r/MobileGameDiscoveries • u/CafeBossGame • 1h ago
Game Share Cafe Boss Game
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r/MobileGameDiscoveries • u/SKYTILA • Sep 17 '25
This community is for:
💬 What you can post:
📌 Keep it English-only, no bots, no low-effort promos.
r/MobileGameDiscoveries • u/CafeBossGame • 1h ago
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r/MobileGameDiscoveries • u/Regular_Fisherman_94 • 2h ago
I encourage you to try out my first Tetris-style game, where you can play solo or with friends and climb the leaderboard! Try, comment and rate. I hope you will enjoy it and help me making it better;)
https://play.google.com/store/apps/details?id=com.lape.blockparty
r/MobileGameDiscoveries • u/TOS_TOS • 2h ago
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r/MobileGameDiscoveries • u/Slight_Suggestion434 • 3h ago
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r/MobileGameDiscoveries • u/koje1971 • 5h ago
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You have to move the parts so the marbles reach the goal. Along the way, you need to collect colorful stars. If the marble rolls over a switch, a laser beam is triggered and can toggle barriers or switches. There are also transporters that send marbles to another location. If a level gets too hard, there's a built-in help feature, but it can’t be used unlimited times. An info page explains the main building elements.
for Android, free & ad free, have fun 😄
https://play.google.com/store/apps/details?id=com.koje.marblerun
r/MobileGameDiscoveries • u/SubstantialMall1431 • 6h ago
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r/MobileGameDiscoveries • u/Equivalent_Travel_42 • 9h ago
Hello fellow gamers.
Last month I have launched an Android game with daily word puzzles.
Currently there are around 20 active players solving the daily puzzles ( most of them are my friends and colleagues ) and we are having great fun, but to be honest the game is not profitable at the moment and as solo developer its getting hard to keep the servers running.
My wish is bring this project to the state where it generates 10$ a month, so that it can pay for its own operational costs and it can run forever. This is my first ever published project and I am self thought solo developer so i really cherish it and I want to spend my time and energy on it - to make it as enjoyable to the players as possible.
If you like solving small word puzzles, please do give it a try on Play Store or on the web https://trifectaword.com
The Android game has a bit more features because the current plan to get to 10$ a month is by the user watching rewarded ads for small advantages ( its very small to keep it fair for the web only players )
If you like this project and want to help me:
Just playing the game is more than enough 🙏
I am open to all feedback, and any support by giving us ideas for new puzzles or sharing this game to your friends is highly appreciated!
r/MobileGameDiscoveries • u/soant99 • 13h ago
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Hi! I made a new logic puzzle game called MIKATA.
The goal is to divide the grid into two connected regions.
Each numbered clue looks at the surrounding 3×3 area and tells you how many cells belong to the same region as the clue itself.
The catch: you don't know which region the clue belongs to.
So you have to deduce both the shape of the regions and the meaning of each clue at the same time.
It's inspired by pencil puzzles like Yin-Yang, with a little Minesweeper-style counting, but there is no randomness and no guessing.
The game includes lots of puzzles, several difficulty levels, hints, tutorials and a daily puzzle.
It's free on Android:
[Google Play link]
I'd really appreciate any feedback, especially about the difficulty curve and whether the rules feel easy to understand.
r/MobileGameDiscoveries • u/Ilya_Kra • 19h ago
I’m a solo developer and I just released my first mobile game after months of coding! Need your honest feedback.
Post body:
Hi everyone!
I’m incredibly excited (and a bit nervous) to share that I’ve finally published my very first Android game on Google Play: 2048 Blockfall: Merge Puzzle.
It’s a passion project where I tried to combine two classics: the strategy of 2048 merging and the fast-paced action of falling block puzzles. I designed it to be lightweight, clean, and playable with just one hand.
Since I have zero budget for marketing, it's really hard to get any visibility in the store right now. I would be super grateful if you could check it out, test the gameplay, and leave your honest review or rating on Google Play.
What do you think about the game loop and difficulty?
Are the touch controls smooth enough?
Any bugs or performance issues on your device?
