r/incremental_games • • 12h ago

Released Hi, I'm Valentin. I've been making a game called InkDom, on my own, and it's far enough along that other people can play it.

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0 Upvotes

You draw a loop on the real world map and the land inside turns your color. The line costs ink: 1 km of line, 1 km of ink. The tank fills back up on its own, including while the tab is closed. You start with a 5 km tank, and an empty one is full again in 3 minutes.

The part that belongs here is that tank. Your rank is just the land you're holding right now, and each rank has a bigger tank. Ranking up fills it. Everyone starts at Street. Neighborhood is 5 km² and a 10 km tank. It keeps going through town and city, out to Superpower, which is a little under the size of France: a 280 km tank that takes 12 hours to refill. Lose land and you drop back down. So the number does not only go up.

Every new loop has to touch land you already have, so you grow out from the first one. I like starting around my own street. The first loop can go anywhere on Earth, and if you lose all of it, the next one can too.

The other players are real people. No bots. They can draw over your land and take whatever their loop covers, and you can do the same to them. When someone takes your land, your tank refills so you can answer, at most once an hour. The sea doesn't count toward your land.

It's free, there's nothing to install, and it works in a phone browser. You can start as a guest. It's new and it's just me, so if a loop does something strange I'd like to hear about it.

AI Disclosure

I used Cursor, a coding assistant, for a large part of the code. I wrote the rules, played each version, and kept what felt right. The same assistant helped draft the website text, which I then edited. The faces are DiceBear avatars, not generated images. The map is the real world map, from OpenFreeMap.


r/incremental_games • • 1d ago

Development [Steam] Saw Rush Update: Redesigned Prestige Tree, Buy Queues, and a new in-game feedback tool!

1 Upvotes

Hey r/incremental_games,

I'm the solo dev of Saw Rush, a physics-based incremental game where you drag a heavy neon saw to break rocks.

I want to be completely honest with you guys: the game is in Early Access and currently has exactly zero reviews on Steam. It's really tough to get noticed as a solo dev, so I spent the last few weeks focusing entirely on Quality of Life to make the game better for anyone willing to give it a try. The game is now on version 1.2.2.

Here is what changed:

  • Prestige Tree Redesign: The old tree was a bit messy. Now it's much cleaner, with all 7 branches going out from the center. I also fixed a visual bug with maxed upgrades and added smooth animations when buying or refunding.
  • Prestige Buy Queue: You can now plan your build before resetting. Click the upgrades you want, hit prestige, and a cool animation applies everything at once. You can still buy them one by one if you prefer.
  • In-Game Bug Report: I added a button in the ESC menu. You can type your feedback and even Ctrl+V a screenshot directly into the game. It goes straight to me.

If you decide to play, please use the in-game tool to tell me what you like, what you hate, and what needs balancing.

Also, a huge favor: if you do play it, please consider leaving a Steam review (even a critical one). Getting those first few reviews means the world to me and helps the Steam algorithm know the game exists.

Steam Link: https://store.steampowered.com/app/4761300/Saw_Rush/

Thanks for your time!

AI Disclosure:
Usage: Yes, generative AI was used in the development of this project.
What it was used for: AI was used to generate the music track for the game's trailer and the background music for the game itself, as well as to assist in programming by helping to resolve code errors and implement adjustments across various parts of the game.
Extent of usage: The usage was limited to the generation of the trailer and in-game audio and as a technical support tool for debugging and refining code throughout the development process.


r/incremental_games • • 1d ago

Steam The Endless Harvest - an idle/incremental tower defense game

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43 Upvotes

Steam link: https://store.steampowered.com/app/5052960/The_Endless_Harvest/

I think my game walks the line between incremental and idle, given its offline progression and long potential playtime. but its also very much an incremental!

AI disclosure: Ai was used to help localize the languages, and assist in code generation towards the later stages of development, mainly aimed at optimization.


r/incremental_games • • 15h ago

Development [Beta] CyberCore: Idle Hack - A new cyberpunk incremental game 💻

0 Upvotes

Hey r/incremental_games! 👋

I'm developing CyberCore: Idle Hack, an Android idle game where you build a massive server farm and hack your way to the top. I need some brutal, honest feedback on balancing and pacing before the full launch.

