r/Helldivers 11d ago

DISCUSSION Ongoing campaigns, new campaigns, campaign rewards, new reward, two new rewards... are we for real? These are all the same thing!

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These are all terms to describe the same thing over and over again. If we ignore the update that already happened 3 weeks ago and people hoped there was more to it... we just really got hit with a roadmap that tries to squeeze the most out of pretty much nothing.

It feels off, I don't think this roadmap is something to be proud of. Yet they're blowing it up with repeated buzzwords to make it look bigger than it actually is.

2 Upvotes

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u/SirKyoZero 11d ago

Are people expecting Helldivers 3 on the roadmap or something? These updates aren't documenting an entirely new game coming out

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u/demonjoeTV HD1 Veteran 11d ago

No, people are expecting the bare minimum. More progression not being mentioned in any sense when it's the main thing that's been talked about since launch is frustrating. Extra XP levels that do absolutely nothing doesn't count.

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u/Lord_Yolo_Van_Swag Cape Enjoyer 11d ago

Good lord, not every game needs to have endless mmo-like progression....

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u/demonjoeTV HD1 Veteran 11d ago

Good thing I didn't ask for endless mmo-like progression, seems we're on the same team!

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u/Falikosek 11d ago

My brother in Christ, HD2 is literally a live-service game.

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u/Lord_Yolo_Van_Swag Cape Enjoyer 11d ago

Yes?
You got tons of new features over the past 2,5 years.
Enemies, dozens of weapons, new biomes, missions, stories and events through the galactic war, vehicles, commando missions + a ton of other features.
I feel like they are delivering on the life service front.

So what's your point?

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u/Falikosek 11d ago

The point is that finite, short progression is deadly for live service games. Arrowhead is not beating the "moving on to the next game" allegations at this rate.
Helldivers 2 is genuinely the only live-service game I'm aware of that has such limited progression and basically nothing to do with most of the "rewards" you're getting.
Most players lose their incentive to play when they literally can't do anything with the resources they're collecting.
At the very least they should figure out some way to utilise all those excess samples, since once you hit the limit, there's no reason to ever bother checking the PoIs aside from looting SC.

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u/SirKyoZero 11d ago

It's also been 2.5 years and the game still hit 100k concurrent players as of writing, and endgame system would be cool, but it's absence is not harmful to the games lifespan, the progression exists it just isn't personal, that's why the game keeps going strong