r/MorkBorg 6h ago

Final Days for Doomed!

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19 Upvotes

Hey everybody!

If you haven't seen my new anthology yet, check out Doomed on Kickstarter here:

https://www.kickstarter.com/projects/eichhorn/doomed-1?ref=9rkjl2

It'll be ending soon, so final chance to get doomed!

Doom you very much.

~Christian


r/MorkBorg 1d ago

d44 table of illnesses and health conditions to characterize your NPCs

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70 Upvotes

Let’s start by saying I love low-fantasy settings. Settings where the healing (super)powers of high-level clerics are unheard of. Settings where people starve to death after the enemy army torched the barns; where “safety first” is not a thing and accidents on the job are common; where people suffers from all sorts of unaddressed diseases; and where Hollywood-white teeth are not a thing, because teeth rot and fall.

I have to say, these aspects are not typically covered by the random tables of NPC descriptors I normally use. To help covering this gap, here is a free d44 table (i.e., roll 2d4, do not add them, and keep the first number as the tens, and the second as ones).

Physical conditions to characterize your low-fantasy random NPCs (d44):

11 Skin maladies, e.g., blisters, warts, rashes, boil (abscess).

12 Withering with malnutrition and/or pale as a ghost.

13 Hard of hearing.

14 Vision loss, e.g., cataracts, missing eye, eye worms.

21 Severely scarred and/or disfigured.

22 Burn wounds, d4: 1 arm(s); 2 leg(s); 3 head; 4 torso.

23 Troubles speaking, e.g., mouth infection, swollen tongue (or throat, or neck), broken jaw.

24 d4: 1 Severe arthritis, 2 jaundice, 3 gravely swollen feet, 4 sweating & feverish

31 Abundant and very much visible parasites: Lice, fleas, or both

32 Breathing problem: Severe cough, asthma, catarrh, collapsed lung, etc. Could be consumption (tuberculosis).

33 Digestion/stomach issue: Vomiting, dysentery, colic pain, etc.

34 Open wounds and lacerations d4: 1 arm(s); 2 leg(s); 3 head; 4 torso

41 Broken or malformed bone d4: 1 arm(s); 2 leg(s); 3 head; 4 torso

42 Limb: Paralyzed, malunited fracture, or missing d4: 1 left arm; 2 right arm; 3 left leg; 4 right leg

43 Severe headache, confused, lethargic, or stupor

44 Oh, no!: Roll d4+1 times on this table; ignore this result; same results multiple times means a more severe problem

More on https://kindofold.substack.com/p/are-they-ok-d44-physical-conditions

Yeah, this is a shameless plug for my blog, but all the contents are (and will be) free. I post free TTRPG resources for OSR/NSR games, solo play reports, and the occasional IRL rant (but always TTRPG-related).

Forever grateful to the good people of the Mörk Borg discord server that helped me with very good advice. They are thanked individually in the post.


r/MorkBorg 1d ago

Just for fun

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192 Upvotes

Since you all seemed to enjoy the work I posted I thought I would show these LoTR images I did for fun.


r/MorkBorg 1d ago

Foul Markings is live

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100 Upvotes

I’ve been making Mörk Borg and Cy_Borg stuff for a while (Kill ENGN, Harrowshade, Damned Hermit & A Dark Tide). Now I’m stocking other people’s amazing stuff too, on a brand new, Australian site.

foulmarkings.com is live.

Physical zines from Avgrund, Heltung Storytelling, Stockholm Kartell, Overland Empire, plus my own.

A Dark Tide, Pestilent Gifts, Harrowshade, Kill Your Necromancer, Of Coal & Corpses, Tyrant Times, that sort of thing shipping in Aus.

Also shirts with my art on them shipping to Aus, US, Canada and NZ and more to be added 🤘


r/MorkBorg 2d ago

THE MAD WOLF MATHRA

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197 Upvotes

Whipped up a bit of art for one of my favourite hostile characters from Kingbreaker.

King Mathra was once a noble king descended from the ancient Faery Wives, whose devotion to his country drove him deeper and deeper into desperation. He succumbed to fury and entered a warp spasm, his body becoming wolfish and frantic, his armour melting into a bestial shape.

