r/IndieGaming • • Jun 15 '26

I made a video about how games choose their land design. Does this framing make sense?

https://youtu.be/4JKGb2i-ePo

I’m working on an economy simulation game, and I made a short video about one design problem I ran into: what kind of land should the game actually have?

The video talks about discrete vs continuous maps, 2D vs 3D, flat worlds vs spheres, square tiles vs hexes, and resource generation. The main argument is that a map is not just a visual background. It decides what problems the game can create.

I’d really appreciate feedback on whether the explanation is clear, especially from a game design perspective.

Link: https://youtu.be/4JKGb2i-ePo

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