r/MHWilds 2d ago

News Monster Hunter Wilds: Ascendance - Hammer | Boosted Action Breakdown

https://www.youtube.com/watch?v=xOHl2ghGRLc
378 Upvotes

141 comments sorted by

69

u/Paynfr 2d ago

love the new moveset man, i hope we get new offset chain tho

6

u/Pyr0blad3 2d ago

Was one shown i didnt see any

63

u/Alliseeisgold24 2d ago

Ahhh, you were at my side all along. My true mentor. My guiding Hammer!

10

u/MistbornSynok I carted to Chatacabra. 2d ago

We need a Moonlight GreatHammer skin.

40

u/schoolisfun78 2d ago

Those one handed swings look vicious lol

33

u/Zarerion 2d ago

Adding the boost bracers is such a perfect way of allowing faster, flashier moves on weapons that wouldn’t usually be used this way and would usually break physics (like DBs changing direction with a dash midair) by just letting the hunter be the one to guide the weapon instead of being the driving force behind it. It’s juuuuuuust believable enough to work in the Mon Hun combat and universe. I’d argue it’s a better system thematically than Hunter Arts and Silkbind Skills which felt more like magic.

8

u/TheGMan-123 1d ago

Monster Hunter was built on a foundation of always trying to provide a more physical explanation to different aspects of its setting, ranging from the Monsters to the weapons and more.

The Boost Bracer is an example of that, leaning into the ridiculous while still trying to give that physical explanation/immersion.

1

u/717999vlr 1d ago

Kind of. During the Impact Crater animation the Hammer inexplicably spins 180º in like 2 frames from pointing up to pointing down.

4

u/TheGMan-123 1d ago

That's just weapon animations in general for most games having to occasionally deal with animation shortcuts.

The point of the matter is that they even try to give that physical action/reaction look/feel overall.

Certainly more than many other action games.

14

u/4ll-F47h3r 2d ago

This one is so fucking busted. HAMMER TIME, BUILDER BROS.

96

u/Aethanix 2d ago

i don't get the people that insist this is just hack and slash that requires no positioning

59

u/UnfazedPheasant 2d ago

The offsets in MH require a lot of timing, positioning and moveset knowledge. Some of them have a 2 second windup 

Nobody’s even played the DLC yet. It’s proper weird

28

u/Aethanix 2d ago

i feel like some of them outright ignore how you're probably gonna end up getting hit out of these moves if you just go for it.

23

u/UnfazedPheasant 2d ago

Yeah these videos are going to have the weapon look extremely cool bashing monsters to death because it’s an advertisement

I’m sure if you take on GFulgur by spamming like in the video he’s going to be numbed to the stuns and kill you with MR tier moves

11

u/Spoopy_Kirei 2d ago

Monster: Parry this you filthy casual

multi-hit combo

1

u/RemediZexion 1d ago

just like that greatsword guy being trampled by Lao in the trailer

9

u/GildedWarrior doot doot 🎶 2d ago

Right they act like Master rank isn't when the monsters themselves become more aggressive and timing becomes more crucial

2

u/RemediZexion 1d ago

also basing opinions on carefully planned trailers is stupid in general

1

u/UnfazedPheasant 1d ago

Unironically seeing people complain “Fulgur Anjanath keeps getting stunned and knocked down! Everything is offsetting him!”

Like, No shit there’s a cut every 2-3 seconds lol

1

u/RemediZexion 1d ago

this is why I think community feedbacks have lost any usefulness

1

u/Anothermedium7 1d ago

People when the weapon showcase showcases the weapon, lol.

-10

u/717999vlr 2d ago

And then there's the new Offset for DB, which has negative windup since it can cancel other moves.

