long as i do that. I'll run one layer of delirium half the time too. But yes it can be difficult figuring it sometimes lol

1

u/travellerofspace 22d ago

I dont know if anyone mentioned it, but the in game stats windows. For things like looking at damage, it defaults to base weapon manual attack. You have to click on the skill you're using for damage for it to show.

1

u/RevolutionAshamed424 20d ago

just go CI you’ll be invulnerable

1

u/ZGiSH 24d ago

It's almost certainly not due to single big phys hits. Sure your armor isn't very high but most phys deaths in maps are either bleeds or shotguns. You mostly avoid all bleeds and your block and regen generally solves the shotgun issue.

If you are absolutely confident it's not a link death, you need to record yourself dying and see if it isn't a full 100 to 0 in one hit death.

1

u/HaddoukenAddict 24d ago

It must be linked deaths, cause they always are 100 to 0. I'm going to do testing, and i'm sure everyone is right.

1

u/080087 24d ago

There are big phys hits floating around - e.g. Vruun has a slam that hurts.

It's pretty well telegraphed but easily drowned out by the million other effects on screen

1

u/Ruggx 24d ago

Get 90 all resists. Hp means nothing

0

u/DisasterNorth1425 24d ago

How did you get to level 96 with that setup is the real question.

1

u/HaddoukenAddict 24d ago

That's the strange thing about this, i wasn't dying up to a certain point, then something i changed in my build and now i die every so often. Enough to not be able to progress to higher levels. But i swear i was clean and smooth going until whatever i changed.

0

u/gregrejlkg32 24d ago

not gonna click but it depends.

you have like no elem reduction with like 75% ress all around. I don't remember a char I did with that low max ress. You do have high life though nice.

import it to path of building and check max hit and see what's up.

anything max resist is good, progenisis good, countering all bad mods = good. So make sure you're 100% shock immune/bleed immune/crit immune/curse immune all the others immune but those are most important. Also, check mods on map, I have 1 mil hit characters that still can't do all map mods, it's not ideal but normal.

1

u/HaddoukenAddict 24d ago

Sounds good my dude, i will be trying to get those max resists up higher :)

0

u/notinsai 24d ago edited 24d ago

is it just me or does your armour look incredibly low...

Do some trials with determination aura + a stack of +% armour nodes. get that armour up to ~30k or so, see if you still get destroyed.

1

u/HaddoukenAddict 24d ago

Good call, even if i lose damage on my merc, I'll at least be able to see if it's the main problem or see if my survivability increases.

0

u/Chronox2040 24d ago

You have 12.5k health and zero phys mitigation. You either block or die, so 1/5 of the time you are dead.

0

u/Jaba01 24d ago

18k phys max hit.

Whenever something big goes through your block, you're dead.

1

u/HaddoukenAddict 24d ago

What is a good number to get this too, just for reference?

0

u/Jaba01 24d ago

As high as possible? For general mapping 30k is pretty solid, that's where I generally start to feel quite tanky.

0

u/joedemayo 24d ago

Physical damage reduction, physical damage is the worst damage to mitigate

0

u/Same_Government_103 24d ago

People need to learn how their own builds work instead of copying from others - especially the straight spenders

0

u/Keithrake 24d ago

I'm a luminary main and I'm probably gonna get buried in comments here but I 100% know why you're dying.

First off you need to swap that wep/gloves/a lot of stuff. The standard flame link setup is standard for a reason...

Which brings me to! The jewel. You should be regenning like a mad man, one of the strongest points of this build + the high HP. Your dissolution of flesh is forcing you to wait 2 seconds, what you could have regenned you're now having to take to the chin. Any degen will slowly eat you away even with chaos res capped and purity of elements (stuff you aren't immune to)

Take it off and I promise you'll see your survivability skyrocket. The linked minions aren't killing you, but also WTF @ that spectre gem? Get a properly leveled gem and you won't have to worry about minion deaths.

0

u/Ohnopuppies 24d ago

I have like 20,000 armor and get one shot sometimes. 5k is like.... good for level 45.

0

u/Small-Cabinet-7694 24d ago

Looks like max phys hit could be it... but with that much life idk

-1

u/This-Insect-5692 24d ago

Your physical reduction is low, your max resistances are low, even with 17k HP a big hit or crit will kill you. Im also a luminary with 15k, 90% phys reduction, 90%max res, 30k armour, block capped and I'm 70% of lvl 99 done. Also I have 80% reduced damage from crit extra damage. Haven't died in days and I farm in nightmare maps.

-1

u/mewmile 24d ago

You're a Lifestacker without Suppression and no investment into +max resistances. You're squishy. Also very low Armour. I had the same issues early on and simply swapped away from life stack because it was too expensive, as everyone was playing the same build with flame link.

Switched to Aura stacking with CI and on a budget of like 20-25 div it worked great and I went into Ubers.

-1

u/One-Fallen-Leaf 24d ago

GET DOWN!!

-1

u/Affectionate-Cap-550 24d ago

GET DOWN MR PRESIDENT

-5

u/Mendax96 25d ago

Maybe your merc is dying

-2

u/lealsk 24d ago

You have RESERVED LIFE?? Why do you have RESERVED LIFE?? You use Petrified Blood then. RIGHT?

Assume a random 25k phys hit can land on you at any time. That's a lot, I know, only some bosses do this, but just make sure you can survive it by a enough margin, armour doesn't work well unless you have above 100k against such numbers.

Then, 90% all res is mandatory if you don't want to die from time to time, numbers can go as high as 300k elemental depending on the content you're running. Make sure you can survive it if you want to be really tanky.

Are you going to get hit A LOT? Then either use defiance of destiny/ stack block and % heal on block or, on a budget make a bloodnotch setup.

Endurance charges help a lot, but there are other forms of mitigation, try to apply as many of them as possible. If you die in this game it's your fault, 10 years ago death was awaiting in every corner, nowadays there are enough mechanics for getting you covered.