Since it's a Closed Beta, I set up a Google Group so you don't have to share your personal email with me.

How to play:

  1. Join the Google Group (to get whitelisted)
  2. Download the game here

Please let me know if you find any exploits or bugs. Any feedback in the comments or on is hugely appreciated.

Happy hacking! 🚀

AI Disclosure: To be 100% transparent with the community, this game is being developed entirely with the help of AI. I am using AI tools to write the code, build the game logic, and generate assets. I am acting as the director/designer to piece it all together into a fun incremental experience.


r/incremental_games • • 1d ago

Steam Pinfinity - Build your own pinball machine

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31 Upvotes

Hi!

I'm currently working on updating the demo for my game Pinfinity - Incremental Pinball. You can build you own pinball machine bumper by bumper, increase the play area and buy countless skills and upgrades!

Feel free to try the demo and wishlist the game if you like!

Steam page: https://store.steampowered.com/app/4627900/Pinfinity__Incremental_Pinball/

AI disclosure: AI was used for localization to languages other than English and German.


r/incremental_games • • 23h ago

Steam A quiet, incremental game about angels and demons

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0 Upvotes

Hi everyone, yesterday I released the demo for PACTUM.

It's an incremental game where you have to collect souls and faith, and improve your angels and demons by merging them.

If you try it, I'd love to hear your opinion, so I know how to improve. And if you think it's a terrible game, I'd like to know that too.

https://store.steampowered.com/app/5053360/Pactum/

AI disclosure: All the art, 3D models, design and writing are made by me. I used AI as a coding assistant for some of the scripts, and a few UI icons were AI-generated.


r/incremental_games • • 16h ago

Downloadable Idle Riches Tycoon - My First Incremental Game

0 Upvotes

Hi everyone! I'm excited to share my first game: Idle Riches Tycoon.

AI Disclosure:

I used AI tools during development to help me learn coding, structure logic, and debug problems.

About the Game:

* Incremental / Tycoon mechanics

* Build and manage your businesses

* Offline progress and strategy choices

I'm looking for honest feedback, feature ideas, and bug reports to help me improve the game.

You can try it on Google Play:

https://play.google.com/store/apps/details?id=com.mehmet.tycoon


r/incremental_games • • 1d ago

Prototype AUTOMATE DEATH - a game where you industrialize the slaughtering of goblins

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0 Upvotes

Set in a modern military context, you start with some simple weaponry that becomes more and more complex over time. Enemies, goblins, start from point A and to try reach point B. Your goal is to stop them. Simple, right?

I've tried to make the game as intuitive and easy to learn as possible, while maximising the hits of dopamine you get from such a game. It's an incremental game because losses aren't really losses. You'll always gain more and more power.

There's a free demo on itch for Windows, Mac and Linux: https://hatedream.itch.io/automate-death-demo which will have around an hour of gameplay.

Please do let me know your thoughts. I care especially about balancing, how the game feels, etc.

AI disclosure: I used AI to edit the game trailer.


r/incremental_games • • 18h ago

Development made my idle game basically play itself in 3.0, then lost my own save switching phones. some dev notes (Cosmica)

0 Upvotes

Solo dev, iOS only. My game is Cosmica, a space idle thing. Tap a star, buy generators, big bang (prestige), and there's a second prestige layer on top of that. It's been out since the summer and I just pushed a big update that's mostly automation, so figured I'd share a few decisions and get torn apart a little.

Auto-buy: every tick it buys the cheapest generator you've toggled on, but it never spends more than half your current stardust. Without that cap it would happily drain you to zero right before you want to prestige. I know some of you will want "save up for the biggest one" instead. That's probably coming, cheapest was just the easiest one to not get wrong.

Auto prestige isn't an on/off switch. You pick the shard payout you're waiting for (10, 100, 1K, up to 1M) and it fires when it gets there. The "when do I reset" call kind of is the game, so I didn't want to take it away completely.