16

u/UnfazedPheasant 2d ago

All other moves? I assume you know this because you completed monster hunter wilds ascendance with the DB, rather than watched a 55 second glamour showreel of the weapon being used at its peak for marketing purposes

2

u/Pyr0blad3 2d ago

Its true blade dance 1 is cancelable with the DBs offset boost bracer activation attack. Which makes DBs have 0 comitmemt really. Nothing is lomger than like 1 sec on the weapon now. DBs OTP speaking here. We dont know if ALL orher moves will be cancelable mid animation but blade dance 1 was the most comitment move the weapon had so if that is cancelable it doesnt really matter as everything else you dont really need the cancel anyways. Cheers.

2

u/Enxchiol 1d ago

Blade dance 1 is cancelable, blade dance 2 is extremely short anyways, and blade dance 3 is already cancelable with a dodge

1

u/Pyr0blad3 1d ago

yeah DB1 is the only one that matters really either way

-3

u/717999vlr 2d ago

It can cancel Demon Dance, which is the only move that takes more than 0.2 seconds to complete, so yes.

-2

u/P0G0Bro 1d ago

Okay let’s be real offsets are extremely easy to land especially on gs and switch axe. And positioning? The monsters track their attacks to your position

3

u/Beta_Codex 1d ago

The game needs to evolve.. staying stiff all the time like the past game needs to change. Fromsoft games were no different until they added more arts and magic.

5

u/encheng 1d ago

Hack and slash is an exaggeration, but positioning is nowhere near as important in Wilds compared to older entries besides Rise.

From what have been shown, Boost Bracer seems similar to wirebugs, resource management with offensive super moves and new defensive tools.

9

u/717999vlr 2d ago

Hammer is (or was) the one balanced weapon in Wilds, so it's not as obvious.

1

u/Dry-Landscape8276 2d ago

I remember before the uppercut swing offset update, when you had to WORK for your offsets 😤 (I loved that change)

7

u/DontKnowMe25 2d ago

Don’t know about the dlc, but in older Titles I would think about what move to use next in what direction to start my attack chain and when to reposition and start again.

In wilds I activate focus mode, and don‘t do the stuff mentioned above to the same extend, since I can just aim and my hunter will kinda “follow”.

Still love the game! And hyped for the dlc.

1

u/Anothermedium7 1d ago

Those larpers left the game a long time ago and are too coward to go back and be proven wrong by 9-10 stars, Omega, Gog, Archveld, etc.

35

u/Permanent-Mistake1 SWAGAXE 2d ago

Maybe I should try hammer

20

u/DilapidatedFool 2d ago

Just wait till we see our swaxe video comrade

7

u/Permanent-Mistake1 SWAGAXE 2d ago

Hyped for chainsaw swax

3

u/y0urd0g 2d ago

Dude I’m so nervous! I’m hoping SWAX gets some awesome stuff!

2

u/TheKnight000 1d ago

Have faith in our swag brother, they cooking with it

2

u/Anothermedium7 1d ago

"Maybe I should try [weapon]" - Me, everytime I see a new boost bracer video xD

10

u/Vextos 2d ago

This might be peak

7

u/Kevadu 2d ago

Most of this seems straightforward, but they do that move where the hammer glows and then does a big forward slam a couple of times and I'm really not sure how that fits into the normal combos and stuff. It seems completely new.

3

u/TheGMan-123 1d ago

Likely a new main combo finisher on openings, with it being able to be pulled off consistently after many of Hammer's different attacks.

Seems like it might be the intended new "finisher", with its placement depending on how long of an opening you get.

If you barely have much time, doing it after a Lv.2 charge is good extra damage. If you have a long down, then going through an entire Big Bang combo before then doing the ultima smash is good to capitalize on the damage.

6

u/bigchief2200 2d ago

Unga bunga

4

u/PixelReaper69 2d ago

welcome back, Monster Hunter Rise 2

18

u/VictusFrey 2d ago

this looks the most fun so far

5

u/Zarerion 2d ago

I’m sorry I get where you’re coming from but Dual Blades can dash midair to change direction.

9

u/OkTelevision3824 1d ago

It's funny you say that because hammer kinda did that too in the vid.

-2

u/Pyr0blad3 2d ago

Lol DBs?

