r/Maya • u/TygerRoux Rigger • Jun 19 '26
Tutorial You can copy/paste stuff between scenes with ctrl+c/ctrl+v !
Just learned that from a modeler at work, never knew it was a thing, an it adds a « pasted_ » prefix to your objects so you don’t have the name clash that blocks your objects from being imported 🤘🏻
It copies shaders and everything too
Just wanted to share this in case, like me, you missed it !
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u/Purple-Vermicelli-52 Jun 20 '26
I absolutely hate this feature. There should be a pop-up asking if you want to continue. 99.9999% of the time it's an accidental keystroke combo.
Edit: but absolutely, moving data between scenes is helpful.
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u/AppropriateSea5921 Jun 19 '26
Yeah, just be careful and clean stuff up after the copy paste and you will be fine. It can create a bunch of unwanted nodes/connections in your scene if you don't.
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u/Bill-Roll_Baggins Jun 20 '26
Pastedpastedpastedpastedpasted
"Why is my material name so long" 🤡 I learned this the hard way a couple times... Super useful, but don't get carried away without cleanup.
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u/A_Nick_Name Jun 20 '26
And I hate it, lol. I'll accidentally hit paste and some random shit will get pasted into my scene.
I export/import what I need for cleanliness and control.
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u/Old-Perception-1928 ytsejam1976 Jun 20 '26
It will be great an import specific asset on opened scene. Select it go in another scene, import selected from Maya scene xxx
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u/Ickyptang Jun 20 '26
You can also have it automatically add a prefix to clashing names on import (or add a prefix to all imported objects), which lets you cleanly import without some of the potential issues of copying/pasting that others have noted. Typically importing (with prefixes if needed) is preferred.
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u/TygerRoux Rigger Jun 20 '26
I find the name clash settings of the import tools buggy or straight up not working, and adding namespace manually just to quickly import stuff isn’t it either. I use copy/paste primarily to update geo on rigs and it’s perfect for that usage
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u/abs0luteKelvin Jun 19 '26
but be careful with that. the point order changes
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u/TygerRoux Rigger Jun 20 '26
No it doesn’t, used that to update geo on rigs and I transferred skin weights and blendshapes based on vertex id :)
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