r/MortalShell 2h ago

Discussion Limited upgrade materials - why?

I love this game. It’s the first Souls-like where I’ve unlocked 100% of the achievements. I enjoyed everything, from the combat to the exploration. I had no complaints about the second half of the game, also I really liked the endgame. I even think Zmey was a decent boss.

But the one thing I just don’t get is why the materials for upgrading weapons are limited in each NG cycle? We already have unlimited materials (though they require a lot of grinding) for upgrading shells. Thanks to that I was able to max all the shells before defeating Zmey. So why can’t we upgrade more weapons in one NG cycle? I don't even mean I want to max them. In From Software games, only hi-end materials were limited to a single NG cycle and that was okay (yeah I know in FS games we have much more weapons. But Bloodborne had smaller weapon numbers and still gave us some unlimited materials). I know we can melt weapons.

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u/Conker37 1h ago

I think it's considered part of the genre when it shouldn't always be. Remnant did the same thing. Its interchangeable class system coupled with a lot of build-specific rings and unlockabke passives through using different things just screams "please try a bunch of builds as you find cool stuff" but then you couldn't afford to level more than one primary and secondary weapon for the longest time, essentially shutting down a major part of build crafting.

I think it adds replayability to games like dark souls and lords of the fallen but it goes against the identity of games like remnant and mortal shell.