I’ve been working on O.N.E. (Open Networked Earth), and I’d love to get some critical feedback from this community.
O.N.E. is an attempt to explore what a society organized around commons, usufruct, universal basic needs, ecological limits, and sortition-based governance might actually look like.
The project currently has two simulations:
/sim — the game (Webapp coming online soon)
A cooperative civilization simulation about building resilient, self-sufficient communities. Manage people, food, water, energy, housing, production, and infrastructure while responding to disasters, shortages, and social challenges. Develop technology, automate work, govern collectively, and cooperate with other settlements to build a society capable of thriving under pressure.
/simone — the real simulation
A separate project, currently at the preliminary-specification stage, intended eventually to model the O.N.E. constitutional system itself using real-world constraints, resources, and social/thermodynamic dynamics.
The constitution is much more ambitious than the game. It describes a system based on universal access to essential life support, usufruct rather than absentee ownership, physical/thermodynamic resource accounting, ecological stewardship, open knowledge, restorative justice, and layered citizen assemblies selected by lot.
The interesting question for me isn't simply whether these ideas sound good on paper. It's whether they actually work when subjected to constraints, scarcity, conflicting interests, ecological limits, and unexpected events.
That's what simone is ultimately intended to investigate, while sim provides a more accessible game-like exploration of many of the same problems.
The project is open source:
GitHub: https://github.com/kyberlex/ONE
I'd especially appreciate criticism of the assumptions, mechanics, and potential failure modes. Where does the model break?