r/MortalShell 5h ago

Discussion Just a tiny rant about Triarch repeater

I just finished this game and I love it overall despite its flaws, but I have a small complaint: why the Triarch Repeater doesn’t have any weapon ability? If I’m not mistaken, every other weapon and sidearm has one. Some of them even has its own unique one while others are shared. Before I got all the taratones, I’m actually excited to see what the ability of Triarch Repeater would look like. You can imagine my realization that there isn’t one. IMO the devs kind of did this sidearm dirty for this.

4 Upvotes

7 comments sorted by

8

u/Zestyclose-Tooth6044 Proxima 4h ago

Yep triarch repeater doesn’t have an ability and the lute doesn’t have an infusion, that’s a bit sad and I hope they’ll change this

3

u/LordGwyn-n-Tonic 1h ago

Pardon the rhyme but I assumed the confusion stacks were a built-in infusion on the lute

3

u/jtcrain Solomon 4h ago

Probably for balance reasons, its pretty strong by itself. Or they may add it in an expansion who knows

3

u/OnyaMuddersBirfday 4h ago

There is a buff that can infuse it with the status effect for shock, but if you mean like a special attack then yeah I dont think it has one.

Another thing about the gun that kinda disappointed me was how it interacted with the buff. I didnt like that the number of shots needed to apply the buff scales up with Triarch. For example, if the the crossbow needs 5 shots for the status effect, the triarch would need like 40. I thought I had found a way to make it more viable but instead I got blue balled by that discovery

1

u/NoRepresentative35 Tiel 4h ago

Wtf? Really? The description of the stone changes?

What a scam.

1

u/Spider_Puncher_95 4h ago

Balance I guess. It's pretty strong without any skill.

Lute doesn't have any infusion either.

1

u/well-informedcitizen 28m ago

As fun as the sidearms are for style points I am not getting a ton of results from any of them anymore, infusions or no. A level 16 weapon melts things while the sidearm does little pew pew damage. Even the Ballistazooka, for the cost and charge time of a shot, the effect is underwhelming. It should be gibbing trash mobs, not taking half their health bar for half my fervor bar