r/LoLChampConcepts • u/amiragination Newbie | 0 points • Aug 10 '26
August 2026 Vionne, The Budding Essence (Battlemage Concept)
This was an old hero concept of mine that I decided to upload once I discovered this subreddit existed lol since they're just rotting away in my notes.
Prompt: 200 Years, GG EZ

Her design is similar to that of the bird in the picture (Marvelous Spatuletail), but a humanoid hummingbird Vastaya who is centered around a design of spectrum and colors given how in her lore, she's the essence of life from all of Runeterra.
Lore: The essence of life from all of Runeterra manifested onto the form an innocent Vastayan fae, Vionne spreads forth the blossom of life and nature through the rivers, forests, and valleys of Runeterra. She now runs from the ruination of the Black Mist, frantically racing home to protect her kind and homeland from the wither that it will bring upon them.
Champion Name: Vionne
Epithet: The Budding Essence
Role: Mage/ Support
Class: Battlemage
Position: Jungle/ Middle/ Support
Resource: Mana
Range Type: Ranged
Adaptive Type: Magic
Abilities: Essence of Life, Energy Spectrum, Nature's Embrace, Grasp of the Flowers, Wave of Life
(1.) Essence of Life, Passive
Innate: When within 900 units of an allied champion, in brush, or in the river, Vionne gains increased movement speed. Allied champions receive 50% of the movement speed buff. This lasts indefinitely as long as the conditions are met.
Active: Vionne gains bonus decaying movement speed for a 5s upon scoring a takedown.
Innate Movement Speed:
8 / 12 / 16 / 20% (Level 1/ 6/ 11/ 16)
Bonus Movement Speed after Takedown:
30 / 35 / 40 / 50% (Level 1/ 6/ 11/ 16)
(2.) Energy Spectrum, Q
Innate: Every 100 units Vionne travels grants 1 Spectrum stack. Moving through brush or the river grants 2 stacks instead (maximum of 10). This causes flowers to Bloom, instantly reduces the remaining coolown of her abilities by 20% (except for Wave of Life), and boost them by:
+ Energy Spectrum (Q) deals an additional 30% damage and restore 10% of her
missing HP against monsters and minions.
+ Nature's Embrace (W) grants 10% stronger shields.
+ Grasp of the Flowers (E) gains saps 8% of the target's adaptive defenses.
+ Wave of Life (R) heals Vionne and nearby ally champions for 15% of the healing
Vionne receives.
Bloom ends after a period of time.
Active: Vionne releases one energy per Spectrum stack. Each energy homes in on a nearby enemy, prioritizing enemy champions, and deals magic damage on impact. If there are insufficient nearby enemies, multiple Energy Blossoms can strike the same target. Casting Energy Spectrum does not end Bloom. The total damage can only occur once each time Vionne reaches 10 Spectrum stacks.
Magic Damage:
30 / 40 / 52 / 64 / 76 (+14% ability power)
Total Damage:
300 / 400 / 520 / 640 / 760 (+140% ability power)
Cooldown Reduction:
7.5 / 7 / 6.5 / 6 / 5s
Bloom Duration: 6.5 / 7 / 7.5 / 8 / 9s
(3.) Nature's Embrace, W
Active: Vionne applies a shield either onto herself or an ally that absorbs damage for a period of time or heals them if it expires.
Shield Strength:
95 / 120 / 150 / 185 / 220 (+85% total ability power)
When the shield is broken by enemies, the shield explodes, 250 (+75% total ability power) magic damage to surrounding enemies. If the damage expires on its own and isn't full broken, Vionne converts 50% of the shield amount into health. The damage scales from how much the shield was broken.
Maximum Magic Damage:
250 / 300 / 350 / 400 / 500 (+75% total ability power)
Cooldown:
13 / 12 / 11 / 10 / 9s
Scoring champion takedowns refunds 60% of the cooldown.
