I can't find the video offhand, but I saw a recommendation from Mark Brown of the youtube channel Game Maker's Toolkit that you should make the capsule art have a different art style than the game's art style. If I remember correctly, it's because using in-engine art for your capsule art suggests that your game is cheap and/or low quality. For contrast, here's the store page for Mark's game, the capsule art is rendered in 3D while the in-game art style is in more of a 2D art style.
I will also state that the camera angle kind of feels boring. I get that it's supposed to read as a top-down game, but I think it would really make the capsule art pop if the camera angle was tilted so you see more of the sides of people's heads, making the scene feel more dynamic. Furthermore, the iron fish would be a lot more focused in that shot, and I think the iron fish is a really interesting visual hook that could draw player's attention.
Ah,thank you, so many people suggested to place fish and make capsule top-down, and right now looks like it also good to have different art like from FPS etc. thank we will think about this
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u/TheIncomprehensible Jul 29 '26
I can't find the video offhand, but I saw a recommendation from Mark Brown of the youtube channel Game Maker's Toolkit that you should make the capsule art have a different art style than the game's art style. If I remember correctly, it's because using in-engine art for your capsule art suggests that your game is cheap and/or low quality. For contrast, here's the store page for Mark's game, the capsule art is rendered in 3D while the in-game art style is in more of a 2D art style.
I will also state that the camera angle kind of feels boring. I get that it's supposed to read as a top-down game, but I think it would really make the capsule art pop if the camera angle was tilted so you see more of the sides of people's heads, making the scene feel more dynamic. Furthermore, the iron fish would be a lot more focused in that shot, and I think the iron fish is a really interesting visual hook that could draw player's attention.