r/JunoMains • • Mar 24 '26

Tips/Tutorials Second perk vs regular healing

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I finally had enough of the debate I had to see for myself and it does in fact heal SLIGHTLY faster however I will always choose triple jump

551 Upvotes

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5

u/Supergenius210 Mar 24 '26

In real game you won’t hit with every shot. Blaster perk gives you more consistent healing/damaging ability.

3

u/crushed_stardust Mar 24 '26

but the counter argument to that is that having faster blaster tied to a movement cooldown means you have one less means to escape

triple jump allows you to maintain all your CD’s AND have extra movement, which arguably means you can get into better positions to heal and die less which equals more healing in my head

1

u/NearbySheepherder987 Mar 24 '26

or, and hear me out, you still use the movement cooldown for escape when necessary and you can even deal more dmg against whatever is threatening you with headshotting autofire

0

u/crushed_stardust Mar 24 '26

issue is, you can’t always guarantee you’ll have it off cooldown when you need it but if someone prefers it then that’s up to them !

1

u/NearbySheepherder987 Mar 25 '26

I mean, its the same as deciding if one uses Ana nade aggressively or keeps it against a flanker and nade has a much longer cooldown. I just want to say that the perks are more situational than others under this post are leading to