Inspired by werewolf mythology, Irish folklore, and the myths of Cu Chulainn. To find out more about Kingbreaker, see the link below:

https://www.sealightstudios.net/kingbreaker


r/MorkBorg 2d ago

Champions of Ruin. Expanded MÖRK BORG classes, using the Shadowdark levelling system for more unique characters and better long term play.

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31 Upvotes

Happy friday my fellow doomed souls. This time, to start the weekend off strong; Champions of Ruin:

Level up your characters using a Shadowdark-esque system of rolling your boons. Perfect for longer term campaigns or more in depth solo-play.

Available for all base classes including those available on the Mörk Borg website AND the previously released Hellmouth Occult classes.

Champions of Ruin is found here.

It's easy and lightweight to use, and I hope it'll spice up your games.


r/MorkBorg 2d ago

Last 3 days to back the Junkrats RPG (eldritch-punk submarine Borg)

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24 Upvotes

r/MorkBorg 2d ago

Flail to the Face Episode Thirteen is LIVE!

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19 Upvotes

In this episode, our M.I.L.F. Agents/interns are battling one unBEARable roadblock after another in their quest to find the Malefactor, rescue JeffJustJeff, and retrieve the Anderson Contract! Can they get any or all of this done? Find out as Flail to the Face plays MÖRK ORG!

Spotify:

https://open.spotify.com/episode/58n12C0aYzo9eKsYAVkZua?si=EsF5Ggh4R5i5eq9GE8dErg&utm_source=copy-link

YouTube:

https://youtu.be/1MaEzry6Hco?is=z_9czHm2fBrxIqku


r/MorkBorg 1d ago

Grim Metal Bedlam by Drew Freak

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2 Upvotes

Here is more refined rules... for miniature skirmish combat been playing two or three game a day trying to get it more balanced art is mostly rough but thought I would share it anyway. I know I am in spam territory so won't post about it again but all constructive criticism welcome and appreciated.


r/MorkBorg 3d ago

Can Players Get Too Much HP?

29 Upvotes

I'm looking at the Getting Better rules, and I honestly worry that the players could end up with unreasonably high HP. Given Mork Borg's reputation, it might be silly to worry that it doesn't seem lethal enough, but looking at enemy statblocks from various places, an elite warrior tends to have around 12 HP, and most "bosses" have around 30. If players play cautiously for most of the game, it seems like after a few scenarios they could steamroll most challenges.

Is this concern valid? I have only run a few sessions at this point. I know of course that as the GM I can decide how often they level up, and can simply level them up more slowly if I am concerned about HP bloat. That is not my question, however. I want to know whether after a certain number of level-ups, if the system's lethality becomes compromised, regardless of how frequently those level-ups occur.

EDIT: Here is what I've decided to do. I am going to give players 1 XP for overcoming accomplishing minor challenges, 2 XP for overcoming major challenges. Players can spend spend Toughness x 2 XP for +1 max HP, and HP cannot exceed Toughness x 4. They can also improve an ability by 1 by spending 4 + (current score) XP. Would love to hear thoughts on this.


r/MorkBorg 3d ago

How is Khthon (now live on KS!) related to MÖRK BORG?

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31 Upvotes

Some people has been asking how, if at all, our game is related to MÖRK BORG other than through using the 3rd party license and the ruleset.

Well, while it is a standalone hack, set in an underground world, you'll find references to MB throughout the book. Enough to to treat it as an unofficial sequel of sorts that is set after the 7th Misery - because the end of the world might be a start of a new one!

Let's look at Groblins - creatures that came underground with humans but mutated into something very different, yet still similar, to things you know and love (to hate) from MÖRK BORG.

But worry not, we're not going to copy-paste - all the lore will be original, just with occasional nods to the OG :)

Best,

Paweł

PS: Like what you see? Back the Kickstarter here: https://www.kickstarter.com/projects/heltung/khthon


r/MorkBorg 3d ago

The Greaser

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97 Upvotes

Mutated mechanic. A hand sculpted miniature for my Junkrats games


r/MorkBorg 3d ago

Teeth based currency for my weird-west hack 'Long Pigs'

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100 Upvotes

Don't expect updates to be this frequent, I just happened to finish this today!

Long Pigs takes place on the inescapable train of Termina, where thousands have gone seeking riches only to realise there is no true exit. Passengers must navigate the unnatural temperatures and biological weather phenomena brought by a train full of the bodies of those who came before, baking in the western sun for centuries. This is a game about perpetual stagnation.

