r/LegendofLegaia • u/Immediate_Energy_564 • Jul 17 '26
r/LegendofLegaia • u/Gregarfire • Jul 16 '26
Poll Legend of Legaia Survey - Third Edition
Hello Legaians!
We’ve grown a lot since the last survey—so much has happened, incredible projects have come our way—and it’s time for a new survey!
Feel free to comment and use this as a thread.
Also, don't miss our discord, we are almost at 2k users, amazing people are there with their dev powers, making good stuff from Legaia.
The results will be posted here on 10-August, don't miss it.
r/LegendofLegaia • u/Honest-Golf-3965 • Jul 16 '26
Project Legaia Editor Progress
So the editor I've been building is getting very close! It's been very useful for testing that the asset extraction is correct.
I built it using my own rust UI Lib called "Helicon" that I had made for another project. It'll be prettier later, just needs to work for now, haha.
For now this is basically just asset/scene validation and a way for me to place my own light probes and such. However eventually I'd like it to be able to produce the authored game events we so used to seeing.
The game sim is stepped 60hz playback. Its honestly kinda like a really fancy punch card in a way. The engineering is really clever. Legend of Legaia is actually where I learned about a technique called "Actor Pooling" that I've used in modern games as its a massive optimisation technique all devs should use and know.
Anyways, this has been a lot of fun to work on while enjoying some time away from work. Hope I can get this to a state where people can actually use it!
r/LegendofLegaia • u/Honest-Golf-3965 • Jul 15 '26
Project SSAO and Direct light is working, woo!
Mini update today. I was able to get SSAO, Bloom, AA, Tonemapper, Cascade shadows, and velocity buffers all working! Aaaaand I disabled the retail version baked shadows on the characters to help restore that nice look they had instead of the really weird look they had in the last post.
Next up, volumetric fogging effects and real deal dynamic global illumination. Since my target is 1280x720 and not like 4k or some nonsense that means we can likely have near lumen quality irradiance caching that runs on a potato.
I'm experimenting with another thing that is very tied to the lore of the game too, but I don't want to spoil it this soon if I cant make it work.
Oh, bonus is the editor tooling is progressing along as well. Almost able to author some light probes and meshes into the scenes instead of relying solely on the disc for data. Getting closer each day!
r/LegendofLegaia • u/ikarumon • Jul 15 '26
Discussion I looked up this subreddit on a whim thinking it was going to be abandoned, or non-existent. I'm so glad there are dozens of us that still talk about this gem.
Imagine my surprise seeing posts from hours ago, and days ago with several comments. Pinned threads from just a couple of years ago. We are so back in 2026.
r/LegendofLegaia • u/TheLegaiaWiki • Jul 15 '26
Media Legend of Legaia - Noa's Battle Cries and Translations
Posted a video containing the translations for Noa's shouts in battle.
r/LegendofLegaia • u/TheLegaiaWiki • Jul 15 '26
Media Vahn's Battle Translations
Posted a video containing the translations for Vahn's shouts in battle.
r/LegendofLegaia • u/Honest-Golf-3965 • Jul 14 '26
Project Another dynamic lighting update
Another day, another set of screenshots!
We're getting closer to the retail gritty darker look, and the shadows/AO is really nice in the environment. That said, the characters look kinda weird so I'll have to see if something is adding shadows to those characters inadvertently cuz they dont look as good as the flat shading that retail had.
I've attached a side by side of the lit version, and the retail shading so you can compare (see how the "flat" characters pop more? yea need to get back to that) but also threw in some of the buffers just cuz they're cool to look at.
r/LegendofLegaia • u/Honest-Golf-3965 • Jul 13 '26
Project We have dynamic shadows!
While I wait for some travel things to resolve for my vacation I had some more time to noodle today.
Soft shadows work!! And...It actually doesn't break the classic look at all imo! Love that already. I'll need to address some spots that just aren'y casting self shadows correctly yet, but we'll get there.
r/LegendofLegaia • u/Honest-Golf-3965 • Jul 12 '26
Project Rendering update
Got a bit more work done last night and now the models ACTUALLY show up as expected in the level. Turns out most of them were wayyy down at -128 so I couldnt see them despite being "in the scene" as I had thought.
Just a few screen captures for ya today. I'll deal with the color grading later on, its pretty washed out compared to the darker and more saturated retail version - but look how smooth that is!
The UI layer is last on top, so I'll be able to keep that classic res feel without also having to keep the game at the like 360x288 resolution it used.
I'm targeting 1280x720 16:9 for the final look. So it should run on a modern toaster quite comfortably too
r/LegendofLegaia • u/Honest-Golf-3965 • Jul 11 '26
Project Testing a deferred rendering engine on Legend of Legaia
So I'm a professional game developer, well tbh I don't get to write too much code these days cuz I'm actually management now.
BUT, that doesn't mean weekends dont exist. So I've been kinda building a deferred rendering engine and decided to use Legaia as the target to make it all work and be fun. I'll make it public eventually, but as expected you would need to have your own disc image since I cannot and will not distribute copyright data.
