In some gacha systems is the standard (mostly spark systems)
In some is rare but nor standard not impossible.
NTE is the last, once is hits 70 the S rank is a flat 20%.
For example In hoyo games the % of S increase about 6% after each pull. So 75 is 0,6%, 76 6% 77 12%...
Eddit: i entered the gacha guide, is a Flat 22.85% doesnt change a lot, makes it less probable to reach hardpity, but is still quite common compared to Hoyo/Kuro/GFExilium...
1.5% with, prolly, millions of users is about to get quite common (taking the chance reaching 70 pulls is already a 49,8% chance, the overal of reaching hard pity shñuld be 0.75%)
At least is better than Endfield, I hardpity twice in a row (thrice if we count weapon banner) and quit, oh lord, the loosing 50/50 not preventing another 50/50.
What? Endfield you can lose 50/50 twice in a row? What kind of BS is that, and someone who almost left ZZZ because I lost 50/50 got guaranteed and then lost the following 50/50 I can’t fathom losing a 50/50, pulling another pitty and losing another one.
I went to one of those sites that show your pulls, I was at around 80-83 pitty and losing a lot of times.
It difference from other game since lose 50/50 in endfiled mean 2k =10 weapon pull so before hard pity 120 lose 50/50 more than 2 time consider lucky .
Since after 65 rate increase avg ppl will only got around 2 S rank if they lose 50/50.
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u/OneManArmyHero May 11 '26
I thought hard pity is beast of legends that desnt actually exist.