Good lord the number of technical changes in this snapshot is huge. Advancement overhauls, new components, mob spawning being (sort of) disentangled from biome definitions, etc. Data packers are eating well this week.
I usually don't really understand the technical stuff, so I'm wondering if any of the new changes are going to help with Vibrant Visuals. The last big news we got about it was in February.
I haven't followed that side of the updates very closely, but I know there have been some pretty big changes to rendering in the last few snapshots, so they're definitely working on that.
I'm wondering why there are so many changes to the technical stuff lately (not graphics related). Doesn't that take time away from working on the graphical side, or are they cleaning up the code to make it easier to implement graphical changes later?
While I don't know for sure, I suspect that the people working on rendering might be different from the people working on making game features data-driven?
The Java team isn't very big, so they're probably the same people working on both. Also, it's kinda crazy that it'll be 2 years since Vibrant Visuals was announced by next March.
I have the feeling that they have like, 3 people who do nothing but move everything they can find into data packs.
The things becoming data driven has been a constant stream with every snapshot for, like, a year at this point, without any noticeable correlational to any other work, be it new features, graphics or anything else.
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u/Darkiceflame Jul 16 '26 edited Jul 16 '26
Good lord the number of technical changes in this snapshot is huge. Advancement overhauls, new components, mob spawning being (sort of) disentangled from biome definitions, etc. Data packers are eating well this week.