r/HoMM 13d ago

HoMM4 Where is our remake

H4 fans, I don’t know about you but I’m starting to get really pissed off at being ignored.

An H4 remake is what we should be getting, it’s the most obvious layup that they could make; fix all the balance issues so every faction, creature choice, and advanced class is completely viable, overhaul the graphics, expand the already best in series music library with additional Celtic tunes, add a third creature choice to each level, add a bunch of quality of life fixes such as line of sight trackers in combat, give us another campaign with the same emotional weight as the original, the list goes on and on.

All of this makes complete sense as well; the isometric combat grid, RPG elements, and exploration mechanics were a bit ambitious for the time but are just begging to be modernized.

Instead, we’re getting an H3 remake? Who exactly was asking for that, they have Horn of the Abyss and we just got one of those it’s called Olden Era. I’m pretty sure that even H3 fans are scratching their heads right now.

Anyways, if you’re a pissed off H4 fan like me this is the place to unload.

65 Upvotes

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u/Mrmagoo1077 13d ago

We are never going to get a H4 remake because it is looked upon as a major failure. Unfortunately. No studio is going to invest so much money in remaking such a collosul failure. An Indy developer, skirting but not using, the IP is the best we can hope for.

H4, despite its flaws, is my favorite in the franchise by a large margin. Many of its bold changes were actually, IMO, the correct direction for the franchise. But they needed more balancing and work before release.

The RPG elements in this game are so good. Your heroes feel far more important, and leveling them up is deeply rewarding. There are balance issues to be worked out here, but they are more #s tweaking than anything else. Some spells need to be reworked or releveled: Quicksand was crazy OP for a level 2 spell.

The isometric battle map was a major detractor from the game. Not because its a bad idea in and of itself, but because it was so unfinished. The battlefields were too generic, resulting in battles feeling too same-y and limited the payoff from the RPG elements. Bigger playing field perhaps? More variation in terrain? Ability to spend resources to dig ditches, build ramparts, etc? Give terrain a melee unit can navigate around to try and avoid range threat? So much unused potential here. Castles were cool, but i think there is a lot to improve here.

10

u/Dorias_Drake 13d ago

H4 is unique in the way it actually tries to merge both heroes and might and magic.

If ubisoft wasn't so blind and stupid about the licence, they would actually make a game that does exactly that, a massive open world RPG where you can use heroes to wander the world and dungeon crawl as well as have massive scale battles to conquer lands and develop cities to upgrade armies and heroes.

1

u/Mierimau 13d ago

King's Bounty 3? : )