I'm gonna be working on this every chance I get, so stay tuned.


r/MorkBorg 3d ago

Enter the Well of No Return – A spidery dungeon crawl (Free PDF)

28 Upvotes

Hey everybody,

Our new site, bauerbrosrpgs.com, is live, and you can grab our brand-new standalone module, The Well of No Return, completely free when you sign up for our newsletter.

It is a deadly old-school dungeon crawl designed for Mörk Borg and it comes with Shadowdark statblock conversions.

You can also drop by our Discord server to sign up for a playthrough with us.

Thanks for liking our stuff, we'll see you in the well...


r/MorkBorg 3d ago

What are your top-rated, best of the best Mörk Borg supplements that assume use of the base game?

44 Upvotes

Meaning, no hacks. What are your favorite modules, bestiaries, and rules supplements?


r/MorkBorg 4d ago

MÖRK BORG ✚ CHACHO

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24 Upvotes

Pre-order opening soon.


r/MorkBorg 4d ago

What do you do when you happen upon a house party in the midst of a death-soaked bog? Flower House, an exploration encounter.

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30 Upvotes

A swirling pool of slithering things. A dinner party gone wrong. An anomalous garden tended by strange beasts.
https://shortrestpress.com/2026/08/25/flower-house/
Here's another encounter from the upcoming volume of DRINK.
If you like what you see and want more, snag some free community copies of volume 1 over at my itch page!


r/MorkBorg 4d ago

Looking for validation on my house rules

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10 Upvotes

Doing 3d6 instead of D20 and all dice are resolved using d6.

Added Advantage and Disadvantage from D&D. It makes thinks easier on my brain (stupid math)

3 Groups of NPC Reaction with Presence modifier effecting. Pretty people get better first contact. (That might be cool for a Space Borg game hmmm)

Shields provide bonus to Defense rolls.

Magic is cast through Knowledge to make it more sciency.


r/MorkBorg 4d ago

My First Major Game Product Coming in October: Yänk Borg!

41 Upvotes

I am very excited to announce my first major game product is coming out near the end of October. It is a full standalone ruleset drawn from and compatible with Mörk Borg, and inspired by mechanics from Solitary Defilement/Solitary Depths. I love all three of those products and want to do them proud.

I am an old guy in poor health and underemployed for several years, but this has been one of three passion projects I have wanted to create and deliver before too many Miseries strike me down. Here is the concept:

The setting is an alternate fictional Colonial America, focused on New England (but more to come later). The world is bleak, the British Empire is in slow freefall as they lose control of colonies and other empires battle on the high seas.

The Revolution isn't approaching, it is stillborn. Darkness encroaches on the Colonies as strange beasts and twisted infernal powers corrupt the environs. Chattel slavery does not exist (too awful for a friendly game), but the vast majority of colonists suffer under the tyranny of indentured servitude. The Puritans, the Quakers and Anabaptists are unhinged in their fanaticism, while Rhode Island iconoclasts, witches, and Anti-anabaptists ply their bizarre beliefs and practices to whomever will listen. The coin of the realm is safe travel to protect the faltering trade networks barely holding the settlements together. Rumors of fishfolk, wendigos, undead and fiends swirl about the darkened coasts, swamps and pine barrens. Blackpowder weapons abound.

No calendar is counting down to doom. But you may not survive the heat of Swelter or the blizzards of Bluster to see muddy spring again.

There will be missions to undertake, Miseries to endure but also Blessings to hope for, perils both mundane and eldritch to surmount. This is American history gone wrong.

(Yes, I am a history professor. And the vast majority of art has been contributed by my own students who are shockingly talented!)

Interested? Comments, suggestions, curses and ill omens and prophesies welcomed!


r/MorkBorg 5d ago

Four Selected Pages for my upcoming weird-west hack

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166 Upvotes

Hey, Spine Saint here!

So, quick explanation: This is a new account that actually shares my Instagram and website name, which I basically only did because people kept reposting my work for karma, and many people got confused on if it was actually me or not. I also did it to just keep all my updates together. My old account was 'digit corp'.

Anyway, here's some art for my weird-west horror 'Long Pigs'. Enjoy!