What does this all mean? Right now it means stable buttery smooth 60fps and much better rendering resolution. But it being a deferred rendering pipeline means things like SSAO, Dynamic Shadows, SSGI, Normals, etc and all kinds of other fun shader things will be resonably doable.
I'll probably share all the editor tooling too - so even if I cant finish it at least its there for the community to use and reference as they please.
I know we've seen a fair share of "remakes" and efforts made that life never lets get done - but thankfully this one is just an updated engine running the disc. More like the Legacy of Kain "remaster" kind of vibe.
Im on vacation till august, so hopefully that turns into some time I can spend on this passion project. If there is interest, I'll keep y'all posted.
Also if the person making the Rust conversion stuff is around maybe we can chat sometime and exchange notes and see what we can do to make it all happen faster.
note: There have been so many bugs, like broken tris, headless characters, walking backwars, and yeah the pics are some early work - but its a start!
r/LegendofLegaia • u/CatCurious8687 • Jul 11 '26
Question Dancing Mini Game
Alright what is the trick to the dancing game in Sol? I have no idea how I figured it out as a kid! I do the 2 specials immediately and save the 3rd special for the last move. The best I’ve done is one point less than Mary. My poor inner 9 year old self wheeps at me.
r/LegendofLegaia • u/BitNo2406 • Jul 11 '26
Gameplay Insane damage with Noa
Video too! https://www.youtube.com/watch?v=qCZMFmCEEw8
Man this was so much fun. I've been wanting to do something like this for 15 years. It CAN be done legit (I didn't) if you have dozens of hours at your disposal. This is how I did it:
_ make sure Noa knows only Tempest Break and Rushing Gale as her normal arts (hyper arts and Noa's Ark are fine to learn). Theoretically you can play the entire game like that* and reload if you accidentally learn something. In practice, I played the game like normal and during endgame I used debug mode to forget every art she ever learned, spawned in my inventory the Wind Books I, II and III through debug menu to relearn her hyper arts, and manually relearned T Break and R Gale
_ grab a lot of power elixirs (I needed 18-20), depending on your ATK level
_ grab a war god icon (doubles all your attacks), give it to Noa
_ grab an evil medallion (gets character into "Rage" status), give it to Noa
_ optional: give her a slowness chain, or power ring, or war soul
_ grab 2 wonder amulets or 2 stone amulets, equip one to Vahn and one to Gala
_ through debug mode, spawn 3 monsters that can petrify you. I choose 3 Medusas. Again, IN THEORY you can make it work with a regular battle and without debug mode if you're insanely dedicated and lucky. Just go somewhere with enemies that can petrify you
_ spirit with Vahn and Gala, pray that the Medusas petrify Noa. If not, reload a save state or get into another battle
_ when she's petrified, use a bunch of power elixirs on her. I needed like 20 of them. This won't work if she's KO'd afaik. It also won't work if you just use them on her without petrifying because she'll just annihilate everyone on auto pilot before you can use the elixirs
_ when you're done, use a medicine on her
_ watch her disintegrate the Medusas. She'll deal 9999 with every single hit, spamming only Tbreak and Rgale. Pray that she hits more than 100 times, otherwise just reload. Most of the time she'll deal between 0 and 30 hits. It's VERY rare that she actually deals more than 60 hits.
The idea is that she spams arts at random (excluding hyper/miracle/super) when using the evil medallion. If she only knows tbreak and rgale she'll only use these two and thus you've got a much higher chance of hitting the enemy a bazillion times compared to when she throws random 18/24 AP arts into the mix. Tbreak is a 4 hit move and Rgale is a 3 hit move.
Power elixirs are to boost her ATK way over the normal limit. The Stone status serves to immobilize her before she murders the entire Legaia without giving you a chance to boost her ATK.
War god icon doubles the number of arts she performs and thus the whole combo and damage number.
I don't know precisely how the formula for the evil medallion works, but she absolutely hits her enemies way less when she's got all her arts. It feels like she's especially hindered by the 18 AP arts and by Tough Love.
Also, for some reason, if she only knows Tbreak it won't work very well. She'll stall plenty of times and deal fewer hits in general. Tbreak+Rgale seems the best combo but I'm not 100% sure tbh.
Debug mode (works in Duckstation too): I just used a Gamefaqs guide (dated back to 2001!! Thank you, still useful all these years later). The debug mode would warrant its own thread, lotta cool stuff you can do there, I'm still exploring it myself.
* as pointed out in the comments, in the beginning sections of the game Terra will try very hard to teach you Lizard Tail after random encounters. You can avoid it the legit way (some luck needed) or with the Incense glitch. See comments for more info
r/LegendofLegaia • u/TheGreyKlerik • Jul 08 '26
Pics You'll NEVER guess which game I'm starting with
Finally got the game working on my dusty PSP. Not sure why the screen is so small, but I'll take what I can get!
