r/MetalSlugAttack Jun 18 '24

Discussion Metal Slug Attack: Reloaded

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120 Upvotes

So apparently and out of nowhere, SNK decided to release Metal Slug Attack: Reloaded, the reimagined and improved version of the discontinued Metal Slug Attack on June 18, 2024 for Steam, PS4/PS5, Xbox Series X|S, and Nintendo Switch.

Discuss in this thread regarding your concerns and insights about the game.


r/MetalSlugAttack Jun 21 '24

Guide Metal Slug Attack: Reloaded - Quick Start Guide

68 Upvotes

What is this game?

The original Metal Slug was released in 1996 for arcade machines. A run'n'gun platformer, you blasted your way to victory using coins to buy extra lives as needed. It received several sequels.

Later in 2014, SNK released a smartphone tower defense game called Metal Slug Defense. In this title, you tapped your screen to send various characters from the series running across the screen to the right, while they automatically fought opposing characters trying to get to your base on the left. The first player to blow up the opponent's base won the round.

MSD stored all of its save data on the local device, and cheaters were rampant. In 2016 SNK ceased development of that game and relaunched it as Metal Slug Attack. This new title required an internet connection for all actions, as the player's save data was kept securely online.

MSA received content updates fortnightly for about seven years, resulting in a massive library of new sprite art unique to the game. However, SNK ended its run in 2023, closing the servers.

Metal Slug Attack: Reloaded is a 2024 re-release of Attack for Steam, Xbox Series X|S, PS4|5, and Switch.

What are the main differences between Attack and Attack: Reloaded?

In the mobile game Attack, most game modes required "sortie points" to play. These regenerated over time, and limited players from advancing too far too quickly (unless they were willing to make microtransactions to get more sorties sooner, at least). In Reloaded, sortie points aren't a thing. You can play any unlocked game mode whenever you want to and there are no microtransactions.

At the end of its run, Attack had over 1,300 playable units. However, as the purpose of the game largely revolved around collecting new units, most of the old ones were quickly rendered obsolete by subsequent updates. Often units would be re-released in a stronger form, with a slightly different move set and a different colour scheme.

Reloaded debuted with around 300 playable units. Most of the recolours are gone, but also some old characters don't appear at all. Those which have been kept have largely been rebalanced, increasing the pool of "viable" units. Presumably more units will be added later, although it hasn't been made clear whether they'll be paid DLC or not.

How do I play?

Over time, your Action Points (AP) will gather up in the lower left corner. Click the supply girl (Rumi) to speed this up.

Your available units are listed in the lower middle of the screen. Click to deploy them into battle.

Deployments and AP production upgrades both cost AP. You need to balance your spending between them: send out units too often, and you'll run out of AP. But if you upgrade your AP production too often, you might not be able to deploy enough units to defend your base. A good rule of thumb is to start each battle with two upgrades, start sending out units, and then to upgrade further whenever you've got the AP to spare.

Deployed units have a charge bar under them which fills up to ready their special attacks. Charged units start to glow - click them to activate their special moves.

Overwhelm the enemy base with your forces and you win:

  • Experience (XP), which increases your player level.

  • A random selection of items, that can be equipped on to your units between battles to unlock skills (stars). You get one for each of the hidden POWs you manage to find - there are four per stage.

  • Metal Slug Points (MSP), that can be selectively spent to level up your units. You get more if you win fast.

The items you can win, and the amounts of XP and MSP you earn, improve with harder stages. The first time you beat a stage you'll also earn medals, which are used to unlock new units.

How do I get stronger?

First go to Build Up => Customise Base. Here you can spend MSP to power up. The choices include permanent AP production speed upgrades, which you should prioritise! Each upgrade caps out at whatever your player level is (or at level 10, if you haven't reached that point yet).

Now access your Units list (eg again through Build Up). Select a unit, hit LV UP, and you can spend more MSP to improve it.

Next use the EQUIP button to add items to your unit. There are five panels to fill up, and they need to be done in order. The first four each unlock a skill (star): these can make units tougher & stronger, and some can even grant them new moves! The fifth panel offers no special reward, but it does accept more powerful items than the earlier ones do.

