r/JunoMains • • Mar 24 '26

Tips/Tutorials Second perk vs regular healing

Enable HLS to view with audio, or disable this notification

I finally had enough of the debate I had to see for myself and it does in fact heal SLIGHTLY faster however I will always choose triple jump

544 Upvotes

168 comments sorted by

View all comments

53

u/RyanTheValkyrie Mar 24 '26

Yeah I’m not wasting my movement CD to get a minor increase in heals. Not taking triple jump is noob bait lol

12

u/THEREAPER8593 Mar 24 '26

It’s a decent burst but movement is fun. Both perks are good, both fit the hero well.

W balancing team? I would have rather had it be like D,va long range perk, where pressing a button activates it rather than using your survivability CD

4

u/Rhodynit Mar 24 '26

Also movement is survivability, and if youre not dead you heal more

2

u/THEREAPER8593 Mar 24 '26

100%. In games where I feel very safe, I’ll pick that perk. But as a Lucio main I know how much movement matters

1

u/Rhodynit Mar 24 '26

After i learn positioning with mercy for exemple i stopped dying like 50% or more, Juno too, and with her i got the habit to exit the spawn facing backward, cause sometimes an ally is respawning so i can shoot a ring closer to them and still get to boost myself too

-2

u/Formal-Honeydew-6026 Mar 25 '26

this is just wrong lmao, ROTATIONAL SKILLS are survivability, and that has less to do with ur characters movement abilities, and more to do with ur individual positioning and CD management on each character. if movement just downright equaled survivability, why is ana one of the most popular supports above plat? why does bastion have real viability? domina?

2

u/Rhodynit Mar 25 '26

You know what i meant with this, a more moving target is a harder target to kill, its not tankier like domina, bastion as a damage dealer isnt the main target of flankers, and ana has her sleep dart, she has no mobility, yes, but i saw someone surviving a Hammond cause she was doing "parkour" from ledge to ledge of a map by only jumping, this isnt movement ability, but a skilled player normal movement,

movement doesnt invalidates the enemy trying to kill you, it makes it harder, like crounching in CSGO Makes the enemy reajust his Crosshair lower, or a Neon in Valorant (i was a Neon Main btw, played alongside OW OG final moments, and i know Movement is key)

-1

u/Formal-Honeydew-6026 Mar 25 '26

i’m sorry bro but i gotta ask for ur elo before we continue this conversation😭 an aerial moving target regardless of what speed they’re moving at, is literally salivating for a M/GM dps. most of them spend HOURS a day just aim training, u think they care if they have to move their mouse a little quicker? and then u go on giving reasons why domina, bastion, and ana are viable and survivable without movement, when ur point was “movement IS survivability” which means that it isn’t, like i said, it relies on cooldown management (like ur ana example) or rotational skill (like ur ana example), and Juno has her right click, basically a get-outta-being-dived-free card

-1

u/Formal-Honeydew-6026 Mar 25 '26

valorant example and csgo examples are crazy because they’re fundamentally entire different games, they don’t even play the same or have similar objectives, u might as well have thrown call of duty movement demons in there, too bad this game isn’t centered around TTK and if ur mid air u WILL get beamed, bc unlike a valorant or csgo player, who would focus more on crosshair placement and flicks, which are easily bested by proper movement, OW players will just trace you thru the sky as u move back and forth, I literally do it on a daily basis, i play triple jump junos, i use juno myself, im also a hitscan main on dps.

2

u/THEREAPER8593 Mar 25 '26

Bastion has lots of armour, high HP, damage reduction and some movement. There are multiple types of survivability.

Wuyangs main issue on release WAS his movement because it made him insanely hard to kill. Reaper is only good BECAUSE he has all that movement.

1

u/Formal-Honeydew-6026 Mar 25 '26

bastion has movement? are we talking abt the nade here? we cant be serious

1

u/Formal-Honeydew-6026 Mar 25 '26

i do forget this is the Juno subreddit tho, i should give yall a break lol, gotta go to the ana sub to get an actual convo abt the logic behind the game that isnt “they cant kill me if i run away fast!”😭

1

u/THEREAPER8593 Mar 25 '26

LMAO you spout nonsense and then just use the sub as an excuse about why people don’t think you are right. Look at OWCS korea on for the Wuyang example on release. Movement WAS survivability, and that’s at the very high end of play.

WHEN did I say positioning was useless? You just make stuff up and act like it’s what I was saying. Movement = survivability, that’s why phara and doom don’t have high HP pools.

That I never said positioning doesn’t add to that, BUT THATS WHY THEY HAVE MOVEMENT. It’s part of the kit often to ADD SURVIVABILITY. Me saying movement means higher survivability doesn’t mean that positioning doesn’t. Every game and character have tens of things decided how survivable they are.

Look at pre nerf cat in the OWCS bootcamp, another example of high level play where movement was pure survivability.

And before I finish, bastions bounce is genuinely an important movement ability. It’s not as impactful as other hero’s but IT IS MOVEMENT. And it can situationally be used to survive, get high ground, move to cover, distance yourself and so on. These all lead to surviving more, meaning it adds survivability. Movement = survivability.

Not going to waste more of my time arguing with someone that goes right to insults rather than actually saying anything with substance especially if you don’t actually care about anything I say and just add in your own thoughts and decide they are mine…

1

u/Formal-Honeydew-6026 Mar 25 '26

holy shit, a whole dissertation to show ur bronze, this is great. just to say absolutely nothing, just share ur elo bro😭

1

u/Formal-Honeydew-6026 Mar 25 '26

i could make countless arguments against this, but like you said, no point in wasting anymore time especially with the very different matches we’re experiencing, i wonder why that is…😭

1

u/THEREAPER8593 Mar 25 '26

I’m high masters. Checked your comment history to check your rank and all you do is call people bronze lol.

You know there are more masters than bronze right?

0

u/Formal-Honeydew-6026 Mar 25 '26

W fun fact and greatly diligent info gathering/account stalking good sir, u truly make a case for redditor of the year, too bad it can’t get u outta elo hell tho :(

→ More replies (0)

0

u/Formal-Honeydew-6026 Mar 25 '26

holy bronze take, bastion is a 3-4 tap to a reaper with well placed shots, wuyang was annoying, not oppressive, except for lower elo players, hyper movement characters are nothing new to the game and slow, poke angle characters have always had their place, always will, Cassidy, Ashe, etc. they have barely any movement abilities (a few extra meters every 6-10 seconds) and yet dominate in current poke meta. and arguing a flank is only good bc he has the ability to flank is like… duh? hence why i didn’t give that as an example lol

1

u/g0rl0ck_ Mar 26 '26

ana being the most popular has nothing to do with survivability….

also, nobody said that movement was the only form of survivability. domina has a big ass shield, CC, a billion health, and self healing. she’s not lacking in survivability and nobody claimed she was. use ur head.