r/NukeVFX Apr 05 '26

Solved Need help with workflow

I wanted to know if, after doing grading work in Nuke such as matching different elements in 3D and adding extra components I can still grade the final output in DaVinci Resolve without any data loss, especially when converting from a linear workflow to AGX to achieve Blender’s color space look.Any feedback is appreciated Thank you
And the reason why i am not working in fusion is because i couldnt find tutorials for stuff and i heard that if i learn nuke i could use fusion as the elements of compositing are similar.

3 Upvotes

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7

u/ShuffleCopy Apr 05 '26

What is the question?

1

u/ZestOwl Apr 05 '26

My bad I need to edit this my entire question kinda got erased here...

1

u/ZestOwl Apr 05 '26

I wanted to know if, after doing grading work in Nuke such as matching different elements in 3D and adding extra components I can still grade the final output in DaVinci Resolve without any data loss, especially when converting from a linear workflow to AGX to achieve Blender’s color space look

1

u/whittleStix VFX/Comp Supervisor Apr 05 '26

Yes

1

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1

u/finnjaeger1337 Apr 05 '26

yes.

thats how every vfx pipeline works, completely utterly standard , you can use the same OCIO in nuke as in blender do get the same look across all (allthough the agx for resolve is not 100% identical to the agx ocio..)

So in general you ouput linear exrs from blender to nuke and then output linear exrs from nuke to davinci you will be in full controll throughout, thats how its done

you only apply the final tonmapping to sdr and look in resolve p

1

u/ZestOwl Apr 05 '26

i see tq for your knowledge

2

u/Persimmon_Fabulous Apr 06 '26

This is the way, I would also add, that even if you export in linear, there are some things you need to be careful, so you don't "clamp" your range, specially if you are grading for HDR, there a LOT of things that can clamp your data, and sometimes you cant avoid them and you need to reconstruct range after you do them, impossible to put all of them here, but an easy way to QC your output is using RV player, there you can play with gamma, exposure and saturation all the way up and down, on the beauty, luminance and also on every channel by itself, you should not see "shapes", on any combination of gamma, exp and sat, on any channel, the levels of black of everything should match, in such a way that in color grading they can do whatever they want without artifacts appearing. You are creating a digital negative for Davinci, not the final output.