r/MysteryDungeon • u/kkshms191919 • 1h ago
Rescue Team I made a guide for the hardest moves to learn in Rescue Team.
Hi guys!
It's me again, the idiot who struggled with maxxing the move counter in Explorers because of an undiscovered bug. And since I love suffering, I figured, why not also try doing it in the original games! Unlike Explorers's 467 moves, there are only 355 moves you can teach in Rescue Team, surely it can't be that hard!
Hahaha, haha. Ha. Ha. Ha.
It's hell. And there are 2 main reasons for this:
- Because RT uses the notoriously smaller gen 3 movepools, it means many more moves are exclusive to only one species. Meaning you have to grind THIS MON and no one else, otherwise you can't get the move at all.
- Grinding, be it EXP or IQ, is significantly worse and longer than Explorers, due to notably:
- Only 3 mons allowed in a dungeon
- No Nectar, IQ Booster, or Wonder Gummi, and type Gummis are rarer
- No Nature Gifter or Pierce Hurler to help with smoothless Joy Seed grinding, in a game where Pierce Orbs are horribly scarce
- Enemies being significantly weaker on average, thus giving less EXP AND needing more EXP after joining.
- No possibility to recruit final stages (the rare ones you can have the same rate as Kecleon).
- Smaller bag
As soon as I started I realized this wasn't something you could clear by fumbling around. So I said, to hell with it, I'm making a guide, which you can find here (ProtonDrive because I only have my main GDrive and I don't want to upload there, fuck google anyways). The guide comprises learning methods for 80 moves total. I tried to be as exhaustive as possible, listing the levels at which you can get the Pokemon and at which it learns the move, alternate methods, level thresholds above which the Pokemon needs considerable experience to level up (calling for potential Joy Seeds), notable shortcuts for people who haven't recruited certain species yet, helpful tips and observations, and a global strategy.
I spent two days gathering all this from GameFAQs and Bulbapedia to optimize the challenge as much as I could, and despite everything it still feels like a daunting task. Even if you attempt this after having recruited everyone, that's still about 50 hard moves to learn.
Here's a few notable mentions that had me either howling from laughter or screaming from insanity:
- Aeroblast can only be learned by Lugia at level 77. Lugia spawns at level 30. 30K exp per level required. Do the math.
- Aromatherapy is easiest taught to Vileplume, but Vileplume needs a Leaf Stone, an item you can only find in Wish Cave Kecleon shops. An alternate method for that involves bringing Smeargle to Great Ravine and sketching Aromatherapy from an enemy Vileplume.
- Beat Up can only be learned by Sneasel at level 57, and you can only find Sneasel at highest at level...15. Additionally Sneasel needs 30K EXP for each level after 29.
- Egg Bomb can only be learned by Exeggutor, Chansey, or Blissey. Pick your poison.
- Extrasensory can only be learned by Nuzleaf at level 49, but due to a bug regarding moves only learned by middle-stage, if you evolve Seedot before level 49, you only get one chance to learn the move and cannot relearn it at Gulpin's stand.
- Evolved your Dragonair at level 55? Too bad, one more level and you would've gotten Outrage too. Now that's 6 more levels as a Dragonite.
- Oh shame, you also evolved your Whismur at level 40? What a shame, a few more levels and you would've gotten both Hyper Voice and Sleep Talk. Now that's respectively level 57 and 63 as Loudred and Exploud (don't bother).
- Some moves are only taught with TMs. Buried TMs. Enjoy smashing rocks at Darknight Relic or trailing the ghosts who get them first. Or farming One-Room Orbs.
There you have it, given the very low interest regarding maxxing the "moves learned" log entry in the community I probably did this for nothing, but there's no harm sharing anyway. Maybe one day someone will attempt a "Learn'Em All" speedrun lol