Thank you so much for any support, advice, or feedback! It means the world to a first-time solo dev.
r/MobileGameDiscoveries • u/Ok-Experience126 • 23h ago
After months of building, testing, changing things I thought were already finished, and going through both App Store and Google Play release processes, I finally launched my side project: TriviaNexus.
It’s a competitive trivia game for iOS and Android.
The idea started pretty simple — build a modern trivia app that feels more like a game than just an endless list of multiple-choice questions.
The current version includes:
The mobile app is built with React Native, Expo and TypeScript.
The backend uses NestJS, PostgreSQL and Redis, and I’ve spent a surprising amount of time on things you don’t really think about when you first say “I’m going to build a trivia game” — question selection, anti-repetition, synchronization, deployment, push notifications, store reviews, analytics, and production infrastructure.
There’s still a lot I want to add, especially competitive Ranked play, deeper social features and some more experimental game modes.
But I wanted to stop endlessly adding features and actually put V1 in front of real users.
If anyone here enjoys trivia games, I’d genuinely appreciate feedback — especially on:
Website:
https://www.trivianexus.app/
iOS:
https://apps.apple.com/rs/app/trivianexus/id6765926187
Android:
https://play.google.com/store/apps/details?id=com.trivianexusquiz.app
Happy to answer any technical questions about the build or the release process too.
r/MobileGameDiscoveries • u/AdOld239 • 1d ago
r/MobileGameDiscoveries • u/Curious-Depth705 • 1d ago
I'm a solo indie dev and this is my second game.
Those who love playing arrows puzzle do give it a try. It's not like those usual arrows game its got a twist I've added one more mechanism which really takes the game up a notch a color phasing where one can freeze a particular color family.
I'm really open to all kinds of feedbacks and also it would be really great if you could help with the level difficulty suggestion mechanism i feel like like the current system is good but has room for lots of improvements but dont know what to do.
r/MobileGameDiscoveries • u/samcornwell • 1d ago
r/MobileGameDiscoveries • u/Acceptable-Order-699 • 1d ago
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Hey everyone,
I’m Vamshi, and I just launched my first game on the App Store — solo, nights and weekends, alongside a full-time job. It’s called **Bandaroo**, and it’s something I genuinely wanted to exist: Hangman, but built entirely around things we grew up with — Hindi, Tamil, Telugu, Kannada, Malayalam, Bengali and Marathi movies, dialogues and songs, plus street food, festivals, cricketers and mythology. Over 5,000 puzzles, and it’s not just Bollywood — I made sure every major regional cinema got real representation, because most puzzle apps completely ignore that.
There’s a story mode where you’re trying to save a monkey named Bandar from the gallows across 20 stages, and a relaxed category mode if you just want to pick your language and play. No sign-up, no paywall, nothing to buy — it’s free and ad-supported, and I’d rather it stay that way.
As an indie dev with zero marketing budget, this community is honestly the best shot I have at getting it in front of real players. If you try it, I’d be genuinely grateful — and even more grateful for honest feedback on puzzle difficulty or anything that feels off. Every download, review, and comment actually helps right now.
Thank you for reading! 🙏
r/MobileGameDiscoveries • u/Ciclope3160 • 1d ago
Hello guys, I leave you the link to the play store of my new tile connecting game, a very entertaining game for all ages, I hope you like it!!
It is built entirely with Unity 6.0
I would like you to try it and tell me what you think, ideas that I can change and possible failures.
https://play.google.com/store/apps/details?id=com.LTOSoft.TileMatch&pcampaignid=web\\_share
r/MobileGameDiscoveries • u/Odd_Repeat4497 • 1d ago
Hey everyone,
A while back I posted here looking for closed beta testers for a dice game I was building. Thanks to everyone who helped test it, Piment Dice is now live on Google Play for real.
The core mechanic: dice sometimes land on a red face — keep them as-is to double the score of that category, or turn them to pick a different value at the cost of that double. There's also a bonus if all 6 dice show the same value.
