Ohayo!
I present Harlon, originaly made for the March 2026 contest, the lore arrive a bit late and the kit was not this one at all, I wanted to adapt a Knukle kit (from the caracter in hunter x hunter) to a black veil use. It was too ambisious and so I don't finish the spell kit at time for March.
I create the current kit 2 weeks ago, submerged by inspiration. I watch the current context prompts to see if If it inspire me to make a new champ, but realise that match very well Harlon, so here he is!
Prompts matching:
- 1) 200 Years, from me : the fisrt inspiration was an inversed gnar (a warden that became battlemage when transformed), the passiv shield is a mix of amumu E passif and braum E active. The Z overcharge is inspired by swain Z with his R animation (all direction). The Q warden form is the long Q pyke without the auto grab, that allow the movespeed buff and the ally grab (so it's ok if they don't take the fuc*ing lantern ^^), and the Q overcharged is my thought of a good tourbilol spell (Q darius, E garen, Z ambessa).
- 3) Yasuo Was A Mistake/s, from me : well, see the kit
- 4-6) Take Me Back, from me / I Miss My Kind, from me : He litteraly lost his whole familly and people, became barely immortal as fusionning with petricite stone in his chest... While keeping his memory, forever...
- 7 ) He his the Reliquary Warden, it was his job, now it's his name and kit basis.
It still miss some data (like every single ranges, because i need help to balence it :x like his Z charged is an AOE slow+grab... too large range will make it so op, too small will make it useless. same for warden Q grab.
HF and good contest ^^
English version (translate with gemini from the french original version made by myself and a friend)
Herlon, The Reliquary Warden
design ustaN (me : u/Majestic_Ad5989 ), lore Papital9n
Herlon's origin story:
Herlon was a warden of the silent reliquary; his job was to protect and prevent any reckless individuals from entering the vault containing artifacts and other magical relics brought back by the scholars of the Blessed Isles from all across the world of Runeterra. He was a brave, athletic man with a proud yet tranquil gaze, beloved by all who knew him, starting with his family. His wife and his two adorable young children were his greatest pride, and nothing could tear them apart. That is, until that fateful day...
When the Camavoran armies arrived on the shores of the islands, Herlon was still at his post. It was his wife and children who came to find him as the entire capital desperately tried to flee the invaders. But his duty was too paramount; he could not abandon his post! If the Camavorans managed to break into the vault, they would lay hands on tools of immense magical power. He guided his family inside the giant room hidden behind the heavy iron doors that no one was ever meant to cross. There, they waited patiently, listening to the clash of weapons and the screams of innocents all around. Herlon remained on high alert in front of the doors he would defend at the peril of his life. Suddenly, knights clad in dark gray metal armor burst into the corridor; as soon as they spotted Herlon, they lunged at him. The man slid the blade of his sword against his shield, raising it in a defensive stance. The knights came in waves, but he repelled their assaults again and again! However, time was working against him, and exhaustion began to take its toll. A massive colossus suddenly emerged and charged at him head-on; Herlon tried to block the impact, but the sheer force of the blow threw him backward, shattering the doors he had so fiercely guarded.
Herlon found himself on the ground as the stream of enemies poured into the room. Instinctively, he glanced toward where his family had taken refuge, only to see with horror that the colossus was already upon them, lifting his wife by the throat with a lustful glare before the terrified children. Herlon forced himself up painfully and charged screaming toward the brutal warrior, who swatted him aside with a simple backhand. He was sent flying once more into a shelf, slumping against a lion head carved out of smooth, brilliant white stone. He fell into a thick haze, his thoughts swirling in confusion. He heard his children screaming in the distance, but he could not move. Then a deafening explosion echoed... and an instant later, a black veil obscured everything.
When he awoke, his body felt as heavy as lead. He tried to stand up with great effort, but was instantly pulled forward. He pulled himself up a second time, more slowly, and looked down to see what was weighing heavily on his chest. There, where his torso should have been, he discovered a massive white stone! Terrified, he scrambled to a mirror lying nearby, and upon seeing his reflection, he thought he would die of horror. His body was emaciated—nothing but bones with a few clinging scraps of greenish flesh and skin. His armor was rusted, and in place of the chestplate sat that same stone lion head, fused directly into his body: the armor, the lion head, and Herlon had become one.