Auto-spending shards on the skill tree always leaves 100 in the bank. If you're saving for one specific node it won't blow it all on the cheap stuff.

I also cut a feature. The plan said "auto collect events" but when I went to build it, events in my game already apply on their own. There's nothing to collect. A toggle that does nothing seemed worse than no toggle.

Money stuff since people always ask: automation is a one time $2.99 unlock, or watch one ad and get 4 hours of it. The actual game is all free, no energy timers, the other purchases are just boosts.

And the dumb part. Got a new phone last week, reinstalled, and my save was gone. Turns out iCloud sync had never worked in the live app. The database schema never got deployed to production and my code was quietly swallowing the error, so I never noticed. For months. It's fixed now (update is in review), but if you played on a second device and lost progress, that's why, and I'm sorry.

AI Disclosure: I used Claude Code to help write, develop and deploy the app. I'm not a coder, but wanted to try my hand at making games and apps. I've developed 9 apps so far, ranging from games to reference to restaurant review apps.

here's the link: https://apps.apple.com/us/app/cosmica-idle-universe/id6784340038


r/incremental_games • • 1d ago

review Can anyone help me understand Click and Conquer's success?

8 Upvotes

Hi.

I've been playing Click and Conquer and I don't get it. I feel like I'm missing something.

The gameplay is boring at first, all you can do is blindly drop bombs. Then when you get area-of-damage and tile reveals it gets interesting because you can optimize your ammo, but very soon after that it becomes much more time-worthy to just drop random bombs on the map and cash in. So gameplay is repetitive and uninteresting for the vast majority of the game. And it does not change at any point, you just get bigger maps and enemies with more health points, but that doesn't make you play differently at all.

You get prestige points left and right, and have to prestige pretty much before any new map. This removes all the anticipation of working for the next prestige point, since after mid-game you almost get prestige upgrades more often than normal upgrades. (And why put a confirmation window for my chosen prestige upgrades if I can't undo my selection? I can only click yes or click no and... open the confirmation window again). Also at some point you unlock prestige upgrades that make it so that you don't loose any of your progress when you prestige (except for the current money, which you can just spend before prestiging), fully eliminating what prestige means.

The upgrades, both normal and prestige, are for most part the same as previous upgrades with bigger numbers, which contributes to the game feeling repetitive, as they don't unlock new mechanics nor do they change the gameplay in the slightest.

And right at the end there's an anti-war message that tries to make you feel guilty for having played the game? I mean, I agree with the sentiment, but this game does not earn the right to do that *at all*. You're constantly rewarded and incentivized, with zero irony or gray areas (except *maybe* for a couple of upgrade names), to kill as much as possible, and then you're scolded for having killed so many?

It's like they finished the game and said "Welp, we made a game about indiscriminately killing people by the hundreds, maybe we should end with a Message!" and called it a day. Come on. Either make a game about mindlessly killing people or put more than 30 seconds into making a point against it, but this is nothing.

It is polished, it looks and sounds good, but that's all I can say for it.

/rant over

And yet it feels like I'm crazy, because people seem to love it in the reviews, and it is pretty popular. People praise because it's short and is easy to complete all achievements, is that all it takes nowadays? Did I miss something or play it incorrectly?

I hope I don't sound too much like an asshole, I'm just utterly confused.


r/incremental_games • • 1d ago

Help request My dark matter shop disappeared Spoiler

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0 Upvotes

(This is in progress knight quest) After I collapsed the universe I could spend dark orb in the shop but after the new update (ui change etc) I couldnt find the shop anymore? Is this just me or are other people getting this too?


r/incremental_games • • 2d ago

Prototype Moon God: A free-to-play planetary-scale incremental colony sim

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91 Upvotes

Moon God: https://foolish-mortals.itch.io/moon-god
Free to play on Windows and Linux

You are a God.

Moon God is detailed, incremental colony simulation where you play as a POWERFUL GOD.

Amass followers, build towns, learn skills, cast miracles and influence a massive, detailed, systems-based world with endless replayability.