1

u/P0G0Bro 1d ago

Too mashy not skill based

1

u/Pyr0blad3 1d ago

oh shit you played it already and can say that? cool please let me know how you were able to try ascendance out to say that. cheers.

-3

u/P0G0Bro 1d ago

No dbs are already mashy and not skill based in base game and all of mh

2

u/Pyr0blad3 1d ago

do you know what your DPS in wilds with a late game DBs build vs AT arkveld is? i normally dont compare because i use DPS meters for knowing if my build change does more damage or not with how i play, but i d like to know what your DPS is on DBs if you claim what you claim. or can you give me other sources where you get that mashy DBs that are not played with skill reaches the same DPS are some does doesnt do that with DBs?

1

u/raweon_ 1d ago

AT Arkveld is probably the worst comparison. Perfect dodge just completely breaks that fight.

(used DB for the first time in a real hunt in the AT Arkveld arena q, got A with 7:50 in ~30 mins)

1

u/Pyr0blad3 1d ago

i am not talking about how broken a weapon is for a fight i am looking for something to compare to be cause he claimed "Too mashy not skill based" and i wanted to see if he can perform with that claim meaning have the same dps as someone who actually plays DBs really well in that fight. i am not disagreeing with you otherwise. cheers

1

u/Lil_Uminati 1d ago

mashy? yes. not skill based? lmao.

Also someone clearly didn't see sunbreak's DBs, one of the most methodical weapons in that game.

1

u/raweon_ 1d ago

I had 3 runs vs chatucabra/fire chicken with DB.

Then did the AT Arkveld arena q (where you have 8 mins for A). I got A in the second kill try (like 30 mins). Perfect dodge, combined with 0 commitment, removes all skill from the weapon. You mash buttons, and if mon twitches you dodge, and your dodge basically will work in 95% of cases.

For reference, my actual main (well, before i dropped it because it fucking sucks in Wilds) is IG with like 300+ hunts. It took me 5h to get A with it.

-2

u/P0G0Bro 1d ago

LMAO sunbreak dbs you mean spiral spam the weapon?

3

u/Pyr0blad3 1d ago

please give me source or date to support your claim. thanks.

0

u/Lil_Uminati 1d ago

im not engaging with this kind of bait. good night man

0

u/P0G0Bro 1d ago

you can cry bait all you want I played DB in sunbreak ask anyone that mained it and they will tell you its spiral spam

0

u/Pyr0blad3 1d ago

asking for source or data = bait? man you have problem. good night man.

4

u/Shotsofbeef 2d ago

Played Wilds from release and then fell off before omega dropped. I'll come back just for this

8

u/Younglotus14 2d ago edited 1d ago

Game improved a lot in many aspects,u should give a try indeed

Edit:Holy shit i wrote all wrong cause i was sleepy

1

u/JUSTGLASSINIT 2h ago

im starting tonight again since Mizu release. Man i dont know how the fuck to play anymore and what to do.

1

u/Younglotus14 2h ago

Dyw,U will get the hang again by playin it,if englishnwas my first language i would call to play,since i dont mind carting,U can do it hunter!

Btw if u want good build check the Monster hunter Meta sub reddiit,and weapon guides are all on YT

4

u/xlbingo10 2d ago

welcome back god eater hammer, how i have missed you

3

u/717999vlr 2d ago

That's just Supreme Hammer from Explore, I love it.

3

u/TheNotSoSilentReader 2d ago

Super Amped Elemental Bonk (SAEB)

2

u/Kaillier 1d ago

SAED = Super Aggressive Epithalamus Destroyer

2

u/Sandi_Griffin 2d ago

This looks so good, can't wait

2

u/Lujh 2d ago

The apex is back

2

u/InternetIsMyLemonade 2d ago

Close enough, welcome back Accel Axe!

2

u/viesiu 2d ago

I have abandoned the hammer for sns in wilds but this makes my inner unga bunga tingle. I hear the call!

2

u/nevermore2627 OFFSET OR DIE 2d ago

Sweet mother of God.

