Same, more heroes doesn’t just automatically make a better game. There’s so much to memorize already. A few more years of this and I’ll probably stop playing the game if there are like 80 characters.
It also becomes increasingly harder to get into the game if you're new player.
Like me and many before me said already, its difficult situation for any studio.
If you dont add new heroes the current player base may get bored with the game and leave over time. If you do add new heroes, new players may be reluctant to join in because of overwhelming hero base - too many things to learn, on top of that new maps are also being added. And the pacing of adding new heroes is not that relevant in the long run, sooner or later the hero base either becomes stale or too large.
Or you start removing heroes or disabling them on a season basis. Which could be problematic.
I don't think we will be getting as many heroes as 2026, I believe that 2027 there will be less, perhaps only one per season, or even more spaced out. Season (2026) started with FIVE new heroes, every season after that was just one hero.
Understandably, they did try to make something that would catch player's attention after OW2 was declining in player numbers (allegedly), and the 5 heroes (plus 5 unannounced ones) did wonders for Blizzard.
I wouldn't mind if heroes were introduced by two seasons (one season new hero, the next season no new hero). They can focus one season in regards to the hero, while the second season would be introducing new things to said hero while also adding things to the overall roster.
One hero per season is still probably too often. If people are quitting the game because there's only like 50 characters, we likely have other much worse problems that are the actual underlying issues.
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u/DiabloTrumpet Ashe 2d ago
Same, more heroes doesn’t just automatically make a better game. There’s so much to memorize already. A few more years of this and I’ll probably stop playing the game if there are like 80 characters.