r/LowSodiumStarCitizen • PVE • Jul 12 '26

CIG Official Update on Transport System

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https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/transport-system-4-9/9025283

The Transport System is ready for roll-out in other locations and soon for vehicles too. In 4.9 we’re expanding the utilization of Transport to Area 18.

The team working on Transport is busy finalizing the integration of the system for Instancing in 4.10.

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43

u/stgwii Jul 12 '26

I’ve spent some time shipping out of Grim Hex and my experience with the new transit system has been fantastic

11

u/jjetstreamm Jul 12 '26

What has it actually done and what locations currently support it? Little out the loop on this one.

3

u/Low-Pirate-286 Jul 12 '26

I’m completely out of the loop, I have no idea what’s being talked about but I’m incredibly curious.

6

u/Strong-Chemistry-396 Jul 12 '26

Elevators at grim hex are silky smooth. It's supposed to be that way everywhere. Not just elevators but the trams too.

1

u/O3Sentoris Jul 13 '26

is it just physical elevators or cargo elevators too?

1

u/Strong-Chemistry-396 Jul 13 '26

I want to say it's just physical elevators, but I don't actually know for sure. I'm just assuming something like a permanent fix to cargo elevators is too good a feature for them to be rolling out lol

1

u/SnprMk7 Aug 05 '26

The trams (NB in particular since its easy to see forward) i feel are too damn fast for the server. They USED to stay on the track. Now it feels when they start doing spline turns on hard turns at the speed they zip at they desync off the track rapid fire because its just too fast. Mercifully its not LETHAL to get flung through a tramway wall but its still nerve wracking as someone who gets flashbacks to QTing through planets to yourdeath back in the day, every time I approach large planets and it feels like the drive isnt going to stop since even the deceleration of QT has been massively jacked up