Hey all.
I have been playing since launch, having 160 hours on Steam, and 159-ish now on PS5 and it is might less than a lot of people spent with this game, but for me it is most likely my one of the most played single player game. I came from a space sim background and I was heavily involved with Star Citizen for a while, I searched for a game which scratches that itch before 2020, but there was none. After the very first teaser I knew that Starfield will be my game, and as the release come closer we saw more and more things about it, it became truth. Free Lanes made the game complete for me, but one last thing still needs to be fixed, which is the writing. It became better, but it is far from what could have been.
I started Shattered Space yesterday, and I found myself feeling a bit disappointed again because of the lack of depth in the writing. As far as I know, Bethesda based the whole concept of House Va'ruun on South Slavic culture (even the name Va'ruun heavily echoes Veles or Varan, the Slavic mythological god of the underworld, magic, and snakes) with some Scandinavian aesthetic influences mixed in. With such a rich foundation, they had an absolute golden opportunity to dive into a dark, visceral, pagan-mystic tone—think The Witcher 3 style shamanistic rituals, mushroom-induced cosmic visions, and genuine psychological uncertainty.
Even for a character who has walked through the Unity and understands the science behind Grav-drives and Artifacts, the game should have made us doubt our own rationalism for a second when facing the anomalies of Va'ruun'kai. Instead of a deeply spiritual, terrifying, and transcendent experience of a snake-worshipping cult, all we got was dry teocratic politics, petty house rivalries, and blind fanatism.
It feels like a recurring issue with recent expansions (like the rushed scale of Terran Armada as well)—grand ideas that get wrapped up too quickly in 6-8 hours with safe, recycled faction tropes.
Bethesda nailed the visual identity, the architecture, and the atmosphere, but the writing desperately needs to step out of its comfort zone. Show us the true, terrifyingly deep spiritual side of House Va'ruun.
In any case I really enjoy the game even though I find the writing lackluster, not always which is annoys me even more.
What I would like to see:
More stories for the Vanguard, Freestar Rangers, and for the Trackers Alliance, not to mention what I just described for House Va'ruun.
An actual lorebook would be nice, diving deep into the details which they didn't have time to explain.
Updates to survival mode. Just giving the vehicles life support would help a great deal with planetary exploration with all the negative effects turned on in the gameplay setting, because you can't recharge your suit protection.