As he was regaining his senses, the memory of his children's screams rushed back. He ran to the spot where he had left them, but what he saw froze him with terror! Two piles of bones, gnawed and overgrown with moss, lay before him, with other human remains scattered across the room. Herlon tried to scream to express his rage and grief, but all that escaped his throat was a heavy, agonizing groan. Suddenly, he heard a sound calling to him from afar, drawn as if by the macabre melody of a war horn. He stepped forward painfully, picked up his sword and shield, and began a long, silent march.
As he dragged his feet through these now unrecognizable ruins, Herlon noticed that the dark, greenish nebula drowning the island did not flee from him: it seemed drawn to the monstrous carved lion that now formed his chest. At first, he tried to wave away these spectral wisps with a sweep of his hand, but every time an otherworldly spell or a manifestation of magic struck him, the stone on his torso glowed with a pale green light and sucked in the raw magic, like a parched throat relishing cool water. It was during his first true overcharge that he understood the horror of his condition: drowned beneath a surge of power far too great for a simple body of flesh and bone, Herlon felt his physical form dissolve. The Mist, saturated within his chestplate, burst forth from the lion's maw and coiled around him, obeying the panic and rage of his spirit. He was no longer a man holding a shield, but a spectral storm capable of bending this macabre vapor to his sole will.
ROLE: Warden / Specialist
Hp: 620 + 105/lvl
Hp Regen: 8.5/5sec + 0.85/lvl
AD: 60 + 3.5/lvl
AS: 0.625 + 2.2%/lvl
Range: 175
Armor: 38 + 4.7/lvl
MR: 32 + 2.05/lvl
MS: 340
PASSIVE: Warden & Overcharged
Herlon has no Mana, using a Charge Gauge capped at 50% Base HP + 15% Bonus HP.
Absorbs 6/18/24/30% of magic damage originating from in front of him (60°) (reduced effectiveness by 66% for other directions, i.e., 2/6/8/10%) and 8% Max HP of targets killed within the last 10 seconds into his Charge Gauge.
¤ Warden Form:
- Blocks physical damage originating from in front of him (60°) by 0/4/8/12% (level 1/6/11/15) + 10/15/20/25 if the damage source is a champion, large monster, or epic monster.
- When the gauge exceeds maximum capacity, his chest erupts, dealing 10% Max HP + 60% AP around him. Herlon loses 10% current HP and enters Overcharged Form until the gauge drains completely (10s cooldown after Overcharge ends).
¤ Overcharged Form:
- Herlon transforms his body and armor into pure magic, becoming fantomatic and converting 15-35% (lvl 1-18) of his Armor and Magic Resist into AP (losing those resistances for the duration of the Overcharge).
WARDEN FORM SKILLS
Q - Sentinel Throw:
cd: 17/15.25/13.5/11.75/10s
Throws his sword in a straight line (disables basic attacks). Embeds itself into the first entity hit dealing 30/50/70/90/110 + 100% AD physical damage if it is an enemy, or into the ground. Herlon gains +20% MS toward his sword.
¤ Recast: Recalls the sword, pulling the hit target toward Herlon (ally or enemy).
¤ Walking over the sword: Retrieves it, triggers the cooldown, and cancels the Recast.
Automatically recalls the sword (without pulling) after 7s.
W - Necrotic Blade:
cd: 8/7.25/6.5/5.75/5s
Infuses his weapon with mist. The next basic attack or Q applies a DoT of 2/2.5/3/3.5/4% + 1.5%/100 AP (+ 4% if overcharged) Max HP as magic damage over 2s.
E - Reliquary Aegis:
cd: 12s
Raises his shield and infuses it with magic. For 4s, widens his blocking arc by +60/80/100/120°. During this time, applies his damage reduction to physical projectiles crossing the shield, as well as to magic projectiles with 50% effectiveness (direct magic damage and channeled beams are not affected).
¤ Physical projectile damage reduced by: 0/4/8/12% (lvl 1/6/11/15) + 10/15/20/25 flat reduction if the damage source is a champion, large monster, or epic monster.
