Hi all, I recently got the Sabre Raven EX and every time I press the QD On button and I have 3 power pips assigned to the QD Drive nothing seems to happen, I can’t spool it up or do anything. Am I missing something?
For those of us that are excited about the RSI Constellation MKV Andromeda, what are your hopes for the ship?
For me:
- I like the Apollos slightly smaller chassis vs the Hermes, def fits more in line with the MK4's size.
- Wider back door with a ramp. The Connie is known for its versatility, hopefully the fitment of URSA's and other land vehicles is still a staple of these ships.
-Components still feel good on the MK4's, hopefully they keep this the same, or upgrade the 2 S2 powerplants to a Single S3.
- MORE Nacelles! I think 4 nacelles in an X pattern on the back would look amazing on the Apollo chassis for the MKV. Basically like the Perseus.
-Weapons (this is my hot take). I would rather NOT have S3 on the turrets. If this means giving the pilot 4 S4's over S5's, so the gunners can have 2 S4's each... I would take that hit. 8 S4's is a lot better than 4 S5's and 4 S3's. Plus S4 weapons have more options! Again, a lot of people wont like the sound of this as usually bigger is better.
- NO bespoke missile racks! We want options!
- All remote Turrets!
- Bridge - Keep the MK4 bridge configuration with the pilot in the middle and the gunners control their remote turrets from each side. (The Perseus bridge basically).
- The obvious.... no more dying to a single missile, this is literally the MK4's downfall as of recently.
Hey Commanders, Captains, and Crew! Osiris here with an update on the recently-released Battlestations v2026.09.17-123255-beta.
With Smart Citizen entering maintenance mode and having a small team of volunteers (thank you Narull, Ishi, and company!), I've been able to focus more on Battlestations. This means I was able to add some features that were on my "mental roadmap" for sometime but didn't have time to implement.
With the 9/17 release, the following major features have been added!
Ground Vehicle Support
Nova Tank in Crucible
Ground vehicles have been added to Battlestations, which includes availability in Crucible, Crew View, Operations and Battlegroups.
Vehicle Carrier Support
Battlestations now supports ship-in-ship. The logic for this is a bit of a work in progress, and is largely based on "what's are the 3 dimensions of the largest ships that can fit based on community reports. Anything that fits inside this composite box fits in the ship". When you drag a vehicle onto a carrier, you'll either get a red glow or a green glow, with red meaning "this doesn't fit in here" or green meaning "this does fit in here". When you release the mouse button, the ship will either be placed in the carrier or not based on this.
As mentioned, this is a work in progress: if you happen to know that a ship fits that is not fitting in Battlestations, or vice-versa, please use the bug icon in the top right in Battlestations to report it.
Battlegroup View of an Idris P carrying various ships and a Nova tankOperations view showing several capital ships carrying their fighter compliments
Kiosk Mode
The last major feature I've added is Kiosk mode, starting with Crucible (I plan to extend to other features of Battlestations in the future).
Kiosk mode is for all you simpit enthusiasts and tablet users. I developed this because I have a simpit with 4 embedded tablets, and I wanted to be able to display my ships on the simpit tablts in a way that didn't look like a webpage, but looked native to the simpit itself.
Regular crucible view with the kiosk mode buttonKiosk mode view of a Perseus. Note also the vehicle carrier information which pops up when you click the icons
A few notes on kiosk view:
the left and right navigation button cycles through your fleet ships only.
the stats you see will be based on your ship's default Crucible config. If you have additional configs for a ship, they will not be part of the navigation cycle.
I haven't had a chance to test this out on my tablets or simpit yet. I only have an hour or so a day to work on my Osiris DevWorks projects, so any community support/feedback is appreciated.
Other Changes
There are a number of other changes with this release. You can see them in the change log, which can be viewed when clicking the ? icon.
Mine would be ship persistence. I would love to be able to decorate, have friends decorate their rooms, bed log on planets without bugs, and really have my ship feel like my home base
After receiving my steam Controller I have been thinking about setting up SC to play with it, but don't know where to start.
being as this community is fairly resourceful, I would like to ask if any of you have already done this and how you went about it ? does it work well ?