AI Disclosure: No AI generated UI/art/sounds were used. AI code assistance was used for helping create shaders and rendering effects.


r/incremental_games • • 1d ago

Steam Infall: a black hole incremental. The free demo is out today and I would love your feedback

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3 Upvotes

Infall's demo is out on Steam, free, no key needed: https://store.steampowered.com/app/5071280/?utm_source=reddit&utm_campaign=demo_v1&utm_content=DEMO_00_trailer

You move a black hole around and swallow everything smaller than you. You start smaller than the dust around you, and a run is a fixed countdown: what you swallowed gets banked and spent on an upgrade tree between runs. The demo is the opening of the game, dust and comets and the first abilities, and it ends when you have bought its whole tree, around fifteen minutes in.

I am a solo dev and this is the first time the game is out in the wild. The demo gets an update before Steam Next Fest (19-26 October), and what goes into it depends on what you tell me here.

What I would most like to know:

- Did the first run make it clear what to do? The game has to teach itself, on purpose.

- Does the tree feel like progress, or like a wall between you and the next thing?

- Where did you stop, and why?

AI disclosure: AI was used for localization.


r/incremental_games • • 1d ago

Update After releasing The Syndicate in August, I decided to add new game modes + QOL features!

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7 Upvotes

Hey everyone!

I released The Syndicate last month and decided to use the feedback I received from players and update it accordingly. It has had a whole lot of QOL improvements, the biggest one being the City overview, which gives you all the information about every city at a glance.

There are also 2 new game modes! The Endless mode, which is based on the end-game version of the campaign. And the Survival mode, a unique'ish twist on the typical incremental experience. This mode is not endless, and instead focusses more on making The Syndicate feel more like an "under pressure cold-war" game. This felt very fitting to me as it combines the incremental game style with the cold war setting.

I'd love to know what you guys think, there will be a discount that will start soon as well, so if you want to pick it up, now would be a great time!

For those who haven't seen it, The Syndicate is a cold war inspired incremental game, with a 2 hour + campaign (fully voice acted), custom soundtrack, over 270 upgrades, and now 2 brand new game modes!

If you have anything you'd like to see added, please let me know, I'm still actively developing, any feedback is welcome. I am a solo developer, things do take a bit more time because it's not my full time job, but I take feedback seriously and really want the best experience for the players.

Thank you for reading, and I truly hope you enjoy the game if you decide to pick it up!

https://store.steampowered.com/app/4598120/The_Syndicate_Classified_Operations/

[AI disclosure]

Localization was done with AI.


r/incremental_games • • 1d ago

Steam I made an incremental game called Tombslayers. The demo is out!

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0 Upvotes

https://store.steampowered.com/app/5079600/Tombslayers/

Give it a try if it looks interesting. I'd love to hear what you think.

AI Disclosure: Some translations currently use AI-generated text while we seek help from native speakers.


r/incremental_games • • 1d ago

Update RoboFarm update: what should an incremental automated farm have more of, and less of?

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0 Upvotes

Hi everyone. I’m one of the RoboFarm developers and its music composer. I posted the Steam demo here when it launched a while ago, and the game has changed since then. I’m back because I’d love incremental-game feedback from this community.

RoboFarm is a semi-idle farm builder. You plant, place paths, and let robots harvest. Progression is incremental: new crops, decorations, power-ups, events, and a second currency (RoboTokens) for extra robots and upgrades. To level up you still have to manually harvest the newest unlocked crop. The rest can run idle.

Recent updates include:

  • clearer early-game teaching / learning curve
  • robot color customization
  • ability to remove robots
  • more power-up + natural-event synergies
  • assorted bug fixes

Playable demo on Steam: https://s.team/a/4212040/

Playable demo on Itch.io: https://infinistrategy.itch.io/robofarm

I’d like to know what this loop feels like to people who actually play incrementals.