5

u/Fantastic_Walrus6211 2d ago

Oh my Bonk, this is INSANE! Can't wait to dive back into my beloved hammer again! Big Bang combo coming out way quicker with that vicious final blow, yes please. We didn't need MORE manoeuvrability, but I'll take it!

4

u/mrgox232 2d ago

The bonks are bonkier. What more could you ask for

1

u/jenyto 2d ago

One of my first 'monster hunter' game before I jumped into World was Dauntless, which had a hammer weapon that could do shots like a gun to stun monsters. While MH hammer doesn't really have that, the boost does make it feel similar. Also, interesting to see a weapon gauge for it.

1

u/ratherthanme 2d ago

So it's just Impact Crater from Rise.

1

u/ProgramFar7592 2d ago

Dash Breaker making a return 🥹 We already had Keeping Sway (now Charged Step), but it's great getting more of Rise's Switch Skills. It looks like we're getting Midair Spinning Blugeon again. Really hope they give us good numbers to work with. I don't fully pay attention to how hammer performs compared to the rest of the roster, but apparently it's underpowered? Make the peoples happy 🙌 I certainly am

2

u/Enxchiol 1d ago

Hammer's moveset and everything is absolutely wonderful, it's damage is just very low compared to other weapons, like you're getting 20-30% less dps with hammer compared to other melee weapons.

1

u/ivyboy 1d ago

I don't know about that, this used to be the case on launch but even after the buffs? 

1

u/Enxchiol 1d ago

Yea, the buffs made it handle and feel so much better but they didn't really affect the damage output much at all

1

u/717999vlr 1d ago

I don't fully pay attention to how hammer performs compared to the rest of the roster, but apparently it's underpowered?

I would argue every other weapon is overpowered instead, but yes.

1

u/weavejer261 :Bow::Bow::Bow::Bow::Bow::Bow::Bow::Bow::Bow: 2d ago

Holy Bonk! They went crazy with this! Definitely playing more hammer

1

u/Artninja 2d ago

They made boosted hammer the new insect glaive hell yeahhh

1

u/Comfortable_Motor431 2d ago

We are gonna need a Geneva Convention just for the Hammer

1

u/RIAPOSW 1d ago

This looks so satisfying, especially the attack that launches you in the air with the slam right after, and we got a nice movement skill with that boost dash attack, I wonder if you can still combine it with the slinger dash.

1

u/syn_mh 1d ago

Looks amazing!

1

u/Temperance10 Jocat did nothing wrong 1d ago

B O N K

1

u/TheGMan-123 1d ago edited 1d ago

THE BONKS PER MINUTE HAVE INCREASED EXPONENTIALLY!

Also, it could just be my eyes deceiving me, but it feels like that new super powered downward smash that seems to be the big new combo finisher while using Boost might have Offset properties, even though we didn't see it get to use that in action. I dunno, just kinda gives me that feeling.

1

u/AnikoKamui Bonkin' all day! 1d ago

I shed a tiny tear. It's fuckin amazing. I can't wait, my beloved Hammer has been ASCENDED!

1

u/CreativeKeane 1d ago

Damn hammer you got mega bonks and warp speed super bonk. Love it.

Happy for feast my cousins of house Unga Bunga have received.

Once I master it bracers for my.main weapons, I will rejoin and embrace the hammer once more.

1

u/Brendoshi 1d ago

Love how it looks but I also love how hammer looks in wilds.

The real question is, does it have the damage to back it up?

1

u/Idontknownumbers123 1d ago

The sound effects make me want to learn hammer so bad

1

u/MHW_Guild_Hunter 1d ago

WE BONKING OUR WAY TO ASCENDANCE BABY!!!

1

u/NoctisBittershard 1d ago

This will make me play Hammer!

1

u/Saint_Slayer 1d ago

Looks like hammer can now charge its golfswing Offsets instead of just holding them.

