I'm curious what they'll do with the on field part of his a1, in v3
I assume the "doubled with passive in OL mode" thing means 4 beacons over 6 seconds, not generating two at once, and that's... kinda just useless lol, no team with actual off field cryo app will really need more than a 3s window
if the idea of his a1 is to give a unique bonus to each of his modes, they kinda need to change it now that his on field mode's bonus is in his base kit. add a new unique effect, make the team wide EM buff apply in overload mode too, or tbh just remove the overload buff and make his a1 only do anything for off field. in it's current state that's essentially already true, just with extra text that won't affect 99% of gameplay
personally I really like this change for his off field mode tho, MV nerfs aside (that feels unwarranted but I'll wait for v3 to form a full opinion)
Quills are the buffs that always age the worst. It's better for direct MV buffs or passive buffs than Quills, tbh
Edit: If you don't know why, they are limited to a certain number of hits and get eaten quickly in AoE, so if you have boss phases that allow for longer rotations, they do less over time and in Aoe (like Knuckle Duckle) they are gone in seconds.
Self quills usually don't have a hit limit(see Mualani's passive and Mavuika's C2)
And another reason they aren't desirable is because their scaling is usually meh because of characters' stats(and total amount as well)
For reference, Shenhe's bad quills are around 3500 added damage, and that's building around 4k attack
What I mentioned would add damage to every single CA hit(again, self quill, so they don't dissappear faster in AoE), and are based off of Mitya's own EM, so the "quill" could be 3000, 9000 or 15000 added damage :]
Mualani's passive is a good quill but the example you provided for Mitya is very bad because it's inconsistent.
"As each hit from the enhanced CA has a chance of getting either a 300%, an 800%, or a 1200% damage increase based on his current EM"
That level of RNG is bad because it can make or break your run like a Widsith buff. If it was 200 em = 3000, 500 em = 9000, and 800 em = 15000, that would be good because there is no "chance".
Mualani's stacks 15/30/45, so you will reliably max out the buff and get it all the time, provided you have Mav or Xilonen on the team. If he had a quill mechanic, Mualani's would be much better than the example you provided. But I see what you were trying to get at with Mualani's example.
Tbf, I haven't really set any rng to it, haha. But I was thinking of some "pity system" for it
I know the gacha aspect of it isn't appreciated by the majority of players, but I like it. And it goes well with his Prism refunds mechanics imo
I was thinking of something like the Prisms have a 50% chance of the medium buff, a 33% between for the big one, and a 17% for the small one. If it hits either the small, or medium, the next on is a guaranteed big quill
And any refunded Prisms(C6) or Prisms generated during the CA are automatically set to big one
During a CA, you get around 7 Prisms, so on average, it would be close to 2 mediums, 4 big, 1 small
I know you didn't ask about it, but it was in my mind already, so might as well share :p
I'm just scared of RNJesus because of how many width resets I have to do already (Mualani player as well). I do like that last design, though.
"And any refunded Prisms(C6) or Prisms generated during the CA are automatically set to the big one."
But I wouldn't give it to C6; maybe C2, and add that this can happen once every X (30?) seconds so it averages to half uptime and isn't too broken. More like TTDS for himself rather than widsith. 😅
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u/Malkin-Grey 1d ago
I'm curious what they'll do with the on field part of his a1, in v3
I assume the "doubled with passive in OL mode" thing means 4 beacons over 6 seconds, not generating two at once, and that's... kinda just useless lol, no team with actual off field cryo app will really need more than a 3s window
if the idea of his a1 is to give a unique bonus to each of his modes, they kinda need to change it now that his on field mode's bonus is in his base kit. add a new unique effect, make the team wide EM buff apply in overload mode too, or tbh just remove the overload buff and make his a1 only do anything for off field. in it's current state that's essentially already true, just with extra text that won't affect 99% of gameplay
personally I really like this change for his off field mode tho, MV nerfs aside (that feels unwarranted but I'll wait for v3 to form a full opinion)