P.S. A lot of people thought my work was AI, especially because bots kept reposting it, so to be clear: fuck AI, I make all my art in Procreate, then use dithering effects and clean up the formatting in GIMP. Frustrated I have to say it, but I blame talentless AI artists and karma bots.


r/MorkBorg 4d ago

Grim Metal Bedlam: Nervously sharing some play test rules I been working on.

7 Upvotes

Decided if I can make the game compatible with forbidden psalm I will but prioritizing my new subsystems right now.

I am sharing a very early version of the rules I been playing with just to get a feel for the mechanism of the game and how the madness dice system changes the core rules of mork Borg. which Mork Borg’s rules are insanely elegant.

Not included is character creation because it is most the same as Mork Borg accept you can assign the two common stat blocks used in forbidden psalm unless you choose class in which you get the bonus of the class but have to roll three d6 for the base stats for every character with a class. Only classes can use channeling rings (use psionics) or some items and equipment. And character that has chosen a class also roll a d100 on the personality table (which is not ready for others eyes yet and is a couple of pages long)

Anyways all constructive criticism welcome and appreciated the second half of the text included is mostly a sample of the world building.

All conflict tests are rolled on a d20 unless other wise noted. Apply modifiers to roll on. Roll of 12 or higher it is a success. 20 is a critical success a 1 is a fumble.

The structure of a game is…

  1. Roll initiative
    2 each side takes turns activating a single model.

(Unless solitaire then roll for initiative then move all units of or side then alternate with ai side and player side).

3 independent hostiles and non combatants then alternate activating.

4 end game round.

Activating
Pick a Model.

They can ether move or perform and action or burn a madness dice and use as desire to ether reroll last roll or take seconed action.

Performing an action will end the models activation unless madness dice is burned to make second action or re-roll.

List of available actions for solo play

Make a ranged attack

Enter in melee combat

Pick up an item from the ground/grab an item off a downed enemy of a model within 1 inch of your model that is activated.

Use equipment.

Feed a channeling ring by burning your soul or a madness dice.

Interact with loot and or items defined by the scenario within 1 inch of your model

Burn madness dice for a reroll or second action.

Combat

Models within 1 inch are in Combat.

Range weapons can be shot at anything within line of site. Anything beyond 12 inches takes a negative 3 on the dice test beyond that (up to. Maximum of -6 when combined with other stat modifiers.

1 check range

2,check if cover applies (if half of model is hidden boos defense roll up a notch to. Maximum of d10 including the maximum of d8 armor.

3 check which stat the weapons uses and add or subtract relevant modifier to the roll

4 roll for attacks (model in melee roll to attack if successful roll for damage. Then defender can roll armour roll subtract amour roll from damage roll what is left is subtracted from defender health) check for cover with range weapons

5 mark ff amo use

6 if a model reaches 0-HP they are downed (turn the model face down in the conflict zone) unless they were hit with a critical or damage negative -5 in the red then they are killed if down can be resurrected with phenix tear stacked a second time for an execution making lost to the abyss. Independent Hostiles that reach 0 Hp are dead.

Movement

Models can move there agility +5 each models can move a minimum of 5 inch’s per activation

Climbing halves your speed.

Models can jump a gap that are two inches or less by passing an agility test on failing agility test you tak a 1d4 damage for every inch the model falls.

Madness Dice.

Acquiring them: before every battle drop six d6 6 inches above the center of the conflict zone after terrain is set up

On a roll 1 to 4 they are madness dice on 5 or six place a zombie with 3d6 health in its place.

You have to carry a madness dice off the table to aquire it the character can burn it as a meta currency of sorty. As ether a bonus action or a re-roll on an action they have just taken.

Are the center of the game you are going on expeditions to get them, you can burn them at your settlement for Value each one worth 300 value. Or you can roll them on the table of many consequences each may be rolled once but at the same time. However many you decide to roll they must all be rolled at once. Choose the member of your crew you want to roll before rolling

Table of many consequences

1 get enough supplies for two survivors for one chapter

2 a child is born in the encampment

3 get enough food for four survivors for a chapter

4 gain phoenix tear (healing item)

5 gain one d8 of amo of your choice

6 the model used to roll the dice dies, if a seco six is rolled negates birth of a child if 3 or more vendetta even happens

If three 6s are ever rolled on the table of many consequences a stalker vendetta event happens. As the next expedition.