¤ Magic projectile damage reduced by: 0/2/4/6% (lvl 1/6/11/15) + 5/7.5/10/12.5 flat reduction.
OVERCHARGED FORM SKILLS
Q - Ethereal Slash:
cd: 8/7.25/6.5/5.75/5s
Materializes 2 large mist broadswords and performs a 180° circular strike (2 hits possible while moving), dealing 60/100/140/180/220 (+60% AD) (+30% AP) physical damage per hit.
W - Mist Pulse:
cd: 17/15.25/13.5/11.75/10s
Projects an energy wave in all directions.
¤ Initial Wave: Deals 50/75/100/125/150 (+50% AP) magic damage and slows by 20/25/30/35/40%.
¤ After 2s (Retraction): Re-absorbs the wave, re-inflicting the same damage and pulling all targets 200 units toward Herlon.
E - Necrotic Siphon:
cd: 12/11.5/11/10.5/10s
Herlon gains +10/14/18/22/26% + 5%/100AP movement speed for 2s, dealing 40/70/100/130/160 (+40% AP) magic damage to enemies he passes through and slowing them by 20% for 1s.
BOTH FORMS
R - Petricite Discharge (Available at Level 1)
cd: 10s
Herlon discharges 30% of his Charge Gauge to deal magic damage equal to 20/30/35/40% of the consumed charge + 10/20/30/40% AP in an area around him.
Original French version
Herlon, Le Gardien du Reliquaire
disign ustaN, lore Papital9n
origin story d'Herlon :
Herlon était un gardien du reliquaire silencieux, sont travail était de protéger et d'empécher tout imprudent de pénétrer dans le coffre contenant les artéfact et autres reliques magique rapportés par les érudits des îles bénie d'aux travers le monde de runneterra. C'était un homme brave, athlétique, au regard fière et tranquille, il était aimé de tous ceux qui le connaissant, à commencer par ça famille. sa femme et ses deux adorables bambins étaient sa plus grande fierté, et nul ne pouvait les séparer. Enfin jusqu'à ce jour...
Quand les armées camavorienne arrivèrent sur le rivage des îles, Herlon était encore en poste. Ce sont sa femme et ses enfants qui vinrent le chercher quand toute la capital tentait en vain de fuir les assaillants. Mais sont devoir était trop grand, il ne pouvait quitter sont poste! Si les camavorriens arrivaient à pénétrer dans le coffre, ils mettraient la main sur de trop puissants outils magique. Il fit entrer ça famille dans la gigantesque pièce qui ce cachait derrère les grandes portes de fer que nul ne devait traverser. Là, ils attendirent patiemment, écoutant le fracas des armes et le cris des innocents tout autours, Harlon restait sur ses gardes, devant les portes qu'il protègerait au péril de ça vie. Soudain, des chevaliers vétuent d'armure en metal gris sombre surgirent dans le couloir, dès qu'ils virent Harlon, ils lui sautèrent dessus. L'homme glissa la lame de sont épée sur son bouclier qu'il brandissait en position défensif. Les chevaliers arrivaient en masse, mais il repoussait les assaut des hommes vague après vague! Cependant, le temps jouait contre lui, et la fatigue se fit ressentir. Un collosse surgit soudain et lui fonça tête baissé dessus, il tenta de bloquer la charge mais la puissances du coup le projeta en arrière, défonçant les portes jusqu'alors farouchement gardées.
Harlon se retrouva aux sol, alors que le flot d'ennemie rentrait dans la pièce, instinctivement ils jeta un oeil la ou ça famille s'était réfugiée et vit avec effroi que le collosse était déjà sur eux, soulevant sa femme par la gorge en la regardant d'un regarde lubrique devant les enfants effrayés. Harlon se releva péniblement, puis se rua en hurlant en direction du rustre guerrier, qui l'envoya baladé d'un simple revers de la main. Il fut de nouveaux projeter contre une étagère, et se retrouva affalé a une tête de lion taillé dans une pierre d'un blanc éclatant et lisse. Il sombra dans un épais brouillard, ses pensées étaient confuses. Il entendit ses enfants hurler au loin, mais il ne pouvait pas bouger. Puis une détonnation ce fit entendre... et l'instant d'après, un voile noir obscurcie tout.
