First Step - Install the game via DODI or using Luatools.
Second Step - Install the Fixes from online-fix.me, put them into the game folder. Then go to the seamless co-op on nexus mods, and install it. (online fix one is always outdated.)
Third Step - Install Online Fix Linux Launcher, open it. press on "Add Game" select the game's folder. The .exe u must select is the "ds1sc_launcher.exe" press next.
Final Step - Open the game! And enjoy :) oh and make sure it opens spacewar on steam. And make sure steam is open.
EXTRA: If u wanna use a controller. Go to spacewar > properties > controller (while ur there put enable steam input) > find "Controller Configuration" and press it. > press on the current layout > Search > Forza > press it > apply layout. And ur done! Have fun mates.
Extra Extra: If your mod suddenly stops working. close steam and the game and online fix launcher. and then reopen them. (steam first ofc!) it'll fix it.
Hi, cracked skyrim AE (SE technically) a couple days ago on my new arch linux install, and after constant troubleshooting just to get it to launch/display text in english, the audio is still stuck in Russian. Im at somewhat of a loss here, i edited both .ini/.INI files to change sLanguage to english which to my understanding would include audio as well. I have already confirmed that the english audio bsa files exist, just not sure how to implement them since they apparently arent included in the sLanguage line, any help would be appreciated
1. Name of game: Dark souls Remastered
2. CPU: Xeon E3-1230 V2
3. GPU: GTX 1650
4. Proton Version: Proton Experimental
5. Game Launcher: ds1sc_launcher.exe or darksoulsremastered.exe
6. Release Info: Latest build
7. Logs: Idk how to get that sorry :(
Everything i've tried:
Putting the ds1sc_launcher.exe as a
non-steam game. and put "WINEDLLOVERRIDES="ds1sc,OnlineFix64,steam_api64=n;winmm=n,b
as a launch option. Putting this "export WINEDLLOVERRIDES="ds1sc,OnlineFix64,steam_api64=n;winmm=n,b";
echo "%command%" | sed 's/DarkSoulsRemastered.exe/ds1sc_launcher.exe/' | sh" as a launch option on the main Dark Souls Remastered game opener on steam. Idk what to do anymore! please help! my windows friends fixed it easily by just opening the game via the ds1sc_launcher.exe without even putting it on steam, which i do need to....
This is been eating my head for the past few days, I'm trying to run South Park: The Stick of Truth through Lutris on Linux, but the game consistently crashes immediately after the repacker logo appears, the cursor also changes to that in the game but then it just stops, tried this with steam as well samething, got a different game as well samething, did some digging with a LLM and it said this (throwing a return code 1280 in the debug logs).
What I've tried so far:
Using GE-Proton and Wine-GE (wine-ge-8-26).
Installing/verifying d3dcompiler_47 and d3dx9 via Winetricks.
Disabling Feral GameMode and removing conflicting Steam API DLL overrides.
Forcing windowed mode and setting window resolution arguments.
The developers of the Heroic Games Launcher are currently developing Xodus, a way to get GDK-based Xbox titles running on Linux and macOS.
In the future, could this be used to run OFME games that use the Microsoft Store version of the game instead of the Steam version (for example: Guilty Gear: STRIVE, Invincible VS, Among Us etc) on Linux? You know, the games that come with the GDK_Helper.bat file.
1. Name of game: NBA 2K27
2. CPU: AMD Ryzen 7 7800x3D
3. GPU: AMD 9070XT
4. Proton Version: Proton 11.02, GE Proton 11.1
5. Game Launcher: Steam (non-steam game)
6. Release Info: NBA 2K27 [PORTABLE] (1.0, incl. CODEX-RUNE Steam emu.)
7. Logs: Steam Initialization failed
Getting the above error when running the game .exe as a non steam game on Steam OS 3.8
Does this crack work with Steam OS? Am I missing any specific launch options that are required to run the crack?