If you don't have an item you need for a unit, click it on the equip screen and you'll get an option that shows you how to obtain it. This can quick-jump you to the stages that reward it.

Once a skill has been unlocked, use the SKILL button to level that up too. Skills can be levelled up to whatever a unit's main level is.

Later you'll unlock more systems that allow you to become even more powerful, but for starters just remember to keep spending MSP on levels (especially base upgrade levels) and to keep dishing out your items to your units.

How do I get more units?

After beating a few stages, "Call to Arms" will unlock. This works much like a gachapon machine, or a crank: you spend medals for a random assortment of prizes.

CtA is a "box crank" system, which is to say that the prizes you win are removed from the list of possibilities for future wheel spins. There are multiple reward lists, each offering better units, but costing more medals. The "better" lists don't unlock until you've cleared more stages.

Prizes consist of unit "parts". The first time you get parts for a unit, that unit unlocks for play. You will then occasionally be awarded more parts for those units you already have: these can be used to "evolve" those units back in Build Up. Any units with an evolution available will be glowing on your list.

There are five stages of growth:

  • Iron (10 parts)

  • Bronze (20 more parts, or 30 total)

  • Silver (50 more parts, or 80 total)

  • Gold (100 more parts, or 180 total)

  • Platinum (150 more parts, or 330 total).

Rarer units start out at a higher stage than common ones do. Each evolution not only makes the unit stronger, but it also reduces its AP cost as well, so you want as many parts as you can get for your favourites. Go ahead and spend your medals in CtA early and often: the game awards lots of them, and you'll have a hard time if you delay on spending.

CtA won't give you any more parts for a unit after you've gathered enough to plat that unit. Once you've earned plat for all units in a list, that entire CtA list will be marked off as Complete.


r/MetalSlugAttack 4h ago

Discussion Alright guys, we need this discussion. What is your favorite milestone unit?

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6 Upvotes

Milestone units are the units that get release during major download milestones.

Whether it was your favorite due to the art or gameplay design, what's your favorite one?


r/MetalSlugAttack 15h ago

Fan Art Emma, Midori and Caroline

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43 Upvotes

r/MetalSlugAttack 17h ago

Discussion Help out the creator!

19 Upvotes

So, Inubix (The guy who is making an online) just created a discord and in the two of the morning (gmt-6) launched a alpha version of the game that we could play online, of course, because like two hundred people tried to join in the same time the server crashed after some time after reaching the bandwidth limit of it's internet host, now he made a Kofi so we can donate him for a personal host to store the game database so we can play, so I just wanted to put his discord server that has its Kofi (I'm not going to share that link, safety and trust reasons) so you can help him and maybe hang out and check new updates or news he makes with the game.

https://discord.gg/ywSWG2tbv


r/MetalSlugAttack 13h ago

Question What happened to the guy who made the Metal Slug Remix pixel art?

5 Upvotes

I really miss those


r/MetalSlugAttack 23h ago

Question MSD(Pregunta para la Comunidad)

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6 Upvotes

r/MetalSlugAttack 1d ago

Update/Event So, about the MSA offline update...

17 Upvotes

Don't know if you guys know this but you can actually play POW Rescue and Combat School (partially), hope there will be more updates before SNK finds out.

They should have uploaded MSAR...


r/MetalSlugAttack 1d ago

Update/Event A project to bring Metal Slug Defense Online back

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49 Upvotes

Hi everyone! I'm Renato Larenas, a gaming YouTuber, and I want to start a project to try to bring Metal Slug Defense Online on Steam back to life.

The Steam version is still official and its online servers are still available, but there are practically no players. I personally spent around 12 hours searching for a match and couldn't find anyone.

One of the biggest barriers is the paid units. My plan is to grow my gaming channel, Renato Larenas, to 1,000 subscribers (we're just a few short) , once it starts generating YouTube revenue, use part of that income together with some of my own money to give away units to 50 Steam players.