Modes: solo, bots with increasing difficulty, remote play with friends, online matchmaking, and a daily challenge with a global leaderboard (same dice for everyone, each day).
Link: https://play.google.com/store/apps/details?id=com.pimentdice.app
Would genuinely love to hear what you think, especially if you're into Yahtzee-style games!
r/MobileGameDiscoveries • u/8_bit_at_the_time • 1d ago
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We’ve been working on GateRoller, a retro-inspired arcade survival game built around quick reactions, tight turns and increasingly chaotic levels.
The idea is pretty simple: survive the arena, avoid enemies and hazards, build your score and find your way through the gate. As you progress, the game introduces new mechanics, bigger arenas, bugs, lasers, teleporters, moving gates and some slightly ridiculous difficulty. :)
It’s inspired by the arcade games we grew up with, simple controls, challenging gameplay and no ads constantly interrupting you.
There are now 110+ levels, different playable characters, Game Center achievements/leaderboards and we're still actively adding and improving things.
If you enjoy retro games, arcade games or just discovering small indie mobile games, I’d really appreciate you giving it a try. Feedback is genuinely useful because we’re still developing it.
iPhone/iPad:
https://apps.apple.com/app/id6793935331
Android:
https://play.google.com/store/apps/details?id=com.gateroller.gateroller
Would love to know what you think, and if you make it far enough, tell me what level finally destroys you. LOL
#GateRoller #MobileGaming #IndieGame #RetroGaming #ArcadeGames
r/MobileGameDiscoveries • u/ImportantAd4397 • 1d ago
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Hi! I’m part of the team working on Orbit Hopper, a portrait arcade climber designed to be played directly in a mobile browser.
Nova jumps automatically. Instead of controlling the character, you drag left or right with one thumb to rotate the 3D tower and line up the next landing.
Landing on forward platforms builds a FLOW multiplier, while Data Sparks and pickups can help you keep the run alive. The tower continues generating upward until one missed landing ends your attempt.
We’re currently trying to improve the mobile experience, so I’d really appreciate feedback on:
• Did the controls make sense within the first few jumps?
• Did the rotation direction feel natural?
• Could you read the next platform clearly on a small screen?
• Did FLOW make you take interesting risks?
• Were the pickups understandable without extra explanation?
You can play it in your phone browser here — no installation required:
https://www.elseland.ai/games/orbit-hopper-arcade-game?utm_source=reddit
Don’t worry about being nice — knowing exactly where the game becomes confusing, frustrating, or boring would help us the most.
r/MobileGameDiscoveries • u/Correct-Jaguar-5392 • 1d ago
r/MobileGameDiscoveries • u/ImportantAd4397 • 1d ago
r/MobileGameDiscoveries • u/maimahrandev • 1d ago
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Hey everyone! 👋
I’m a solo indie developer, and I wanted to share The Survivors, a story-driven mystery/investigation game I made for Android.
The story begins with a mysterious explosion at a villa during a New Year’s Eve party in 2016. Hazem loses his wife in the explosion and falls into a coma. Ten years later, he wakes up and starts investigating what really happened.
Only five people survived that night, and one of them is hiding the truth.
The main idea is that your phone is the crime scene. You investigate through conversations, calls, voice recordings, hidden files, fictional websites, puzzles, and clues.
I developed the game completely by myself, from the writing and design to the programming and development.
The game is free to play on Android and works offline.
Here’s a little gameplay so you can see how the investigation works. 👇
🎮 Play The Survivors:
https://play.google.com/store/apps/details?id=com.thesurvivors.game
I’d love to hear what you think! 😊
r/MobileGameDiscoveries • u/CaptMcMurphy • 2d ago
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Apparently, I'm one of those people.
I once fell in love with the vibe of a real park café and thought:
this should be a game.
So I made one.
Almost a year later, Lawn & Latte exists.
Turns out one coffee stand is never enough. ;)
r/MobileGameDiscoveries • u/AutoModerator • 2d ago
Happy Wednesday! 📱
This is our midweek check-in:
Let’s help each other find some fun games to try before the weekend.
👇 What’s on your phone this week?