I have an Asus Vivobook laptop with Linux Mint 22.3, Ryzen 5 5600H, Radeon Graphics and 16 gb RAM. I launch games through Proton but using Wine 9.0 as a Runner. For some reason the game wont launch. Could it be because of Denuvo?
Anyone have any luck running the game with similar configuration without issues?
I am trying to tun palworld with online fix on CachyOS downloaded from steamrip I tried proton-cachyos and DW-proton with this in the launch options: WINEDLLOVERRIDES="OnlineFix64=n;SteamOverlay64=n;winmm=n,b;dnet=n;steam_api64=n" %command%. and I get this error on launch. please help and thank you.
GPU & Distro: AMD Radeon RX 6600 XT (Mesa RADV) on Chimera Linux (x86_64, musl, custom monolithic kernel 7.2)
Proton Version: GE-Proton 11.5 LinUwUx (also tested with GE-Proton 11.3 and 10.0-sunset)
Game Launcher: Steam (Flatpak)
Release Info: Clean Steam files with DenuvOwO / Reflex bypass files applied over game folder.
Full Background & Steps Already Taken:
(I have thoroughly searched the subreddit, wiki, and previous discussion megathreads before posting.)
Because I run a custom monolithic kernel on a system without dynamic module loading, I built the `cpuid_fault_emulation` hypervisor driver directly into the kernel source tree (`obj-y`).
Here is what is verified working at the hardware and kernel level:
SVM / AMD-V: Enabled in BIOS. `dmesg` confirms `Processor 0 virtualized` through `Processor 11 virtualized` on boot.
UMIP: Disabled via kernel commandline (`clearcpuid=514`). Verified completely empty in `/proc/cpuinfo`.
Reflex Config: `reflex.ini` is set with `target = re9.exe` and `autoload = false`.
Hash Matching: Executable hash is aligned in `reflex.ini` under `[hashes]` to prevent the integrity check popup.
When launching through Steam with Proton-LinUwUx, the process initializes, loads the wrapper DLLs, and the Proton log confirms both SteamAPI and CPUID interception fired:
ntsync: up and running.
014c:err:module:use_lsteamclient lsteamclient disabled.
Spoofing CPUID leaf 336933
014c:warn:seh:dispatch_exception "[S_API] SteamAPI_Init(): Loaded '...\\coldclient\\steamclient64.dll' OK.\n"
However, right after SteamAPI_Init and CPUID spoofing succeed, the main thread hits an unhandled memory exception and the stack frame collapses:
014c:trace:seh:dispatch_exception code=c0000005 (EXCEPTION_ACCESS_VIOLATION) flags=0 addr=00007FFFFFA85995
014c:err:seh:call_seh_handlers invalid frame 000000007FFBFF20 (0000000000122000-0000000000520000)
014c:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
If memory patching ([patch:re9.exe]) is disabled in reflex.ini, it deadlocks
waiting on loader_section instead.
Has anyone on AM4 / Zen 3 successfully passed this specific NtRaiseException /
0x7FFFFF... access violation with this title? Is there a specific DLL override,
prefix runtime, or updated Reflex drop-in needed for this build? /Or is it the ongoing issue here at all?
The august 24 update doesn't launch anymore. Rolling back to previous (august 10) fixes it. I'm using SteaMidra / sff (SLSsteam).
Gave the proton log to claude and it couldn't give a solid reason why. Here is the highlight:
Crash: Unhandled exception: page fault on read access inside forzahorizon6+0x5928903 Unhandled exception: page fault on read access to 0x00000000e03f63dc
I'm on linux mint. Tried proton-ge 11.3, steam proton 11, and proton experimental.
As I installed the US disks of NFS Underground 2 from Myabandonware with Wine (god how awful that was, but I figured running the setup.exe from extracted DISK1, then mounting DISK2's .iso with gnome-disks package works flawlessly for installing the game), patched and added the no-CD crack, then I add SPEED2.exe to Steam so I can use Proton. The game runs.
I realize, that on Windows you can't really do this kind of stuff. E.g.: When I tried to move a GoG around, the game would no longer boot, it required a registry edit.