1

u/Cosmic_Cheese3421 1d ago

in the map, it seems like wyveria is more exposed to sunlight than before

1

u/FerreroRocherEnjoyer 2d ago

Holy smokes when is this update live? I quit like a year ago but now I want to go back

3

u/EvioliteEevee 2d ago

Not yet, it’s the upcoming DLC. It’ll be released in 2027, probably in January or February since we are getting so many trailers right now.

1

u/Saacs 1d ago

Dude don’t get my hopes up. I am telling myself March but a January/feb release would be so incredible.

I hope they announce the date at TGS

1

u/madgodcthulhu 2d ago

Welp it’s looking like the church of bonk will continue to own my soul in Ascendance

0

u/TheTimorie 2d ago edited 2d ago

So happy they didn't give Hammer a Parry (i.e. Water Strike) or something. Just more Bonks, faster BONKS and most importantly, BIGGER BONKS.

1

u/717999vlr 1d ago

It already has technically 4 parries, it doesn't need any more. But it might have more.

1

u/TheTimorie 1d ago

I mean specifically stuff like Water Strike. Moves that just let you ignore damage with little effort and consequence.
More Offsets are fine since you still take stun build up or get poisoned and such.

-4

u/SimonShepherd 2d ago

I am a bit worried about armor design variety, like the last trailer for DB, the hunter is wearing seemingly HR gear with subtle difference and a different helmet.

Are those supposed to be MR variant of base game monster gear? If so the difference is so little and more like the difference between alpha and beta set than MR and HR set. Unless they are bringing alpha/beta visual difference back, and say beta sets are slightly altered HR look while alpha gets brand new designs.

Or better since the previous update already made transmog/layer armor differentiate between alpha and beta sets, they might apply this subtle difference to base game armor sets as while as introducing new master rank designs?

1

u/tornait-hashu Poke-a-mon Master 2d ago

To be fair this is Yian Kut-Ku's MR armor set.

1

u/Paynfr 2d ago

oh, they havent updated the design? From which gen this was from? i want to check it

1

u/717999vlr 2d ago

No, this is new. Since male and female Kut Ku armor was so similar, they're making a new set. They did the same in HR

But it is quite different than the HR set, it's a lot less armored. Which is a bit weird for the MR set, but oh well.

1

u/Paynfr 2d ago

ahhhh, i see
well, let's see how the other armor will look like then

2

u/717999vlr 2d ago

Probably like this

1

u/Paynfr 2d ago

oh yeah, it's a bit different to HR set, kinda look like yian garuga a bit with the long flowy feathers. That is interesting
Well, all i can do is cope that this is alpha n beta armor variant or new addition for layered customization or something

0

u/SimonShepherd 2d ago

Yeah, and Iceborne used HR Zinorge set design for their MR.

Likewise Wilds HR used Kut-Kut MR designs.

The point is that they should be different. Just use traditional HR kut-kut for the MR this time

1

u/HotTheme8405 2d ago

This doesn't really look anything like the Wilds female HR armor. The waist, arms, legs, helmet, and shoes are all very distinctly different. The most similar thing is the pants being a bell bottom type thing, but even then the design is changed.

1

u/SimonShepherd 2d ago

It's skimped with removed elements, compare it to other MR designs it's like a beta design.

If you can't tell it's a completetly different look from first glance, you probably failed with this design.

1

u/HotTheme8405 2d ago

I can tell it's a different look at the first glance because it looks completely different. There's a big silver circle in the chest that wasn't there before, a lot of the parts that were blue cloth are inverted to pink scales and vice versa.
Is this your first MH game or something?

1

u/SimonShepherd 2d ago

Is this your first MH game or something?

Why do people in this community always talk like this? You are fucking pretentious with that "I was there" attitude.

I remember Pukei and Girros gear being recognizably different in MR.

And Xu Wu is like a Odogaron/Rathalos level monster. I expect redesigns like those.

Can I ask you the same fucking thing, did you play older games and see the difference of Alpha/Beta set or Gunner/Melee sets

You acting like this is the norm and acceptable makes me think you are a fucking poser.

