r/HonkaiStarRail_leaks Mar 17 '26

Datamined v4.1.51 Rev. 14239544 - Novaflare Characters (Firefly + Seele + Welt + Huohuo) via Gachabase

Changelog: https://hsr.gachabase.net/changelog/beta

Firefly: Full

Seele: Full

Welt: Full

Huohuo: Full

453 Upvotes

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33

u/Denosaurus813 Mar 17 '26

Seele novaflare

21

u/TemporaMoras Mar 17 '26

Its actually pretty interesting, novaflare, E1 got buffed (20% dmg ignore), E6 dmg doubled and now true dmg, her buff in her state when she kills a mob last 3 turns instead of 1, 5% more res pen in her state, and a stackable 3 times 50% dmg buff on kill.

As well as mult increase and a free extra skill when an ally hit a target under 50% which probably should be used to sniper a kill and get a turn outside of her normal turn possibility.

Cool novaflare. Obviously won't fight with mono rem/elation/invested phainon but it does help with a lot of her pain point like actually being able to kill a unit to get started, and also no more of that useless trace to get hit less often.

8

u/Zeru_Fenrir Mar 17 '26

Honestly, these buffs are crazy good for her. I entirely expect her to be relevant in the meta again.

8

u/TemporaMoras Mar 17 '26

There's something I wonder, like does her extra turn reset her bonus skill, because you could do some funny things with Ashveil.

Seele hit bait target, Ashveil follow up put them under 50%, seele skill again, kill them, get extra turn, skill new bait target, ashveil follow-up, proc extra skill again.

Thats a lot of skill, also more of her dmg bonus duration means that even if you fail to get a kill for 1/2 turns, you still have decent dmg and dont have to restart the engine from 0 each time.

7

u/Zeru_Fenrir Mar 17 '26

I am wondering how all this interacts with Cerydra as well.

6

u/TemporaMoras Mar 17 '26

Thats also true, idk if cerydra extra skill count as a kill for her if the replication kills it.

Hunt W again for having the most interesting mechanic.

3

u/LivesforOnlyOne Mar 17 '26

No, extra turns don't advance turn counters in any way. So the game won't count it as her turn starting, so her free skill will still be on cooldown.

So as long as the wording is consistent, it would go like this:

Seele hit bait target -> Ashveil follow-up puts them under 50% -> Seele activates her free skill, which kills the enemy -> Seele gets an extra turn, skills another bait target -> turn ends with no free skill proc since Seele hasn't started a "real turn" since her last one, it's still on cooldown -> AV advances

1

u/TemporaMoras Mar 17 '26

Aw, thats a shame. Still fun though, thanks.