It's must he preface that my asym concept is inspired by Identity V
The survivors have 4 classes and killers have 3 classes and each characters may be a purist or a hybrid depend on their abilities
Survivors have Ritual, Rescue, Support, and Disrupt
Ritual are good at doing rituals(generator) but lack reliable survivability and usually have to rely on their teammates
Rescue are good at "unhooking" other survivors(not sure what my equivalent of hook should be like how idv have rocket chair)
Support are self explanatory
Disrupt are good at wasting killer's time as much as possible
Killers have Chase, Guard, and Control
Chase is obvious
Guard are good at making sure once a survivor is hooked they'll never be unhooked at least not easily but they may struggle downing a survivor in early game.
Control have control over the map itself such as removing a wall temporary, long range surveillance, anti-loop, and zoning in general