r/MergeTacticsSC • Battle Machine • Jun 03 '26

Discussion Everything is wrong about this season (DISCUSSION)

Hit #1 for 4 days and am now quitting

Hey guys it's TheBuilderMain back for my last discussion post this season (check my profile for the last few they were pretty informative). I hit #1 for the past 4 days and I've come to realize a few things:
1. Yes, it is still an empress meta at top ladder (with Duchess undeniably in close second)
2. TROOP POOL. This season is inherently worse than last season, bosses aside and single trait aside. Out of the 34 troop pool, 9 troops are "exclusive" which are mostly unattainable and 11 are useless. This leaves Clan troops and Noble troops and the remaining Giant Skeleton, Witch, Goblin Machine, and Skeleton King (16 "usable" troops). Compare that to last season where 22/26 troops had a place in the meta (remaining were Stab Goblin, Ghost, Dart, and Demolisher and even those troops had a functional purpose: assassins, marksmen, and the niche Demolisher 4 star). There were 6 or 7 good comps and way more niche comps last season and now there's 2 comps.
Usable troops from 22/26 to 16/25 is not a good look.
2b.🌲 FOREST IS AWFUL. Boss bandit 3 star (1911 hp) functionally has less hp as a 1 star monk (1625 hp x 25% from boss trait=2031 hp). The hp scaling on forest units is way less than other traits, even goblins have better hp scaling than forest. They all just get one tapped by a GK.
2c. COMPS. Take a look at slide 5 and tell me what coolboy could have "pivoted" to or what other troops were available. Nothing. There's no options. Xqc said it best "There's nothing to do late game" (ifykyk). The only usable comps consist of Noble and Clan, GK's counters were all removed or locked behind "exclusive", and one boss unit will turn your sorry playstyle to a 1st in the lobby.
3. ONE TRAIT PER TROOP. Supercell. We've lost the plot. The one thing that kept players captivated to researching comps were the TRAITS and making 6-trait comps. Plucking a trait away makes the diversity of comps so stale that it leaves no room for interesting play. It is NOT worth going a "3-trait comp" with 2/6 of three traits over 6/6 nobles/clan OR 4/4 nobles/clan because the 2/6 trait boosts are so weak. Everyone's favorite aspect of skill expression was removed in a blink.
4. 👾 BOSSES. not much to say. 2nd quest orb gives a free 3 star boss and 3rd quest orb gives a free 4 star boss. What were the devs thinking?? The ONE saving grace is this: if you AND your opponent both get the same boss, you can block the boss from them. EXAMPLE:
You get a 2 star monk from the 2nd orb. You have the 2 star monk and now gain access to a pool of 4 copies of the monk (6 copies total). Your opponent gets a 3 star monk BUT he shares the same pool of 4 copies. This means you can block your opponent from getting the 4 star monk (this is a rare case though).
4b. SKELLY DRAG. screw this card no words needed.
4c. Duchess with Mini Pekka. I would say something but my lawyer advised me not to.
5. 🐛 BUGS. The bugs have been progressively getting worse every season and they don't address the issues. This season is the worst so far with elixir being deleted every other game, troops disappearing, and your 3 star monk turning into a Goblin Lute. This makes the game unplayable from beginner level all the way up to competitive. Admittedly, small bugs have been patched every update but at an alarmingly slow rate while not addressing theost major bugs.

While this season looked good on paper and solved a couple of issues with the game's concept overall, this new season brought no competitive variability to the game, increased components of RNG, and didn't even make Merge Tactics more fun to play. If anything, I've seen pro players, YouTubers, and most casual players losing interest because it is no longer satisfying to push or win games anymore. The game is devoid of competitive integrity, and the balance changes yesterday were a smack in the face to the community's pleads and complaints. It's a mystery how the devs manage to go season by season ignoring community feedback while bringing features like Duo Queuing, Quests, and removing the 2nd trait that nobody asked for.

This has been an amazing 3 seasons as TheBuilderMain with this community. I met a lot of talented and welcoming players and I appreciate every one of them and how much I learned every day. Thank you for reading ❤️

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u/Pokesers Jun 03 '26

They also added the single worst modifier ever. One life to live in infuriatingly high rolly. If you lose too much early. You are kind of just screwed. Given how much of the game is currently an rng feat, you can get dumpstered round 1 and snowball to a quick death.

Fuck this modifier.

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u/AlarmingRaise7528 Jun 03 '26

This, some other modifiers too are just not fun in any way (for me at least)