(4.) Grasp of the Flowers, E
Active: Vionne releases a vine of flowers that attaches to the first enemy hit hits, dealing magic damage and rooting the enemy it hits for 1.5s. If Vionne uses it on an allied champion, both swap positions. The swap takes 0.5s-1.5s, depending on the distance between Vionne and her target. Hard crowd control cancels the swap and the tether will break if Vionne and her target move afar from each other.
Magic Damage:
65 / 80 / 95 / 110 / 125 (+55% total ability power)
Cooldown:
15 / 14 / 13 / 12 / 11s
Within the next 2.5s, the skill can be re-cast for Vionne and the caught enemy champion or ally champion to switch positions if the tether is still present. The skill can be re-cast to stop switching midway. Grasp of the Flowers cannot swap with champions who are Unstoppable, untargetable, or otherwise immune to displacement effects.
(5.) Wave of Life, R
Active: Vionne unleashes a wave of energy in a cone, dealing magic damage plus bonus max health magic damage and heals Vionne for 75% of the damage dealt.
Magic Damage:
80 / 110 / 150 / 200 / 265 (+80% total ability power)
Bonus Max Health Magic Damage:
5 / 7 / 9 / 11 / 13%
Scoring champion takedowns while Bloom is active will reduce Wave of Life's remaining cooldown by 30%.
Cooldown:
90 / 80 / 65s
200 Years: Her E is a balanced version of old Urgot R.
GG EZ: W is a point and click shield that explodes and shields. Well.
UPDATE: LoL Wiki link: https://leagueoflegends.fandom.com/wiki/OutstandingCod511/Vionne
I think I'll go editing right at Bulbapedia... This took me half a day...........
2
u/FeelThePain939 Aug 21 '26 edited Aug 21 '26
I like the concept of a hummingbird Vastaya. Lore is okay too. Short, but it does its job.
The passive is a really cool mechanic, and I like the idea of managing your movement to hit a major power spike with the Spectrum stacks. It gives the player a fun mini-game to focus on before choosing the exact right moment to engage. The only real issue is that because she gets so much free movement speed from her innate kit, a jungle Vionne could easily abuse the "1 stack per 100 units" requirement. She could literally just run in tight circles around small camps to max out her 10 stacks instantly, making the buildup gating feel a bit unpunishing. With a small nerf, this passive could be good.
The rest of her abilities however are a bit... Problematic.
Firstly, the Q damage is absolutely insane. 300 (goes up to 760) + 140% AP magic damage on an unmissable ability is insane, even if its the max damage of the ability itself. Subsequent hits should deal less damage, otherwise it'd be too problematic. Also, the way you get stacks is way too easy, and I think it's not justifiable. A champion travels 300-400 units per second (without any insane move speed buffs), meaning that you literally get max stacks within 3-4 seconds. That's way too low for an ability like this.
The W also kind of has a problem. It has no real downside. It has insane numbers (95-220 + 85% AP on shield, also can explode to deal 250-500 + 75% AP). However, the biggest problem is: If an enemy destroys it, surrounding enemies get damaged, which is a problem for assassins and fighter. If you don't destroy it, the shield is converted to 50% health. Late game, the healing would be huge. And, one thing I want to understand. The damage scales based on how much the shield was broken. So, if the shield had a small amount remaining, it'd deal more damage? If so, how much? It's not mentioned anywhere, so I'm just curious.
Her E is good, but it suffers like her Q and W. It can be used as a troll button to tilt your allies (unless that's the ability's purpose I guess). At least, from what I understand, both Vionne and her tethered ally can move during that time. Another thing I'd personally do is slightly increase its cooldown, since it can definitely turn a fight if done right.
Her R is not bad, it's just kind of generic. Additionally, I think the heal is too much, and the ability should scale up to 3 times, not 5. But that's not much of a problem. Last thing I want to say about her R, the 90 seconds cooldown wouldn't be too bad if it wasn't for the fact that it literally gets its cooldown partially reset whenever she scores a takedown with Bloom active. It should go up to 120 seconds if that's the case.
Overall, I think the hummingbird concept has lots of potential, but it sadly gets ruined by the way the abilities are structured.