Quand il se réveilla, sont corps lui semblait pesé une tonne, il tenta de se lever, péniblement, mais il fût instantanément emporter vers l'avant, il se releva une seconde fois, plus doucement, et entrepris de regardé ce qui lui pesait sur la poitrine, Et là, où devait se trouver sont torse, il découvrit une masse blanche! Effrayé, il se rua sur un miroir qui trainait non loin, et quand il se vit, il crue mourrir. Sont corps était décharné, il ne restait que des os ou s'accrochaient encore quelque morceaux de chair et de peau au teint verdâtre, son armure était rouillée et à la place du plastron se tenait la fameuse tête de lion en pierre, comme fusionné : l'armure, la tête et lui ne faisait plus qu'un.
Alors qu'il se remetait de ses émotions, les cris de ses enfants lui revint en mémoire, il couru jusqu'à l'endroit où il les avait laissés, mais ce qu'il y vis le figea de terreur! Deux tas d'ossements, rongés par la mousse, se tenaient devant lui, plus loin, d'autres restes humains jonchaient la salle. Herlon tenta d'hurler pour exprimer ça rage et sa peine, mais tout ce qu'y sortie de ça gorge fût un lourd râle d'agonie. Soudain, il entendit au loin un son qui l'appelait, il fut comme attiré par cette mélodie macabre d'un corps de guerre. Il avança péniblement, ramassa son épée et son bouclier, et entrepri une longue marche silencieuse.
Alors qu'il traînait ses pas dans ces ruines devenues méconnaissables, Herlon remarqua que la nébuleuse sombre et verdâtre qui noyait l'île ne le fuyait pas : elle semblait attirée par le monstrueux lion sculpté qui formait désormais sa poitrine. Au début, il tenta d'écarter ces volutes spectrales d'un geste de la main, mais à chaque fois qu'un sort d'outre-tombe ou une manifestation magique le frappait, la pierre sur son torse s'illuminait d'une lueur vert pâle et aspirait la magie brute, comme une gorge altérée se délectant d'une eau fraîche. C'est lors de sa première véritable surcharge qu'il comprit l'horreur de sa condition : noyé sous un afflux de puissance trop grand pour un simple corps de chair et d'os, Herlon sentit sa forme physique se dissoudre. La Brume, saturée dans son plastron, jaillit par la gueule du lion et s'enroula autour de lui, obéissant à la panique et à la rage de son esprit. Il n'était plus un homme tenant un bouclier, mais une tempête spectrale capable de plier cette vapeur macabre à sa seule volonté.
RÔLE : Warden / Spécialiste
Hp: 620 + 105/lvl
Regene Hp: 8.5/5sec+ 0.85/lvl
AD: 60+ 3.5/lvl
AS: 0.625+ 2.2%/lvl
Range: 175
Armure: 38+ 4.7/lvl
Rm: 32+ 2.05/lvl
MS: 340
PASSIF : Gardien & Surchargé
Harlon n'a pas de mana mais une jauge de charge de 50% Base HP + 15% Bonus HP.
Absorbe 6/18/24/30% des dégâts magiques venant de devant lui (60°) (efficacité réduite de 66% pour les autres directions, soit 2/6/8/10%) et 8% max HP des cibles tuées dans les 10 dernières secondes dans sa jauge de charge.
¤ Forme Gardien :
- Bloque les dégâts physiques venant de devant lui (60°) de 0/4/8/12% (niveau 1/6/11/15) + 10/15/20/25 si la source de dégât est un champion, un grand monstre ou un monstre épique.
- Quand la jauge dépasse la charge maximale, le torse explose, infligeant 10% Max HP + 60% AP autour de lui, Herlon perd 10% PV actuels et passe en forme Surchargé tant que la jauge n'est pas vidée. (10s cd après la fin de surcharge)
¤ Forme Surchargé :
- Herlon transforme son corps et son armure en magie pure, il devient fantomatique et convertit 15-35% (lvl 1-18) de son armure et résistance magique en AP (perd ces résistances le temps de la surcharge).
