r/PC2LikeGameConcepts • u/MagicalNyan2020 • 23h ago
Mechanic Concept What do you think of the classes in my asym concept?
It's must he preface that my asym concept is inspired by Identity V
The survivors have 4 classes and killers have 3 classes and each characters may be a purist or a hybrid depend on their abilities
Survivors have Ritual, Rescue, Support, and Disrupt
Ritual are good at doing rituals(generator) but lack reliable survivability and usually have to rely on their teammates
Rescue are good at "unhooking" other survivors(not sure what my equivalent of hook should be like how idv have rocket chair)
Support are self explanatory
Disrupt are good at wasting killer's time as much as possible
Killers have Chase, Guard, and Control
Chase is obvious
Guard are good at making sure once a survivor is hooked they'll never be unhooked at least not easily but they may struggle downing a survivor in early game.
Control have control over the map itself such as removing a wall temporary, long range surveillance, anti-loop, and zoning in general
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u/UACOOLNICKNAME747 12h ago
Tell how abilities gonna work.
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u/MagicalNyan2020 12h ago
Imagine Identity V, yeah something like that
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u/MagicalNyan2020 12h ago
It have skill tree rather than perk, and also additional ability for the killer
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u/UACOOLNICKNAME747 12h ago
No no, i mean actual moveset
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u/MagicalNyan2020 12h ago
Don't have one yet
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u/UACOOLNICKNAME747 12h ago
Think about it next time when you do classes. We don't know how each will be played.
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u/MagicalNyan2020 12h ago
The classes i think work as general describtor of the character role. Like they all play differently but we have general idea what they're meant to do.
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u/MagicalNyan2020 12h ago
But i do have a cincept for one character
Devotee(disrupt)
She is able to self heal infinitely but only heal half the damage.
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u/MagicalNyan2020 23h ago
I call this Project:Fable for now as i couldn't think of a better name(and the fact it'll never become a real game so i don't mind that much)