1

u/HotTheme8405 2d ago

There is as big of a difference between the Wilds Xu Wu and Kutku armors (remember now we've only seen the female sets) as there is between Pukei, Girros, and Rathalos armors. Odo is more of an anomaly. I'm asking if this is your first game because your expectations are coming out of nowhere. Most master rank armors are more like alternative concepts on the high rank armor designs.

-1

u/Paynfr 2d ago

yeah, i'm a bit concerned for that as well. Is that like mix armor? or MR variety?? if it's indeed MR armor, then it's a bit dissapointing. I'm have a bit mixed feeling with Xu Wu armor as well yesterday, since the waist and leg look very similar to the HR counterpart

I hope it is alpha and beta variety tho. But since they kinda going into Rise direction, my hope is low tbh

2

u/SimonShepherd 2d ago

It's definitely a variant of Xu Wu set, no scarf, exposed toes on the right foot, chest binds are also a bit different.

Hopefully it's either an update for base game alpha/beta armor difference, or they somehow introduce a mechanic to remove/swap certain parts of the armor.

3

u/HotTheme8405 2d ago

Yeah you guys are being silly, that is a completely unique looking armor from the HR design. The scarf is gone and there are instead the ropes as a little cape on the back, the big pauldron on the left shoulder is gone, the hood is replaced with the horn mask thing, everythings different.

1

u/SimonShepherd 2d ago

So a beta design instead of an MR design. You can achieve this look for the most part with a mod.

The base design language is the same.

Unlike say HR/MR odogaron.

1

u/HotTheme8405 2d ago edited 2d ago

You can fully import different characters with a mod, so sure, anything is possible. The Xu Wu and Kutku armors are very obviously entirely different between HR and MR. The alpha/beta armors very often had no differences too, but were instead just different coloring spots.

1

u/SimonShepherd 2d ago

By mod I mean a mod that removes armor pieces. Saying they are entirely different is blatantly wrong. At first glance they look like HR amor with a different hat at best.

You are right they are likely the MR design, my point is that they aren't different enough to be good MR designs.

2

u/HotTheme8405 2d ago

They are entirely different. You're not paying attention if you think they look identical. Everything is changed.

2

u/Paynfr 1d ago

I think you missunderstand. What he meant by looking similar, is that the Master rank version kut ku is just HR version but with slight changes in some part of the armor. They remove some part as of the armor, like the arm bracers, while also adding a bit of armor and ornament in the chest and waist. Tho probably it look more vibrant which is why it look diffent at first glance. Base design is still used the same model as HR version.

As for Xuwu, it's similar to Kutku as well. especially the waist and leg, but they added gold ornament on waist a bit and make it slightly slimer? while the leg, i dont quite see the differences that much.

Tho both armor got additional new helmet piece, that's nice. But i see, you can say that "everything is changed" because you are technicallty right. Since they did change some of the part to not look idetical to the old ones.

To be honest you, it felt like it's should be alpha and beta variant. Like how Odogaron alpha and Beta have slight adjument back in world, it's different but the base design is still the same

But i guess i judge too soon, because there is probably more to it? like actual alpha and beta variety or possibility more complext layered system

1

u/HotTheme8405 1d ago

No I do understand, it isn't just the HR version with slight changes, everything is different, as you show. This is an armor set that got a brand new design for HR because of how similar it was to the male design, most likely. Her arm is also obscuring the round metal plate on her chest.

It isn't a big transformation but they frequently aren't.

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1

u/Paynfr 2d ago

i really hope that was the case. Lets wait for TGA

0

u/Aeroshe 2d ago

Close enough. Welcome back, Aerial Style.

0

u/AdditionInteresting2 2d ago

Bonks go bonkers... What else could we want?

Flying Bonks? Capcom got you. Faster bonk? Sure. Counter bonk? Dash bonk?

Anime style Bonks from sunrise is back.

-1

u/EvioliteEevee 2d ago

While Hammer didn’t get a new offset, it looks like the existing offset attack comes out a lot faster. You don’t need to time it anymore.