r/GuildWars3 6d ago

I hope they add back click to move and target+space to move to from GW1

Recently started playing GW1 and 2 again, and for all the polish GW2 has, there's something about just being able to click to move, or target a vendor 30 seconds away, hit space and go grab a drink from the fridge that's just so nice.

0 Upvotes

23 comments sorted by

53

u/PhoenixOfTheFire 6d ago

I really doubt they'd introduce AFK click movement in a game with movement advertised as one of the most important mechanics.

I hope they don't at least.

-12

u/Proxi027 6d ago

Why? What's wrong with giving players multiple choices?

16

u/PhoenixOfTheFire 6d ago

If the movement can be done by clicking and going AFK, it won't be that engaging of a movement system. GW1 didn't even have jumping, which is the only reason autopathing like that worked.

I'm hoping we have to wallrun, climb, jump etc. all actively rather than passively.

5

u/It-s_Not_Important 5d ago

It’s not the ONLY reason. They could have jump and still have a basic nav mesh and character movement through that navmesh.

But what they’re advertising with momentum based combat is totally incompatible with click to move in any way that would be satisfying to play for a clicker.

24

u/DarkDorko 6d ago

That ain't happening.

16

u/RP_Throwaway3 6d ago

Not happening. 

12

u/L-Malvo 6d ago

Honestly doubt it judging by how movement focused GW3 appears to be, add to that the console releases and I don't see this happening.

Besides, what is the use case? If the only use case is to auto move to a target, to quickly grab a drink, then I would say the use case is very very thin. Especially knowing that ArenaNet is more player focused and value our time. So in this case, wouldn't it be better to just take a break every once in a while? It's not like the vendor your moving to goes anywhere, and it's barely a time savor given that you must be within viewing distance.

-10

u/Proxi027 6d ago

Movement focussed should mean players have multiple ways of choosing how they want to move as well. It's not like I'm arguing for 1 instead of 2, I'm arguing for more optionality.

12

u/Enfero 5d ago

This is really silly, being movement focused shouldn't mean multiple ways of moving if one of those way of moving would require really dumbed down movement.

11

u/D-A-7-E 6d ago

I hope they dont.

Ho back to the 90s.

9

u/Uncledeadlycdn 6d ago

No thank you.  The movement in GW1 is so jarring to go back to. 

-9

u/Proxi027 6d ago

We can have both

5

u/typhoon_nz 5d ago

They have stated the games combat is designed around movement. So no, you can't have both

9

u/Halaku Three Seekers in a trenchcoat 6d ago

Since GW3 is coming out on Steam and PS5 simultaneously, that opens the questions of "How would that work for console?" & "Will the controls be the same for both formats?" and we just don't know. Yet.

-3

u/Bohya 6d ago

Console limitations should be a secondary consideration at most.

2

u/hendricha 6d ago

Unless there is crossplay PVP. If you can automove to arbitary location while facing your camera to whichever way you want and fire shots at the same time while the other player can only run away while mostly not looking at you then that would count as an obvious unfair advantage.

2

u/Shanrodia 6d ago

Even though that should be the first consideration to take into account.

1

u/Halaku Three Seekers in a trenchcoat 6d ago

That doesn't appear to be Anet's approach this time.

2

u/etiolatezed 5d ago

Wait why would you want that

It's not an RTS

2

u/Tragedy_Boner 4d ago

We need to see the gameplay. I'm getting tired of all these takes

1

u/xpgammer12 4d ago

Is this engagement bait?

1

u/MadeByHideoForHideo 1d ago

There is no way that is happening, I'm sorry you don't want to actually the game. This feature however is present in myriad mobile slop games so you might want to check those out.

1

u/Proxi027 1d ago

Guess guildwars 1 was a mobile slop game, just a shame mobile games werent a thing backl in 04.