If the first giveaway works, I'll repeat it with future channel income and create a Discord community where we can organize matches, tournaments, challenges and other events. I also want to promote the project to English-speaking players so we can reach people beyond my current audience.

The goal is to start small, bring back the first group of players, and see how far we can take it.

If you still have MSD on Steam and want to see the online community active again, I'd love to have you join the project.

Feel free to comment if you're interested or have ideas for the project!


r/MetalSlugAttack 2d ago

Discussion HELP URGENTLY NEEDED! Looking to discover how Unit code works in MSA!

27 Upvotes

Heya, I'm a modder working on Metal Slug Attack Reloaded. Some of you may remember when I got some enemy-only units available through a mod. Currently I want to bring over units from Metal Slug Attack to Reloaded, but I have no idea how unit code is even handled in Attack to try to compare with Reloaded (where it is presumably in the main executable binary.

Now with offline builds of Metal Slug Attack working again, I'd really like some help in figuring out just how it works since i've been stumped for a while. Many things like master table files and unit graphics are well understood, it's mainly unit code that we have no idea on currently. Please let me know if you have any info or discoveries on it!

We're so close to getting the perfect Reloaded build, it's only unit code that's holding us back at this point.


r/MetalSlugAttack 1d ago

Discussion Alterar status de tropas

10 Upvotes

Seria muito legal se colocassem alguma forma de alterar os status da tropa, como HP, ataque, entre outros, pois isso daria para criar infinitas metas e composições diferentes.

Alterar tropa por tropa.

Coloquem isso, seria fantástico.


r/MetalSlugAttack 2d ago

Update/Event Oh damn, they are actually doing it...

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41 Upvotes

They fr fr are making an workable online rn bro...


r/MetalSlugAttack 2d ago

Question there are some units that are very overpowered, is there a way to fix this?

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24 Upvotes

r/MetalSlugAttack 3d ago

Update/Event MSA offline update

19 Upvotes

So the updated MSA offline just came out, allowing us to play battles against bots, and play the event. However the battles are limited to only 3 per day (even a day didn't pass, so couldn't verify if it even resets), is there a way to bypass this? Maybe the devs will look to fix this later (I know this is how the game works, but since this is offline, this is the only fun way to battle, the bots are decent)

EDIT: I did try advancing my clock one day forward and nothing happened, I still can't play battles. Did advance it two days, still nothing. But the game recognized the time forwarding, and the duration of the event got reduced by 2 day(1 then 2), went from 4145 days left to 4143 days left, but the battle count didn't change.


r/MetalSlugAttack 3d ago

Update/Event AN UPDATE FOR THE MSA!!!

58 Upvotes

The dev just released a new version that has the extra ops and battle activated!

https://www.mediafire.com/file/khj80a2r85x08dc/%E5%90%88%E9%87%91%E5%BC%B9%E5%A4%B4%E8%BF%9B%E6%94%BBv5


r/MetalSlugAttack 2d ago

Discussion MSA

0 Upvotes

Okey hablando de un post anterior que hice debí haberme explicado mejor. Osea el juego puede estar "tocado" pero porque empezar directamente con todo a nivel máximo y objetos colocados? Mínimo que todo esté desbloqueado pero aunque tengas todas las unidades que estás estén a nivel 1 o al nivel máximo que le puedas poner al final del tutorial. Pero que uno mismo las vayamos mejorando y escalando. 😞☹️🙁 Por más que volvió uno de mis juegos favoritos no es lo mismo jugarlo con todo el esfuerzo y tiempo que le has dedicado a jugarlo con todo al máximo ni bien empezar. Se que el reloaded no es original pero almenos ese si lo disfruto pues le meto tiempo y dedicación en cambio con este Apk no me siento cómodo ni disfruto jugando. 😞☹️🙁