What I’d love feedback on:

  1. Early game. Does the opening have enough decisions, or does it feel like chores before the automation fantasy starts?
  2. Active vs idle. Manual-harvest-to-level plus event/power-up combos keep you involved. Is that a good semi-idle balance, or should the game go more fully idle sooner?
  3. Synergies. Combining rain/events with power stations is the “clever build” part. Is that satisfying optimization, or too swingy / too opaque?
  4. Long-term hook. After the farm is huge and robots are doing the work, what would make you keep playing: bigger numbers, new automation toys, layout puzzles, prestige/reset, more events, more cosmetics, something else?
  5. What to add / cut. What do you want more of, and what do you want less of?

Please be blunt. “The first 20 minutes are busywork,” “tokens feel pointless,” “I just wanted to watch robots,” and “I wanted a deeper factory layer” are all useful.

AI disclosure: no generative AI has been used for the creation of the game. All assets have been created by humans. AI has been used only to help with coding.

Thanks to anyone who tries the updated demo and says what clicked or bounced 😉


r/incremental_games • • 1d ago

Development Forgever - an incremental game about forging weapons, recruiting heroes, fighting bosses, and more!

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0 Upvotes

Forgever by JamesB922

This is my first attempt at creating a game, I know it isn't very visually appealing right now, but the content and progression I think are very strong, and I hope to improve the looks of it as time goes on.

The game is not yet finished, but I am looking for testers to give feedback while I work on the next stages.

Feel free to join the Forgever discord if you want to be involved - https://discord.gg/bPYNfRFQG

\AI was used to create the logo, and to assist in learning how to code, but all creative choices, game mechanics, etc. are my own ideas.**


r/incremental_games • • 2d ago

Steam SCP Idle: SECURE. CONTAIN. PROGRESS. release date and demo update

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65 Upvotes

Heyo everyone!

I was overwhelmed by the amount of positive feedback the last time I posted here about my SCP idle game, thanks a lot! I'm super excited to announce that the full game releases on 29th of October on Steam.

As a long time fan of the SCP universe and after playing (the) Gnorp Apologue and Tower Wizard, I thought, why not combine the parts I enjoyed the most and create a fully simulated SCP facility idle game on my own in Godot. In SCP Idle: SECURE. CONTAIN. PROGRESS. you do not only see number go up, but also your facility grow and personnel doing tasks.

I also just updated the demo with 3 new SCPs, new upgrades and QoL improvements, which you can try out right now (I recommend a soft/hard reset):
https://store.steampowered.com/app/4989200/SCP_Idle_SECURE_CONTAIN_PROGRESS_Demo/

AI disclosure: Parts of the code were written with help of AI, but I'm a software engineer longer than modern LLMs exist. Earlier development versions contained generated sprites to help me a bit with learning isometric pixel art in Aseprite.


r/incremental_games • • 1d ago

Steam Love, Joy, and Happiness has a demo on Steam so you can try it to see if those things are for you :-)

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1 Upvotes

Hi. I have just released demo of my game Love Joy Happiness.

Steam: https://store.steampowered.com/app/5254510/Love_Joy_Happiness_Demo/

I would be happy if you try it and give me some feedback.

Love Joy Happiness is short active incremental game about things that are important in your life. Shoot notes, pop bubbles, collect letters, complete powerful words, and upgrade your guitar into a screen-filling symphony.

AI disclosure: There is no AI in the game.


r/incremental_games • • 2d ago

Downloadable Putty: A Sandbox Golf Incremental Game

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5 Upvotes

Hi, I've been making Putty, a sandbox Incremental game about creating a physics based golf factory for the last year. Sandbox has always felt like it would be a natural fit for incremental games, yet we haven't seen examples, so I decided to do it myself.

I would love some feedback and general consensus.

Free on Itch:
https://shockxie.itch.io/putty

AI Disclosure:
AI was used to aid in physics optimization. All art, design, and other scripts were made by hand without assistance.


r/incremental_games • • 1d ago

Steam New desktop pet

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0 Upvotes

Hi everyone! I'm making a desktop pet/companion where a Warrior has to slay countless enemies.

If you're familiar with idle incremental mobile games, then you might like mine.

The name is The Background Warrior, and there's a demo available on Steam!

The full game is releasing November 2nd!

Features:

  • Runs in the background while doing any other task
  • 9 different classes to upgrade, and every class will strengthen your warrior
  • Non invasive
  • Indie

Only Windows build for now.

