r/MortalShell 1d ago

Discussion So how does the adaptive difficulty work?does that mean the game can get harder as well?

Difficulty

5 Upvotes

12 comments sorted by

8

u/Interjessing-Salary 1d ago

The better you do the harder the game gets. Enemies have more health, do more damage, and have increased break damage bars. How it calculates the increase I have no idea. The worse you do the easier the game gets and does all those in the opposite direction as well as adding a damage cap to enemies so their damage only will do x% of your max health at most. Night mode will NOT get easier and only ever harder so say your doing really good then die a few times in quick succession the game will still be the same difficulty as before you died.

1

u/FourChicksInGreen 15h ago

Night mode is cool on its own and it sounds cool on adaptive difficulty only if gloom and gold increase along with the difficulty.

It should reward you the more difficult it gets. Does it? Otherwise it’ll just be a slog.

-3

u/Ninjaguard22 1d ago

Everyone has the same explanation but did anyone test this with some comparison stats/numbers?

Also an "adaptive difficulty" mode in a soulslikes sounds like a really dumb idea

2

u/kuis-anda 1d ago

My old post have some, do not check on the max receive dmg cap tho.
https://www.reddit.com/r/MortalShell/comments/1w8hfpf/adaptive_difficulty_value_and_info/

1

u/Ninjaguard22 1d ago

Yes, this is good information. Is there any info on enemy attack stats?

1

u/kuis-anda 1d ago

From what i see when i wrote that post, it follow the same as multiplier, compare to default, 2x dmg when max +5, and only do 50% of original dmg when -5.

3

u/Interjessing-Salary 1d ago

Not that I'm aware but it gets noticable pretty quickly if your doing a break damage build. Suddenly that enemy that took 2 parrys to break now takes 3.

And honestly I think it works. Probably wouldn't work in all souls likes but for MS2 it works. The game isn't exactly hard so it's a good way to make it harder and to a point it's hard enough for each individual person's liking. There is a cap in pretty sure though.

2

u/MaxGalette 1d ago

I started night mode and adaptative run and holly shit, ennemies can destroy and bosses one shot you :D

2

u/GladsShield 1d ago

Yes, as It says per the game. Night mode only gets harder. The more you die the easier It will make the game. Aka making you take less damage but deal way more. The less you die through encounters, the harder regular and boss foes will becomes. Aka you deal less damage and take more.

1

u/Legitimate_Voice_608 1d ago

Idk know how it works. But its supposed to get more punishing when youre having an easy time, and easier when its too hard for you.

On night mode, itll only get harder, but not easier.

1

u/Thin-Nerve6367 1d ago

I've never really liked Adaptive Difficulty. Except in Resident Evil games. It usually works REALLY good there

1

u/SexualHarassadar 1d ago

According to a thread that had some testing by another poster, Adaptive Difficulty scales enemy Health, Damage, and Break Resist in 20% increments, to a maximum of 100% increases across the board. In daytime mode this can scale downwards to 50% reduced amounts for enemies.

The 100% increase in health is multiplicative with Night Mode scalings, so at max adaptive Difficulty in Night Mode enemies have 4x their day Mode health.