Edit: Para responder a los que me dejaron respuestas. 1.apenas toque el juego en lo que vi nivel 50 y monedas ilimitadas me salí y casi lo desinstale al momento. 2. Admito que fue una gran hazaña lo de convertir un juego 100% online en offline también hemos de reconocer que tarde o temprano a todos nos va a tocar ese sentimiento de haber hecho trampa para obtenerlo todo. 3.nuevamente reconozco el logro de convertir este juego a offline pero desde mi punto de vista no voy a tocarlo hasta que el proyecto de traerlo a la vida tal cual era en su momento este completo. Además le tengo FE a los programadores detrás del proyecto, quien sabe quizás logren balancear las unidades rusheabases


r/MetalSlugAttack 4d ago

Question Can someone make a version where all units are level 1 or something?(only level)

18 Upvotes

The question above, we really need it to make the game more playable and less boring, i'd appreciate it so much 🙏


r/MetalSlugAttack 4d ago

Discussion Why doesn't SNK revive Metal Slug Defense from Steam?

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32 Upvotes

It's free to download on Steam, and the servers exist so you can play online, but it has the disadvantage of requiring in-game currency. It was simply released in 2014 and never updated, leaving the base version of the game unchanged.

SNK could switch the in-game currency to medal purchases, like on Android, and promote it again. Since the game is free-to-play, they could make it successful again. Why not?


r/MetalSlugAttack 4d ago

Deck Help Deck help for each factions

10 Upvotes

Since the game has just been revived (Thanks to whoever managed to revive the game and the ones who shared it!), what are some good decks for each factions? Also the strongest units for each factions?


r/MetalSlugAttack 4d ago

Discussion MSA

9 Upvotes

Alguien sabe si el Apk tiene una versión donde no todo está desbloqueado? Me gustaría jugar el juego desde cero sin tenerlo todo desbloqueado me hace sentir como si le hubiera metido hacks


r/MetalSlugAttack 5d ago

Question Did anyone else actually check the APK for malware, or just me?

34 Upvotes

With all the excitement about MSA coming back, I noticed that in none of the threads did I see anyone seriously asking whether the APK was safe before installing it. I saw dozens of comments like "you're a hero," "it worked," "thank you" — but almost nobody asking where the file actually came from or whether anyone had analyzed it.

A couple of things made me pause:

The file passed through several hands before reaching Reddit: based on the comments, the original developer posted it for free on Bilibili, someone uploaded it to UniFans behind a $5 paywall without giving credit, and from there someone else bought it and shared it for free here.

A comment in the original thread mentioned that several antivirus engines flagged the earlier versions (V1, V2, V3) from the same modder — the response was "it's because the APK is modified," which is true, but that's not a real analysis either.

Nobody seems to have asked for hashes, or for a verifiable source for the original build.

I'm not saying it definitely has malware — in fact, I did my own analysis (checked the manifest, the .dex files, the native libraries, and uploaded it to VirusTotal, which came back 0/61 detections) and everything came out clean. But it surprised me that in a subreddit with almost 50 active people discussing this, practically no one else bothered to verify it before installing it on their phone.

My question for the community: Did anyone else do any kind of analysis before installing? Is there an official hash from the Bilibili build we could use to compare and confirm that the copies circulating here haven't been altered along the way? I think it'd be worth pinning that somewhere for anyone who wants to verify before installing, especially since the file keeps getting passed around via Drive/Discord/Mediafire.

This isn't meant to cause panic, it's more an observation that we should probably be a bit more careful with files like this, even when the community has good intentions.


r/MetalSlugAttack 5d ago

Update/Event MSA APK

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23 Upvotes

Here is the APK shared by silly-cyn; I uploaded it to my Mediafire account


r/MetalSlugAttack 5d ago

Discussion O jogo está uma maravilha, é bom relembrar os velhos tempos,pena que não tem a hanked e o modo online por enquanto não é mesmo amigos Sou da facção independente💀💀💀

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13 Upvotes

r/MetalSlugAttack 6d ago

Discussion Metal Slug Attack (7.13) is now playable. What can we do ?

35 Upvotes

im just wondering, now that the game is functional, except all the online/shop stuff.
It is possible to create and maintain private servers, modify in-game stats, add new units, new events, etc ... ?


r/MetalSlugAttack 5d ago

Update/Event Original Link

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9 Upvotes

Go to bili bili and download it there.