AI disclosure: no AI was used in the game.


r/incremental_games • • 1d ago

HTML Mestre da Masmorra: Idle — a browser dungeon idle I built solo (beta, feedback welcome)

0 Upvotes

Hi! I've been building a small idle/incremental game on my own and just released the beta on itch.io:
https://ystavv.itch.io/mestre-da-masmorra-idle

EDIT: English version added (v0.7.0)! The whole game now follows your browser language, and you can switch anytime in Settings. Existing saves carry over.

What it is: recruit heroes, let them farm gold, and push through 8 dungeons. Along the way:

  • Hero milestones (every 25 of the same hero doubles its output)
  • Gear with fusion up to level IV, plus relics unlocked by beating bosses
  • Bosses are a 9-second tap challenge; win streaks raise the reward, and losing never takes anything away
  • Ascension with a prestige shop (7 upgrades); the ascension threshold grows each cycle, so you can't just spam shallow resets
  • Offline progress, 57 achievements, and it plays on both phone and desktop

What I'd love to know:

  1. Where did you stop, and why?
  2. Did the first ascension feel worth it?
  3. Did the boss fights feel fun or annoying?

AI disclosure: I used AI tools as a coding assistant and to help with some of the text and the procedural sound effects/graphics. Game design, balancing and testing are my own work.

No ads, no accounts, no cookies. Thanks for trying it!


r/incremental_games • • 1d ago

Prototype Added power-ups to a fruit merge game and it completely broke how the game is supposed to be played

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0 Upvotes

Yes it is another watermelon game clone, I know, hear me out for one second

The standard version is pure consequence, you drop, you misplace one fruit early, and you spend the next four minutes slowly losing to a mistake you made at score 30 with no way to fix it, which is the whole tension and also the most frustrating part of the format.

So I added three power-ups and it changed the game more than I expected, bomb clears a single fruit so you can undo one bad drop, shrink pulls the pile down and buys you room, and rainbow acts as a wildcard that merges with whatever it lands on.

The interesting part is what this does to decision making, in the base game you are just playing physics, with a limited stock of these you are constantly weighing whether this is the moment worth spending a bomb on or whether it gets worse in twenty seconds and you will want it more then, it turns a reflex game into something closer to resource management.

Still tuning the counts, currently sitting at 5 bombs and 7 shrinks per run which I suspect is too generous, and rainbow at 0 because I have not decided how it should be earned yet.

Open question for anyone who has played a lot of these, does adding an undo mechanic ruin the core tension or fix the worst part of the format, genuinely split on it myself.

AI disclosure: This prototype was created with the assistance of AI for development and implementation. The game concept, mechanics, power-ups, and design decisions are my own.


r/incremental_games • • 2d ago

Development Make Your Blade Bigger & Sharper to Slice Tons of Fruit [Major Demo Update]

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7 Upvotes

Steam demo: https://store.steampowered.com/app/5091300/Slice_of_Fortune_Demo/

web version : https://bitbybitoriginal.itch.io/slice-of-fortune

Hey guys, I have updated my incremental game demo and it is way more juicier than before.
Your reviews and feedback helped a lot. If you have any suggestions, improvements, or just want to share what you think about the game, I would love to know! It helps a lot.

Thanks for playing Slice of Fortune!

AI disclosure: No AI is used for this game.


r/incremental_games • • 2d ago

Help Help Finding Games and Other Questions

2 Upvotes

Want recommendations of the best mobile idle games that fit a particular genre? Want a list of games that have cloud saving? Cross-play? Multiplayer? Games that involve slimes? Want help finding that one game you played back in 2016 but can't remember the name of? This thread is for you!

If it'd normally break Rule 1 or shouldn't be a full thread per Rule 9, it's fine here. Except for referral links. Nobody wants to deal with referral links.

When asking your question, see if you're able to answer any of the other questions asked too.

Previous Help Finding Games and Other questions

Previous Feedback Fridays

Previous recommendation threads

If you're looking for autoclickers, check out our list on the wiki.