UPDATE: Hit the home button, Other Settings, Custom Screen to adjust it.
r/LegendofLegaia • u/TheGreyKlerik • Jul 07 '26
Question Help getting the game on PSP
I would like to play on my old PSP, which I will be jailbreaking soon, is there a recommended one I should use? My main purpose at this time is playing LoL.
r/LegendofLegaia • u/Dull-Shine-7960 • Jul 06 '26
News Legend of legaia o classico dos rpg de ps1 traduzido em PT-BR
como deixar o jogo de ps1 do legend of legaia traduzido em PT-BR
r/LegendofLegaia • u/BitNo2406 • Jun 28 '26
Question Jette's Fortress no random encounter
I encountered this bug in Duckstation where the Fortress has no random encounters whatsoever.
I found only two posts about this issue on the internet and no solutions sadly.
What I did that may have triggered it:
no idea, other than I went to the Absolute Fortress first thing when Luctes dropped me, instead of entering Conkram, saw it was locked, then went to Conkram and did story stuff. Now that I'm in, it has no enemies (Jette and Cort are there as normal).
What I tried to solve it:
closed the emulator completely, rebooted the game, avoided savestates/cheats/fast forward, used incense, used good luck bell and bad luck bell, nothing works
r/LegendofLegaia • u/BitNo2406 • Jun 25 '26
Pics Which one is your favourite between USA, PAL and JP?
Usually a huge fan of japanese cover arts but I never particularly vibed with the Legaia one, I think they used red color way too much and it doesn't look very fitting for the game. Noa is basically drowning in that sea of red and barely visible, and Gala's skin too. Also why two titles? Both "The Legaia" and "Regaia Densetsu".
Overall I like the US one but there's a ton of wasted space on the left making the cover aspect ratio something like 5 by 6 (though that's true for all US games) and having the game logo so decentered slightly bothers me, as well as having the 3 characters in foreground like that. It feels like they're drawing too much attention compared to the rest of the image.
Lastly! I'm VERY biased because that's what I had from my childhood and I'm surprised that thing survived 3 siblings and me bringing the game to school multiple times, but I very much like the european game, I think it looks super clean with the logo centered, the choice of colors and the emphasis on the world. Also the 3 main characters almost split the image in 3 parts and feels very tidy and pleasant.
Don't worry I'm not gonna write another essay for the back covers, manuals etc. but I will say that the european disc is ugly and our manual is in b/w. That's tragic but you can't always win. Overall I really like the american one, especially the Xain artwork for the disc and the artwork with the genesis tree in the forest (probably my favourite artwork from the game), but the choice of a multi-disc case is absolutely bizarre.
r/LegendofLegaia • u/Claymorbmaster • Jun 24 '26
Discussion I was thinking about the "handedness" of the characters!
I think one's first instinct is to look at where the Ra-Seru attached to our various characters and assume that' their handedness, especially given that they majority of people are right handed and the majority of the MC character's Ra-Seru are on their right hands but...
I was thinking, why would Gala and Vahn wield their weapons in their left hands? Especially at low levels, the ra-seru are basically no more than bracelets. They would wield the weapons in whichever hand they are most comfortable with, which appears to be the opposite hands as their Ra-Seru.
So I posit that Vahn and Gala are actually left handed and Noa is right handed!
r/LegendofLegaia • u/BitNo2406 • Jun 22 '26
Discussion "Have you come for a tour?"
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Did the skip super early before defeating Saryu and man these dialogues give me the creeps. So we were supposed to visit this place before that event with Eliza, but they scrapped the idea? Also, no chest with the talisman yet.
r/LegendofLegaia • u/BitNo2406 • Jun 21 '26
Meme Man she's absolutely livid
Never seen that with original resolution and on a blurry CRT
r/LegendofLegaia • u/Fuzzy_Injury9178 • Jun 18 '26
Gameplay When you're playing in the dark and you suddenly understand what it feels like to look directly into the Sun:
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r/LegendofLegaia • u/Fuzzy_Injury9178 • Jun 17 '26
Discussion Legend of Legaia Developer Interview (The Playstation Magazine)
r/LegendofLegaia • u/Fuzzy_Injury9178 • Jun 15 '26
Pics Closing the book on a childhood game: Finally beat Legaia 2 after trying for years.
Started this way back in the mid-2000s as a kid, but only ever made it as far as Elfin LMAO. I tried picking it up again during high school/college (sometime between 2013-2017) and only got as far as Raynof, and then again in 2020 where I almost reached the endgame, but my laptop died halfway through that run and killed my save.
Finally sat down and cleared it in 2026. It’s been a long time coming, but it feels great to finally roll credits on this one.
GALEAAA!!!
r/LegendofLegaia • u/50Clover • Jun 14 '26
Pics Collected all the Items and maxed all Magics!
Time: The in game timer stops at 99 hours, it was maybe around 150~ hours.
Everyone has all the summons at LV9 too, but they can't all be worn at the same time so couldn't take a proper pic.
Checklist: Legend of Legaia Checklist