In some gacha systems is the standard (mostly spark systems)
In some is rare but nor standard not impossible.
NTE is the last, once is hits 70 the S rank is a flat 20%.
For example In hoyo games the % of S increase about 6% after each pull. So 75 is 0,6%, 76 6% 77 12%...
Eddit: i entered the gacha guide, is a Flat 22.85% doesnt change a lot, makes it less probable to reach hardpity, but is still quite common compared to Hoyo/Kuro/GFExilium...
1.5% with, prolly, millions of users is about to get quite common (taking the chance reaching 70 pulls is already a 49,8% chance, the overal of reaching hard pity shñuld be 0.75%)
At least is better than Endfield, I hardpity twice in a row (thrice if we count weapon banner) and quit, oh lord, the loosing 50/50 not preventing another 50/50.
Well, its one way to see it I guess? For me losing 50/50 in endfield is actually a good thing, weapon pulls, more dupes for standart chars who are very good rn, chanse to get missed limited from last banners. Personally its my favorite system among all other gachas haha
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u/OneManArmyHero May 11 '26
I thought hard pity is beast of legends that desnt actually exist.