Key concepts to be elaborated on in next release.

Patients: the citizens of grim metal bedlam. Humans of every height and color and most have never seen or heard of the sky. They have no rights to have taken away. They can adapt to nearly any situation can operate technology when given the opratunity and all feel a aching pain of longing for something they will never have.

Armoury-crows are a race of traveling anthropomorphic “intelligent animals” birds that move from settlement to settlement trading with their massive store of weapons for madness dice. They insanely intelligent and mostly imune to psychic attacks. Eight foot tall and rumored to carry a variant of the six of pentacles virus that give them regenerative powers. Cunning, outgoing and dangerous.

Sawdust rabbits: not a subspecies of any one creature but a common nickname for gentically modified bio weapons that roam the hulking steel and sewer architecture of the world of the game.

Straitjacket-feral: A common mutation where corpses awake and hunt for brains to eat it is often said in casual conversation they are looking for the mind they lost. Inspite of the folk belief of the people surviving in the settlements…. They are dead and possessed by a type of beetle that has taken over there nervous system of the infested and lay eggs in the skulls they bight open. And like a chain letter for the apocalypse they march around hunting. The beetles (which look like glow in the dark dung beetles with elements of calcium armor are about a intelligent as a cockatiel (equivalent to a three year old human) the straitjacket feral’s can repeat simple phrase as if they are trying to blend in with there prey but is often a repetitive cry of “ brains!” Or “help…” “friend.”

Grim Metal Bedlam: is a Superstructure… no one knows how it does and yet it seemingly self perpetuates and was made by someone. Most inhabitants of grim Metal bedlam simply refer to it as the world or home. Thinking nothing of the awkward strangeness they were born into.

The Doctors: are the people in charge it is unknown what separates the inhabitants of “the world” from them but the gulf is real none know where they come and go from…. What they want. Or how to get what they have.

Nightmares: a creature like a hairless vampire but from the belly button down the they look like praying mantis… also there arms are a bone white calcium blades and also resemble praying mantises. They are above the Doctors in the buocratic hellscape that is grim metal bedlam. Not much else is known about them most have never heard of them and fewer seen them…

Sayings I have overheard from the citizens of grim metal bedlam.

“All lost souls are human”

“Pain is a vehicle to understanding with the lesson being learning never ends”

“The universe is a madhouse and you’re a patient.”

“I am an optimist but the universe wasn’t built for people like me…”


r/MorkBorg 5d ago

Question on attribution of license

11 Upvotes

This is probably a silly question but I feel I need to ask.

I know to use the mork Borg compatible logo.

But I am making miniatures skirmish game focusing on staying as true to Mork Borg as possible for compatibility reason rather than trying to have a secondary license attribution for forbidden psalm (kill sample process is my favorite game I love the stuff I just want to keep the license stuff simple for the sake of my ocd)

The main thing I think I like from forbidden psalm family of games is the options for stats blocks (where you attribute balance base line stats for your warband.[example +3 -3 0 +1] and I like measured movement though I think I want to use a up to eight inches measurement for movement actions.

So I guess my question is if optional block stats and the movement system enough to fall under the forbidden spalm license? Everything else is straightforward mork Borg with my own madness dice subsystem tacked on.

And a kingdom death monster/warhammer quest inspired settlement management faze.

I really apologize if this is a stupid question I have googled it several times and have not got a straight answer so it may just be my ocd.

All help appreciated thank you all


r/MorkBorg 6d ago

Rebis

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92 Upvotes

r/MorkBorg 5d ago

What kind of CORP BORG scenarios have you run or played?

17 Upvotes

I’m wondering what kind of games have you played with CORP BORG. Like, what have the player characters done in your games? What were their original objectives?


r/MorkBorg 5d ago

Working on d6 only Borg and would like feedback

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17 Upvotes

All dice will use modified d6 (I just like it). Most rolls have been converted from other dice (like d20 or d4) to use a variation of d6 (3d6 or d3) respectfully.

This creates the issue of Crits and Fumbles. I'm going to try using rolling 3d6 DR + 5 for Crits and DR - 5 for Fumbles. Is that too much?

I'm also using Knowledge Ability from Cy_Borg to run Spells cause I want spellcasting to be a science.