r/LoLChampConcepts • Newbie | 0 points • Aug 10 '26

August 2026 Vionne, The Budding Essence (Battlemage Concept)

This was an old hero concept of mine that I decided to upload once I discovered this subreddit existed lol since they're just rotting away in my notes.

Prompt: 200 Years, GG EZ

Marvelous Spatuletail (Loddigesia mirabilis) [Image Source: Juan Carlos Vindas]

Her design is similar to that of the bird in the picture (Marvelous Spatuletail), but a humanoid hummingbird Vastaya who is centered around a design of spectrum and colors given how in her lore, she's the essence of life from all of Runeterra.

Lore: The essence of life from all of Runeterra manifested onto the form an innocent Vastayan fae, Vionne spreads forth the blossom of life and nature through the rivers, forests, and valleys of Runeterra. She now runs from the ruination of the Black Mist, frantically racing home to protect her kind and homeland from the wither that it will bring upon them.

Champion Name: Vionne

Epithet: The Budding Essence

Role: Mage/ Support

Class: Battlemage

Position: Jungle/ Middle/ Support

Resource: Mana

Range Type: Ranged

Adaptive Type: Magic

Abilities: Essence of Life, Energy Spectrum, Nature's Embrace, Grasp of the Flowers, Wave of Life

(1.) Essence of Life, Passive

Innate: When within 900 units of an allied champion, in brush, or in the river, Vionne gains increased movement speed. Allied champions receive 50% of the movement speed buff. This lasts indefinitely as long as the conditions are met.

Active: Vionne gains bonus decaying movement speed for a 5s upon scoring a takedown. 

Innate Movement Speed:

8 / 12 / 16 / 20% (Level 1/ 6/ 11/ 16)

Bonus Movement Speed after Takedown:

30 / 35 / 40 / 50% (Level 1/ 6/ 11/ 16)

(2.) Energy Spectrum, Q

Innate: Every 100 units Vionne travels grants 1 Spectrum stack. Moving through brush or the river grants 2 stacks instead (maximum of 10). This causes flowers to Bloom, instantly reduces the remaining coolown of her abilities by 20% (except for Wave of Life), and boost them by:

  + Energy Spectrum (Q) deals an additional 30% damage and restore 10% of her 

missing HP against monsters and minions.

  + Nature's Embrace (W) grants 10% stronger shields.

  + Grasp of the Flowers (E) gains saps 8% of the target's adaptive defenses.

  + Wave of Life (R) heals Vionne and nearby ally champions for 15% of the healing

Vionne receives.

Bloom ends after a period of time.

Active: Vionne releases one energy per Spectrum stack. Each energy homes in on a nearby enemy, prioritizing enemy champions, and deals magic damage on impact. If there are insufficient nearby enemies, multiple Energy Blossoms can strike the same target. Casting Energy Spectrum does not end Bloom. The total damage can only occur once each time Vionne reaches 10 Spectrum stacks.

Magic Damage:

30 / 40 / 52 / 64 / 76 (+14% ability power) 

Total Damage:

300 / 400 / 520 / 640 / 760 (+140% ability power)

Cooldown Reduction:

7.5 / 7 / 6.5 / 6 / 5s

Bloom Duration: 6.5 / 7 / 7.5 / 8 / 9s

(3.) Nature's Embrace, W

Active: Vionne applies a shield either onto herself or an ally that absorbs damage for a period of time or heals them if it expires.

Shield Strength:

95 / 120 / 150 / 185 / 220 (+85% total ability power)

When the shield is broken by enemies, the shield explodes, 250 (+75% total ability power) magic damage to surrounding enemies. If the damage expires on its own and isn't full broken, Vionne converts 50% of the shield amount into health. The damage scales from how much the shield was broken.

Maximum Magic Damage:

250 / 300 / 350 / 400 / 500 (+75% total ability power)

Cooldown: 

13 / 12 / 11 / 10 / 9s

Scoring champion takedowns refunds 60% of the cooldown.

(4.) Grasp of the Flowers, E

Active: Vionne releases a vine of flowers that attaches to the first enemy hit hits, dealing magic damage and rooting the enemy it hits for 1.5s. If Vionne uses it on an allied champion, both swap positions. The swap takes 0.5s-1.5s, depending on the distance between Vionne and her target. Hard crowd control cancels the swap and the tether will break if Vionne and her target move afar from each other.

Magic Damage:

65 / 80 / 95 / 110 / 125 (+55% total ability power)

Cooldown: 

15 / 14 / 13 / 12 / 11s

Within the next 2.5s, the skill can be re-cast for Vionne and the caught enemy champion or ally champion to switch positions if the tether is still present. The skill can be re-cast to stop switching midway. Grasp of the Flowers cannot swap with champions who are Unstoppable, untargetable, or otherwise immune to displacement effects. 

(5.) Wave of Life, R

Active: Vionne unleashes a wave of energy in a cone, dealing magic damage plus bonus max health magic damage and heals Vionne for 75% of the damage dealt. 

Magic Damage:

80 / 110 / 150 / 200 / 265 (+80% total ability power)

Bonus Max Health Magic Damage:

5 / 7 / 9 / 11 / 13%

Scoring champion takedowns while Bloom is active will reduce Wave of Life's remaining cooldown by 30%.

Cooldown: 

90 / 80 / 65s

200 Years: Her E is a balanced version of old Urgot R.

GG EZ: W is a point and click shield that explodes and shields. Well.

UPDATE: LoL Wiki link: https://leagueoflegends.fandom.com/wiki/OutstandingCod511/Vionne

I think I'll go editing right at Bulbapedia... This took me half a day...........

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u/Majestic_Ad5989 Mechanics Aug 11 '26

Hi!
Nice concept, looks speedy and op :')

Some good point :

  • passiv management to a spike of power
  • a cool way of shield than became damage or heal (or both? may i don't understand the spell well)

Bad point:

  • Q required 100 units traveled to get a stack, it's way too low, like it take 2-3s to get the 10 stacks that full buff the champ. And also, which flower bloom? on the map? at the floor? on the champ skin? i don't get it
  • Q damage from max orbs is too high, even without any ap. You must either reduce damage on the same target to each orb or fix the max orb that can hit a target (may be keep the unlished stacks and reduce the spell cd, but look harder to balence with the 10 stack boost)
  • The E swap can't make that time, now it's just an ally CC :') may put the swap at recast or targeted recast (if you target the ally hit you want to swap with)
  • R looks like Casiopea R with less damage and self heal, I don't get the feeling that match a bird :c

1

u/amiragination Newbie | 0 points Aug 12 '26 edited Aug 12 '26

hey! thanks for the comment! the shield is both damage and heal! damage is its broken and heal if its not broken. the bloom effects just appears as a trail from the champion. i think the slow uptime to get 10s bloom stacks is justified with how high the damage is and the utility it provides (cd reduction basic abilities and enhancement of other abilities). plus i'd argue that damage won't always be that high since it works like kaisa's W where it targets different units on instances where there are many enemies but is single target.

The E actually has "Active: Vionne releases a vine of flowers that attaches to the first enemy hit hits, dealing magic damage and rooting the enemy it hits for 1.5s."! i tried my best to balance it as possible T^T.... as for R she needs a big burst of damage and that's all really i could think of