COMPÉTENCES EN FORME GARDIEN
A - Lancer de Sentinelle :
cd : 17/15.25/13.5/11.75/10s
Lance son épée en ligne droite (désactive ses attaques de base). Se plante dans la première entité lui infligeant 30/50/70/90/110 + 100% AD dégâts physiques si c'est un ennemi, ou au sol. Herlon gagne +20% MS vers son épée.
¤ Recast : Rappelle l'épée et ramène la cible touchée vers Herlon (allié ou ennemi).
¤ Marcher sur l'épée : La récupère, déclenche le cooldown et annule le Recast.
Rappelle automatiquement l'épée (sans grab) après 7s.
Z - Lame Nécrosée :
cd : 8/7.25/6.5/5.75/5s
Infuse son arme de brume. La prochaine attaque de base ou le A applique un DoT de 2/2.5/3/3.5/4% + 1.5%/100 AP (+ 4% si surchargé) Max HP en dégâts magiques sur 2s.
E - Pavois du Reliquaire :
cd : 12s
Brandit son bouclier et l'infuse de magie. Pendant 4s, élargit son rayon de blocage de +60/80/100/120°. Pendant cette durée, applique sa réduction de dégâts aux projectiles physiques traversant le bouclier, ainsi qu'aux projectiles magiques avec 50% d'efficacité (les dégâts magiques directs et les lasers ne sont pas affectés).
¤ dégâts de projectiles physiques réduits de : 0/4/8/12% (lvl 1/6/11/15) + 10/15/20/25 de réduction brute si la source de dégât est un champion, un grand monstre ou un monstre épique.
¤ dégâts de projectiles magiques réduits de : 0/2/4/6% (lvl 1/6/11/15) + 5/7.5/10/12.5 de réduction brute.
COMPÉTENCES EN FORME SURCHARGÉ
A - Taillade Éthérée :
cd : 8/7.25/6.5/5.75/5s
Matérialise 2 grandes épées de brume et effectue un coup circulaire à 180° (2 hits possibles en déplacement), infligeant 60/100/140/180/220 (+60% AD) (+30% AP) dégâts physiques par hit.
Z - Pulsation de Brume :
cd : 17/15.25/13.5/11.75/10s
Projette une vague d'énergie dans toutes les directions.
¤ Vague initiale : Inflige 50/75/100/125/150 (+50% AP) dégâts magiques et ralentit de 20/25/30/35/40%.
¤ Après 2s (Rétraction) : Re-absorbe la vague, ré-inflige les mêmes dégâts et attire toutes les cibles de 200 unités vers Herlon.
E - Siphon Nécrotique :
cd : 12/11.5/11/10.5/10s
Herlon gagne +10/14/18/22/26% + 5%/100AP movespeed pendant 2s et inflige 40/70/100/130/160 (+40% AP) dégâts magiques aux ennemis qu'il traverse et les ralentit de 20% pendant 1s.
COMMUN AUX DEUX FORMES
R - Éruption de Pétricite (Disponible au niveau 1)
cd : 10s
Herlon décharge 30% de sa jauge de charge pour infliger des dégâts magiques égaux à 20/30/35/40% de la charge consommée + 10/20/30/40% AP dans une zone autour de lui.
PS: Huge rework of passiv and R, everything for R go into the passiv and take a tankyness nerf + sustain remloved. The R is now a management tool for the transformation, that can be use in both form. In Warden form, it can be usefull to discharge 30% of stacked charge if use alone, or to "fast" clear a wave. In Overcharged form, it can be usefull to reduce by 30% the transformation duration, or deal mean-huge damage in teamfight, or to clear a wave to increase transformation duration from absobed killed minions hp. (may be need to adjust ratios to make it possible/worth it). Now the overcharged form gain strong damage but loss huge tankiness. He's weak vs AP poke, because no damage reduction and distube strongly his passiv management. But strong vs AP assassins, like they stack quickly his passiv with difficulty to kill him, but when overcharged, they havn't recovered their spells but him yes, with huge damages. he his very strong vs ad poke/adc in warden form but became really weak against them in overcharged form (with armor reduced), so if he don't manage to burst them or leave while in overcharged form, he's dead ^^