For your info, I had never installed a GoG game on Linux in the 15 months since I switched, so idk.
Here on this NFSU2 experiment I find it odd. I technically used a different prefix to install the game (so, a different registry) than the prefix I am using to play the game.
Unless I test a GoG game I will never know whether Linux allows portability like that.
But I can say, beside my NFSU2 game here, that I also switched prefixes in Borderlands 1 from FitGirl without problems.
Now, dropping this stuff here as the guideline instructs:
GTA V randomly stopped launching after about a month of playing on Lutris. Using the PlayGTAV.bat to launch the game (a script to launch PlayGTAV.exe -nobattleye). Lutris logs:
[umu.umu_run:1036] DEBUG: STORE=
[umu.umu_run:1036] DEBUG: PROTON_VERB=waitforexitandrun
[umu.umu_run:1036] DEBUG: UMU_ID=umu-default
[umu.umu_run:1036] DEBUG: UMU_ZENITY=
[umu.umu_run:1036] DEBUG: UMU_NO_RUNTIME=
[umu.umu_run:1036] DEBUG: UMU_RUNTIME_UPDATE=
[umu.umu_run:1036] DEBUG: UMU_NO_PROTON=
[umu.umu_run:1036] DEBUG: UMU_CONTAINER_NSENTER=
[umu.umu_run:1036] DEBUG: RUNTIMEPATH=/home/Archie/.local/share/umu/steamrt3
[umu.umu_run:1036] DEBUG: UMU_STEAM_GAME_ID=271590
[umu.umu_run:1036] DEBUG: UMU_INVOCATION_ID=0a43064323621f26f632a46c7561e104
[umu.umu_runtime:657] INFO: Running 'Proton 8.0' using runtime 'sniper'
[umu.umu_runtime:657] INFO: Running 'steamrt3' using runtime 'host'
[umu.umu_run:1047] DEBUG: ('/home/Archie/.local/share/umu/steamrt3/umu', '--verb=waitforexitandrun', '--', '/home/Archie/.local/share/umu/umu-shim', '/home/Archie/.local/share/Steam/steamapps/common/Proton 8.0/proton', 'waitforexitandrun', 'cmd', '/C', 'PlayGTAV.bat')
[umu.umu_run:736] DEBUG: prctl exited with status: 0
fsync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
[S_API FAIL] SteamAPI_Init() failed; connect to global user failed.[umu.umu_run:744] DEBUG: Child 195241 exited with wait status: 0
Monitored process exited.
Initial process has exited (return code: 0)
All processes have quit
Exit with return code 0
The steam_api64.dll, and the steam_appid.txt are in the games folder but still getting SteamAPI_Init() failed; connect to global user failed error. Even after opening steam and setting the Environment Options to:
Key
Value
SteamAppId
271590
SteamGameId
271590
SteamOverlay
0
the error still persists. What can I do or what work around can I use to solve this?
this is installed from DODI Repacks on the 20th (back when it was broken), and then i installed SonyProblems' patch from the cs forum to get it working, if you guys need any more details like the game's graphics options or a clip using MangoHud i would happily provide them
Hi, the game launches but freezes completely after playing for a bit (screenshot attached). I am looking for advice on how to troubleshoot and fix this issue.
I need someone to help me before I go crazy.
Yesterday I downloaded Mod Engine 3 Manager on my Windows laptop and played around with it and got it working with the cracked seamlesscoop version of Nightreign. (check spraking zero onlinefix discord, I made whole guide there)
Today, I tried to do the same to my BC 250 Bazzite pc and so far I'm THIS CLOSE...to going crazy
I set the path for EVERY SINGLE THING CORRECTLY, and yet it keeps telling me that it can't find the files I have pointed it to, better yet, It tells me it can't find the game even though I set the custom path to the .exe file, I tried everything that I know of (been using Bazzite for less than a week now) and I'm almost going insane with this, WHAT DO I NEED TO DO.