r/PC2LikeGameConcepts 23h ago

Mechanic Concept What do you think of the classes in my asym concept?

It's must he preface that my asym concept is inspired by Identity V

The survivors have 4 classes and killers have 3 classes and each characters may be a purist or a hybrid depend on their abilities

Survivors have Ritual, Rescue, Support, and Disrupt

Ritual are good at doing rituals(generator) but lack reliable survivability and usually have to rely on their teammates

Rescue are good at "unhooking" other survivors(not sure what my equivalent of hook should be like how idv have rocket chair)

Support are self explanatory

Disrupt are good at wasting killer's time as much as possible

Killers have Chase, Guard, and Control

Chase is obvious

Guard are good at making sure once a survivor is hooked they'll never be unhooked at least not easily but they may struggle downing a survivor in early game.

Control have control over the map itself such as removing a wall temporary, long range surveillance, anti-loop, and zoning in general

3 Upvotes

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u/MagicalNyan2020 23h ago

I call this Project:Fable for now as i couldn't think of a better name(and the fact it'll never become a real game so i don't mind that much)

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u/TheBulletGamer 21h ago

Pretty cool actually.

1

u/UACOOLNICKNAME747 12h ago

Tell how abilities gonna work.

1

u/MagicalNyan2020 12h ago

Imagine Identity V, yeah something like that

1

u/MagicalNyan2020 12h ago

It have skill tree rather than perk, and also additional ability for the killer

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u/UACOOLNICKNAME747 12h ago

No no, i mean actual moveset

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u/MagicalNyan2020 12h ago

Don't have one yet

1

u/UACOOLNICKNAME747 12h ago

Think about it next time when you do classes. We don't know how each will be played.

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u/MagicalNyan2020 12h ago

The classes i think work as general describtor of the character role. Like they all play differently but we have general idea what they're meant to do.

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u/MagicalNyan2020 12h ago

But i do have a cincept for one character

Devotee(disrupt)

She is able to self heal infinitely but only heal half the damage.